Player Matchup

Anhur
Anhur
AnhurYagami
Anhur
Level 8
God Stats
9W - 6L
1,780 SR
Queue Stats
26W - 27L
1,692 Elo+
Solo
Ymir
Ymir
BigMe3ch
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 71L
1,565 Elo+
Solo
Sun Wukong
Sun Wukong
NinjaStank
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,611 Elo+
Party 1
Janus
Janus
SoloLaneBestLane
Janus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 157L
1,600 Elo+
Solo
Awilix
Awilix
frostybubbles
Awilix
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 34L
1,670 Elo+
Party 1
Team Averages
Level 21
1,556 SR
1,628 Elo+

VS

Team Averages
Level 23
1,483 SR
1,582 Elo+
Bakasura
Bakasura
GodSlayer231
Bakasura
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 18L
1,589 Elo+
Solo
Charybdis
Charybdis
HowDidThisH4ppen
Charybdis
Level 29
God Stats
9W - 8L
1,207 SR
Queue Stats
206W - 204L
1,576 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PlatFleece
Morgan Le Fay
Level 26
God Stats
14W - 10L
1,386 SR
Queue Stats
170W - 175L
1,585 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ProfessorCuChu
Kumbhakarna
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,549 Elo+
Solo
Artemis
Artemis
syosetsu
Artemis
Level 27
God Stats
4W - 0L
1,821 SR
Queue Stats
189W - 186L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 0
7,263
519
6,198
9,348
2,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
9
0 / 1 / 4
6,137
438
3,857
9,999
6,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
NinjaStank
Sun Wukong
11
1 / 6 / 1
6,882
492
3,270
9,113
3,165
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 2 / 4
7,714
551
5,071
9,759
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 7 / 5
6,486
463
4,154
10,656
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GodSlayer231
Bakasura
17
12 / 2 / 0
10,105
722
11,282
8,031
3,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
12
1 / 2 / 6
7,192
514
8,043
8,273
3,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
PlatFleece
Morgan Le Fay
12
1 / 2 / 0
7,032
502
5,467
7,233
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
ProfessorCuChu
Kumbhakarna
11
1 / 0 / 3
6,925
495
4,267
8,180
5,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
syosetsu
Artemis
11
2 / 2 / 0
6,118
437
6,143
6,540
1,072
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
8
Kills
17
17
Deaths
8
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
1
0
4
L
Ymir
0
1
4
2
W
Bakasura
GodSlayer231
Bakasura
12
2
0
6
W
Charybdis
1
2
6
2
L
Sun Wukong
NinjaStank
Sun Wukong
1
6
1
0.25
W
Morgan Le Fay
PlatFleece
Morgan Le Fay
1
2
0
0.5
W
Kumbhakarna
ProfessorCuChu
Kumbhakarna
1
0
3
2.5
L
1
2
4
1.5
L
2
7
5
0.64
W
Artemis
syosetsu
Artemis
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,550
Damage
35,202
48,875
Taken
38,257
18,692
Mitigated
16,038
10,552
Healing
14,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,198
3,932
0
3,105
9,348
2,932
694
2,518
6,620
0
45,132
L
Ymir
3,857
929
0
2,076
9,999
6,509
0
3,744
6,192
17,029
0
W
Bakasura
GodSlayer231
Bakasura
11,282
7,262
0
3,804
8,031
3,870
0
544
7,457
0
54,902
W
Charybdis
8,043
4,022
0
3,481
8,273
3,042
0
1,721
6,510
0
50,313
L
Sun Wukong
NinjaStank
Sun Wukong
3,270
1,197
0
1,751
9,113
3,165
0
0
8,011
0
31,310
W
Morgan Le Fay
PlatFleece
Morgan Le Fay
5,467
820
0
2,160
7,233
2,258
342
2,035
5,080
45,495
0
W
Kumbhakarna
ProfessorCuChu
Kumbhakarna
4,267
327
0
3,547
8,180
5,796
0
2,902
5,190
23,620
0
L
5,071
216
299
1,829
9,759
3,146
0
2,746
7,013
53,597
0
L
4,154
1,676
0
1,492
10,656
2,940
0
726
9,321
0
20,661
W
Artemis
syosetsu
Artemis
6,143
2,771
0
1,988
6,540
1,072
360
1,448
5,092
0
32,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,482
Gold Earned
37,372
357
Minions Killed
418
0
Camps Cleared
0
1,246,579
Distance Traveled
1,382,050
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,263
519
82
6
0
231,829
3
L
Ymir
6,137
438
22
2
0
239,942
4
W
Bakasura
10,105
722
145
10
0
303,819
5
W
Charybdis
7,192
514
89
6
0
271,660
1
L
Sun Wukong
6,882
492
85
6
0
237,676
4
W
Morgan Le Fay
7,032
502
91
7
0
254,645
2
W
Kumbhakarna
6,925
495
26
2
0
287,858
9
L
Janus
7,714
551
129
9
0
269,743
2
L
Awilix
6,486
463
39
3
0
267,389
0
W
Artemis
6,118
437
67
5
0
264,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role