Player Matchup

Cthulhu
Cthulhu
Darklikos
Cthulhu
Level 29
God Stats
9W - 11L
1,433 SR
Queue Stats
60W - 80L
1,369 Elo+
Solo
Medusa
Medusa
Ddakk
Medusa
Level 26
God Stats
0W - 2L
1,298 SR
Queue Stats
38W - 46L
1,382 Elo+
Party 2
Agni
Agni
Diplodocus123
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ProbablyAstro
Ah Muzen Cab
Level 14
God Stats
14W - 22L
1,323 SR
Queue Stats
16W - 26L
1,274 Elo+
Party 2
Fenrir
Fenrir
ThiefHermes
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,411 SR
1,405 Elo+

VS

Team Averages
Level 19
1,494 SR
1,421 Elo+
Gilgamesh
Gilgamesh
CriticalOne
Gilgamesh
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Evilred64
Morgan Le Fay
Level 12
God Stats
11W - 13L
1,713 SR
Queue Stats
59W - 66L
1,458 Elo+
Party 1
Mercury
Mercury
FunnierFour
Mercury
Level 25
God Stats
14W - 17L
1,358 SR
Queue Stats
30W - 27L
1,207 Elo+
Solo
Charybdis
Charybdis
OPtater
Charybdis
Level 28
God Stats
25W - 25L
1,361 SR
Queue Stats
139W - 135L
1,507 Elo+
Party 1
Kukulkan
Kukulkan
Whamuu
Kukulkan
Level 26
God Stats
3W - 1L
1,539 SR
Queue Stats
17W - 11L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darklikos
Cthulhu
18
3 / 3 / 7
11,032
441
14,294
22,935
20,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Ddakk
Medusa
17
10 / 4 / 2
11,351
454
11,177
16,541
6,878
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 10 / 6
9,726
389
9,606
14,523
5,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
ProbablyAstro
Ah Muzen Cab
17
0 / 8 / 3
10,757
430
5,158
21,916
8,216
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
16
5 / 6 / 0
10,472
419
6,897
18,470
13,021
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CriticalOne
Gilgamesh
20
15 / 1 / 7
16,778
671
30,547
27,227
34,349
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
Evilred64
Morgan Le Fay
18
6 / 5 / 5
13,595
544
10,085
12,574
5,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
FunnierFour
Mercury
20
4 / 1 / 4
13,710
548
6,881
15,129
6,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
OPtater
Charybdis
20
4 / 3 / 3
13,383
535
10,984
19,091
7,188
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Whamuu
Kukulkan
17
2 / 8 / 5
12,188
488
12,911
12,520
4,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
55
18
Kills
31
31
Deaths
18
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CriticalOne
Gilgamesh
15
1
7
18.5
L
Cthulhu
Darklikos
Cthulhu
3
3
7
2.17
L
Medusa
Ddakk
Medusa
10
4
2
2.75
L
0
10
6
0.3
W
Morgan Le Fay
Evilred64
Morgan Le Fay
6
5
5
1.7
W
Mercury
FunnierFour
Mercury
4
1
4
6
W
Charybdis
OPtater
Charybdis
4
3
3
1.83
L
Ah Muzen Cab
ProbablyAstro
Ah Muzen Cab
0
8
3
0.19
L
Fenrir
5
6
0
0.83
W
Kukulkan
Whamuu
Kukulkan
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,132
Damage
71,408
94,385
Taken
86,541
53,785
Mitigated
58,194
15,646
Healing
22,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CriticalOne
Gilgamesh
30,547
8,796
0
9,190
27,227
34,349
361
7,684
18,825
23,447
115,874
L
Cthulhu
Darklikos
Cthulhu
14,294
704
157
4,442
22,935
20,631
540
7,468
14,859
68,124
0
L
Medusa
Ddakk
Medusa
11,177
4,194
0
2,512
16,541
6,878
0
3,966
12,389
0
64,305
L
9,606
929
84
1,310
14,523
5,039
0
5,812
8,327
45,745
0
W
Morgan Le Fay
Evilred64
Morgan Le Fay
10,085
167
0
951
12,574
5,496
1,111
3,410
8,970
69,034
0
W
Mercury
FunnierFour
Mercury
6,881
3,001
0
960
15,129
6,209
3,155
3,537
11,374
0
106,358
W
Charybdis
OPtater
Charybdis
10,984
6,277
0
8,808
19,091
7,188
3,509
3,885
14,743
0
113,635
L
Ah Muzen Cab
ProbablyAstro
Ah Muzen Cab
5,158
2,854
0
4,877
21,916
8,216
288
4,083
17,751
0
61,610
L
Fenrir
6,897
953
0
2,264
18,470
13,021
0
4,303
13,931
0
52,046
W
Kukulkan
Whamuu
Kukulkan
12,911
771
0
2,916
12,520
4,952
1,093
5,423
6,263
50,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,338
Gold Earned
69,654
508
Minions Killed
713
0
Camps Cleared
0
2,255,810
Distance Traveled
2,383,582
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
16,778
671
199
8
0
549,449
4
L
Cthulhu
11,032
441
102
4
0
455,896
1
L
Medusa
11,351
454
91
4
0
469,588
9
L
Agni
9,726
389
102
4
0
424,015
4
W
Morgan Le Fay
13,595
544
121
5
0
458,027
4
W
Mercury
13,710
548
166
7
0
527,731
2
W
Charybdis
13,383
535
133
5
0
455,155
8
L
Ah Muzen Cab
10,757
430
132
5
0
440,469
1
L
Fenrir
10,472
419
81
3
0
465,842
0
W
Kukulkan
12,188
488
94
4
0
393,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role