Player Matchup

Rama
Rama
Nirrat11
Rama
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,459 Elo+
Party 2
Yemoja
Yemoja
Sunshine2708
Yemoja
Level 8
God Stats
3W - 4L
1,374 SR
Queue Stats
6W - 10L
1,301 Elo+
Solo
Cliodhna
Cliodhna
YTChachan24
Cliodhna
Level 23
God Stats
3W - 2L
1,553 SR
Queue Stats
84W - 99L
1,361 Elo+
Party 3
Merlin
Merlin
YoungJared
Merlin
Level 24
God Stats
15W - 9L
1,521 SR
Queue Stats
41W - 42L
1,389 Elo+
Party 3
Olorun
Olorun
timmit10
Olorun
Level 21
God Stats
0W - 1L
1,279 SR
Queue Stats
50W - 46L
1,467 Elo+
Party 2
Team Averages
Level 17
1,446 SR
1,395 Elo+

VS

Team Averages
Level 32
1,407 SR
1,458 Elo+
Yemoja
Yemoja
Avowals
Yemoja
Level 14
God Stats
2W - 5L
1,336 SR
Queue Stats
111W - 112L
1,505 Elo+
Party 1
Janus
Janus
Desuent
Janus
Level 94
God Stats
4W - 8L
1,289 SR
Queue Stats
455W - 426L
1,517 Elo+
Party 1
Ravana
Ravana
Kapodona
Ravana
Level 22
God Stats
1W - 3L
1,763 SR
Queue Stats
111W - 92L
1,457 Elo+
Party 1
Bellona
Bellona
YBBetter
Bellona
Level 4
God Stats
1W - 1L
1,244 SR
Queue Stats
14W - 9L
1,500 Elo+
Party 1
Neith
Neith
sprtanos9
Neith
Level 27
God Stats
7W - 11L
1,402 SR
Queue Stats
128W - 162L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
5 / 3 / 1
6,573
548
6,789
7,798
2,494
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
9
1 / 2 / 3
6,211
518
1,946
5,595
3,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
YTChachan24
Cliodhna
8
1 / 6 / 1
5,436
453
4,265
8,969
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
YoungJared
Merlin
9
0 / 6 / 1
5,622
469
2,489
6,799
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
timmit10
Olorun
12
2 / 5 / 0
6,793
566
5,632
9,025
3,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Avowals
Yemoja
8
2 / 2 / 3
5,728
477
1,659
5,702
2,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Desuent
Janus
13
8 / 2 / 5
8,307
692
10,820
6,170
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
Kapodona
Ravana
13
8 / 1 / 7
7,930
661
6,523
7,683
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
YBBetter
Bellona
13
3 / 0 / 7
7,343
612
4,145
9,145
6,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
sprtanos9
Neith
9
1 / 4 / 4
6,024
502
2,589
5,841
1,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
9
Kills
22
22
Deaths
9
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Avowals
Yemoja
2
2
3
1.75
W
Janus
Desuent
Janus
8
2
5
5.25
W
Ravana
Kapodona
Ravana
8
1
7
11.5
L
Rama
5
3
1
1.83
L
Yemoja
1
2
3
1.25
W
Bellona
YBBetter
Bellona
3
0
7
6.5
L
Cliodhna
YTChachan24
Cliodhna
1
6
1
0.25
L
Merlin
YoungJared
Merlin
0
6
1
0.08
W
Neith
sprtanos9
Neith
1
4
4
0.75
L
Olorun
timmit10
Olorun
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,121
Damage
25,736
38,186
Taken
34,541
14,406
Mitigated
17,168
8,405
Healing
10,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Avowals
Yemoja
1,659
471
473
825
5,702
2,774
0
1,427
4,223
8,804
0
W
Janus
Desuent
Janus
10,820
879
0
1,220
6,170
1,881
470
1,823
4,181
50,989
0
W
Ravana
Kapodona
Ravana
6,523
1,825
0
2,576
7,683
4,506
684
1,950
5,655
0
38,427
L
Rama
6,789
4,634
0
1,206
7,798
2,494
682
923
6,805
0
40,508
L
Yemoja
1,946
912
2,034
906
5,595
3,064
34
1,859
3,666
11,953
0
W
Bellona
YBBetter
Bellona
4,145
695
194
4,468
9,145
6,842
303
3,325
5,782
0
38,394
L
Cliodhna
YTChachan24
Cliodhna
4,265
201
0
829
8,969
3,049
0
2,679
6,170
0
24,608
L
Merlin
YoungJared
Merlin
2,489
144
0
397
6,799
2,220
0
4,461
2,084
24,362
0
W
Neith
sprtanos9
Neith
2,589
1,231
0
651
5,841
1,165
1,030
444
5,397
0
24,223
L
Olorun
timmit10
Olorun
5,632
2,730
0
3,033
9,025
3,579
0
1,961
6,982
27,745
4,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,635
Gold Earned
35,332
257
Minions Killed
330
0
Camps Cleared
0
1,153,081
Distance Traveled
1,191,543
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,728
477
13
1
0
237,569
0
W
Janus
8,307
692
111
9
0
240,277
3
W
Ravana
7,930
661
75
6
0
277,136
1
L
Rama
6,573
548
76
6
0
213,367
3
L
Yemoja
6,211
518
29
2
0
235,092
1
W
Bellona
7,343
612
87
7
0
229,323
3
L
Cliodhna
5,436
453
40
3
0
267,999
2
L
Merlin
5,622
469
49
4
0
214,394
2
W
Neith
6,024
502
44
4
0
207,238
1
L
Olorun
6,793
566
63
5
0
222,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role