Player Matchup

Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
MisplacedViking
Mulan
Level 27
God Stats
2W - 1L
1,417 SR
Queue Stats
14W - 10L
1,602 Elo+
Party 1
Yemoja
Yemoja
ThatAsianBaby
Yemoja
Level 15
God Stats
2W - 2L
1,308 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Loki
Loki
Wet Pretzel7645
Loki
Level 12
God Stats
2W - 0L
1,802 SR
Queue Stats
9W - 3L
1,704 Elo+
Solo
Olorun
Olorun
xXthekilla507Xx
Olorun
Level 29
God Stats
16W - 12L
1,533 SR
Queue Stats
358W - 362L
1,588 Elo+
Solo
Team Averages
Level 45
1,512 SR
1,579 Elo+

VS

Team Averages
Level 19
1,607 SR
1,551 Elo+
Agni
Agni
BabbzTheB
Agni
Level 17
God Stats
6W - 2L
1,500 SR
Queue Stats
73W - 42L
1,713 Elo+
Solo
Skadi
Skadi
Frxsty-Yuri
Skadi
Level 29
God Stats
31W - 24L
1,630 SR
Queue Stats
114W - 101L
1,437 Elo+
Solo
Gilgamesh
Gilgamesh
LazyBandz--
Gilgamesh
Level 16
God Stats
2W - 1L
1,828 SR
Queue Stats
6W - 7L
1,409 Elo+
Solo
Terra
Terra
MistahWarnklez
Terra
Level 27
God Stats
5W - 8L
1,576 SR
Queue Stats
162W - 161L
1,517 Elo+
Solo
Thor
Thor
skrubs
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
12 / 1 / 3
8,268
689
14,893
8,588
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 3 / 1
7,342
612
2,652
7,132
3,665
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 1 / 13
7,618
635
3,293
5,793
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
5 / 1 / 0
6,355
530
3,507
7,238
1,942
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 2 / 2
7,798
650
6,000
7,358
2,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
1 / 5 / 0
6,240
520
5,429
7,965
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 6 / 1
4,873
406
3,559
10,056
3,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
LazyBandz--
Gilgamesh
9
0 / 3 / 1
5,577
465
2,331
6,363
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
6 / 2 / 1
7,376
615
8,843
11,364
8,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
skrubs
Thor
5
0 / 10 / 0
4,319
360
1,308
8,516
2,125
Heavy Mace

Heavy Mace

+30
Physical Power

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
25
Kills
7
8
Deaths
26
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
12
1
3
13.5
L
Agni
1
5
0
0.2
L
0
6
1
0.08
L
Gilgamesh
LazyBandz--
Gilgamesh
0
3
1
0.17
W
3
3
1
1.17
L
6
2
1
3.25
W
2
1
13
8.5
W
5
1
0
5
L
Thor
skrubs
Thor
0
10
0
0
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,345
Damage
21,470
36,109
Taken
44,264
15,753
Mitigated
18,700
12,513
Healing
10,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,893
6,612
403
4,394
8,588
3,153
4,544
2,967
5,257
46,861
5,901
L
Agni
5,429
813
0
1,806
7,965
2,402
0
4,478
3,487
38,740
0
L
3,559
1,586
0
1,641
10,056
3,707
0
7,172
2,884
0
19,300
L
Gilgamesh
LazyBandz--
Gilgamesh
2,331
614
0
1,734
6,363
2,316
0
1,689
4,674
0
26,799
W
2,652
321
0
1,240
7,132
3,665
1,133
2,843
3,966
0
40,667
L
8,843
1,447
8
4,971
11,364
8,150
0
4,584
6,780
34,360
0
W
3,293
1,267
1,070
933
5,793
4,322
167
1,608
3,769
11,778
0
W
3,507
1,015
0
2,327
7,238
1,942
243
2,155
4,867
0
29,135
L
Thor
skrubs
Thor
1,308
704
0
243
8,516
2,125
0
4,733
3,783
0
7,533
W
6,000
3,290
0
2,146
7,358
2,671
737
3,434
3,573
53,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,381
Gold Earned
28,385
368
Minions Killed
255
0
Camps Cleared
0
1,079,534
Distance Traveled
1,028,086
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,268
689
91
8
0
218,034
0
L
Agni
6,240
520
88
7
0
193,575
3
L
Skadi
4,873
406
27
2
0
202,808
1
L
Gilgamesh
5,577
465
59
5
0
221,078
0
W
Mulan
7,342
612
99
8
0
212,120
0
L
Terra
7,376
615
70
6
0
221,941
3
W
Yemoja
7,618
635
26
2
0
194,885
0
W
Loki
6,355
530
50
4
0
250,220
0
L
Thor
4,319
360
11
1
0
188,684
1
W
Olorun
7,798
650
102
9
0
204,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role