Player Matchup

Khepri
Khepri
BALLStoTHEwall86
Khepri
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,138 Elo+
Party 1
Yemoja
Yemoja
JollyMono
Yemoja
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 48L
1,257 Elo+
Solo
Fenrir
Fenrir
Mmm6662
Fenrir
Level 18
God Stats
5W - 5L
1,153 SR
Queue Stats
10W - 10L
921 Elo+
Solo
Kukulkan
Kukulkan
Striker19-19-19
Kukulkan
Level 3
God Stats
0W - 3L
1,203 SR
Queue Stats
0W - 6L
992 Elo+
Party 1
Zeus
Zeus
abusivegeorge
Zeus
Level 7
God Stats
11W - 22L
1,260 SR
Queue Stats
16W - 36L
1,238 Elo+
Solo
Team Averages
Level 8
1,323 SR
1,109 Elo+

VS

Team Averages
Level 25
1,435 SR
1,322 Elo+
Baron Samedi
Baron Samedi
DBIZZ1000
Baron Samedi
Level 28
God Stats
81W - 93L
1,429 SR
Queue Stats
202W - 233L
1,323 Elo+
Solo
Vamana
Vamana
Forrest83
Vamana
Level 27
God Stats
32W - 22L
1,482 SR
Queue Stats
195W - 191L
1,361 Elo+
Solo
Medusa
Medusa
HOUSEofM1240
Medusa
Level 28
God Stats
2W - 2L
1,664 SR
Queue Stats
46W - 39L
1,387 Elo+
Solo
Olorun
Olorun
Velly500
Olorun
Level 25
God Stats
55W - 85L
1,367 SR
Queue Stats
83W - 125L
1,254 Elo+
Solo
Tsukuyomi
Tsukuyomi
darkstarlord321
Tsukuyomi
Level 18
God Stats
1W - 2L
1,234 SR
Queue Stats
63W - 80L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 10 / 18
12,424
956
8,832
26,633
23,263
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Yemoja
JollyMono
Yemoja
20
0 / 5 / 22
13,545
1,042
2,969
20,550
20,056
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fenrir
Mmm6662
Fenrir
20
9 / 10 / 14
14,541
1,119
20,596
27,935
26,922
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
20
10 / 6 / 15
15,213
1,170
26,501
16,447
8,082
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
12 / 12 / 13
15,769
1,213
26,120
23,694
8,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

68

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DBIZZ1000
Baron Samedi
19
3 / 6 / 14
12,333
949
8,695
14,237
5,328
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Vamana
Forrest83
Vamana
20
6 / 3 / 18
14,069
1,082
17,444
21,519
18,380
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Medusa
20
21 / 8 / 12
17,774
1,367
44,637
22,343
8,442
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Velly500
Olorun
20
0 / 3 / 25
13,214
1,016
3,584
15,116
4,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tsukuyomi
darkstarlord321
Tsukuyomi
20
13 / 13 / 15
15,517
1,194
35,677
23,925
8,548
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
127
33
Kills
43
43
Deaths
33
82
Assists
84
Player
Kills
Deaths
Assists
KDA
L
2
10
18
1.1
W
Baron Samedi
DBIZZ1000
Baron Samedi
3
6
14
1.67
W
Vamana
Forrest83
Vamana
6
3
18
5
W
Medusa
21
8
12
3.38
L
Yemoja
JollyMono
Yemoja
0
5
22
2.2
L
Fenrir
Mmm6662
Fenrir
9
10
14
1.6
L
Kukulkan
10
6
15
2.92
W
Olorun
Velly500
Olorun
0
3
25
4.17
L
12
12
13
1.54
W
Tsukuyomi
darkstarlord321
Tsukuyomi
13
13
15
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,018
Damage
110,037
115,259
Taken
97,140
86,459
Mitigated
45,100
10,151
Healing
12,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,832
1,193
0
0
26,633
23,263
0
1,413
25,220
20,847
0
W
Baron Samedi
DBIZZ1000
Baron Samedi
8,695
795
771
1,003
14,237
5,328
0
7,705
6,532
28,854
0
W
Vamana
Forrest83
Vamana
17,444
10,323
679
3,370
21,519
18,380
0
14,844
6,675
0
43,167
W
Medusa
44,637
24,560
0
1,738
22,343
8,442
0
12,759
9,584
0
76,255
L
Yemoja
JollyMono
Yemoja
2,969
1,106
3,456
2,257
20,550
20,056
0
1,917
18,633
9,409
0
L
Fenrir
Mmm6662
Fenrir
20,596
6,393
0
1,565
27,935
26,922
0
4,937
22,998
0
29,719
L
Kukulkan
26,501
6,007
0
1,435
16,447
8,082
0
1,015
15,432
64,284
0
W
Olorun
Velly500
Olorun
3,584
1,456
307
3,503
15,116
4,402
0
11,916
3,200
11,427
0
L
26,120
8,441
189
1,249
23,694
8,136
0
2,997
20,697
60,133
0
W
Tsukuyomi
darkstarlord321
Tsukuyomi
35,677
17,970
0
872
23,925
8,548
0
17,198
6,727
0
51,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,492
Gold Earned
72,907
219
Minions Killed
217
2
Camps Cleared
3
1,063,155
Distance Traveled
1,141,802
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
12,424
956
19
1
0
216,193
0
W
Baron Samedi
12,333
949
53
4
1
187,816
0
W
Vamana
14,069
1,082
54
4
0
287,642
0
W
Medusa
17,774
1,367
55
4
0
221,531
2
L
Yemoja
13,545
1,042
14
1
0
217,330
0
L
Fenrir
14,541
1,119
19
1
1
235,428
3
L
Kukulkan
15,213
1,170
90
7
0
209,390
2
W
Olorun
13,214
1,016
12
1
0
229,195
1
L
Zeus
15,769
1,213
77
6
1
184,814
0
W
Tsukuyomi
15,517
1,194
43
3
2
215,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role