Player Matchup

Bacchus
Bacchus
Colduz
Bacchus
Level 28
God Stats
0W - 1L
1,761 SR
Queue Stats
98W - 77L
1,606 Elo+
Solo
Charybdis
Charybdis
HowDidThisH4ppen
Charybdis
Level 29
God Stats
9W - 8L
1,257 SR
Queue Stats
206W - 204L
1,586 Elo+
Solo
Vamana
Vamana
IbukyH
Vamana
Level 15
God Stats
3W - 1L
1,829 SR
Queue Stats
32W - 23L
1,662 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PlatFleece
Morgan Le Fay
Level 26
God Stats
14W - 10L
1,435 SR
Queue Stats
170W - 175L
1,596 Elo+
Party 1
Izanami
Izanami
syosetsu
Izanami
Level 27
God Stats
34W - 28L
1,501 SR
Queue Stats
189W - 186L
1,624 Elo+
Party 1
Team Averages
Level 25
1,557 SR
1,615 Elo+

VS

Team Averages
Level 18
1,615 SR
1,612 Elo+
Anhur
Anhur
AnhurYagami
Anhur
Level 8
God Stats
9W - 6L
1,761 SR
Queue Stats
26W - 27L
1,660 Elo+
Solo
Bellona
Bellona
ProfessorCuChu
Bellona
Level 17
God Stats
1W - 1L
1,306 SR
Queue Stats
36W - 33L
1,530 Elo+
Solo
Set
Set
ShadyScruggs
Set
Level 20
God Stats
3W - 8L
1,476 SR
Queue Stats
22W - 24L
1,547 Elo+
Solo
Sobek
Sobek
SoloLaneBestLane
Sobek
Level 29
God Stats
6W - 3L
1,958 SR
Queue Stats
171W - 157L
1,588 Elo+
Solo
Janus
Janus
W3booos
Janus
Level 16
God Stats
3W - 2L
1,573 SR
Queue Stats
24W - 13L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Colduz
Bacchus
10
0 / 2 / 0
6,718
420
6,531
11,481
9,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
14
1 / 5 / 0
8,094
506
6,580
13,466
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
IbukyH
Vamana
15
4 / 1 / 1
9,410
588
8,555
10,743
7,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morgan Le Fay
PlatFleece
Morgan Le Fay
12
0 / 5 / 0
7,041
440
4,030
10,244
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
syosetsu
Izanami
10
0 / 5 / 0
6,499
406
5,002
9,941
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 0
8,765
548
4,580
8,267
5,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 7
8,790
549
8,837
10,622
7,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 1 / 0
7,921
495
6,436
12,358
4,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 0 / 9
7,570
473
5,034
13,442
11,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
W3booos
Janus
17
8 / 0 / 5
9,899
619
14,078
7,265
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
5
Kills
18
18
Deaths
5
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
4
0
0.5
L
Bacchus
Colduz
Bacchus
0
2
0
0
L
Charybdis
1
5
0
0.2
L
Vamana
IbukyH
Vamana
4
1
1
4.5
L
Morgan Le Fay
PlatFleece
Morgan Le Fay
0
5
0
0
W
4
0
7
7.5
W
3
1
0
3
W
1
0
9
5.5
W
Janus
W3booos
Janus
8
0
5
10.5
L
Izanami
syosetsu
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,698
Damage
38,965
55,875
Taken
51,954
26,987
Mitigated
31,312
16,685
Healing
21,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,580
2,309
0
1,532
8,267
5,302
0
0
8,267
0
53,819
L
Bacchus
Colduz
Bacchus
6,531
1,290
561
1,687
11,481
9,189
0
3,916
7,520
20,348
0
L
Charybdis
6,580
3,582
0
5,002
13,466
4,052
194
4,052
9,250
0
56,678
L
Vamana
IbukyH
Vamana
8,555
4,303
0
5,559
10,743
7,608
608
1,075
9,646
0
58,955
L
Morgan Le Fay
PlatFleece
Morgan Le Fay
4,030
374
0
2,300
10,244
3,648
0
5,236
4,836
42,279
0
W
8,837
2,832
0
4,433
10,622
7,839
0
3,203
7,419
0
76,198
W
6,436
3,668
547
5,380
12,358
4,223
552
1,361
10,997
0
43,298
W
5,034
396
1,973
4,480
13,442
11,340
0
4,584
8,858
15,632
0
W
Janus
W3booos
Janus
14,078
531
172
2,830
7,265
2,608
0
1,627
5,638
78,141
0
L
Izanami
syosetsu
Izanami
5,002
3,691
0
1,576
9,941
2,490
0
4,370
5,511
0
41,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,762
Gold Earned
42,945
408
Minions Killed
481
0
Camps Cleared
0
1,520,192
Distance Traveled
1,662,734
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,765
548
99
6
0
260,600
3
L
Bacchus
6,718
420
22
1
0
319,115
6
L
Charybdis
8,094
506
113
7
0
286,478
0
L
Vamana
9,410
588
120
8
0
332,857
3
L
Morgan Le Fay
7,041
440
79
5
0
289,261
5
W
Bellona
8,790
549
119
7
0
347,891
7
W
Set
7,921
495
100
6
0
351,845
0
W
Sobek
7,570
473
20
1
0
328,190
8
W
Janus
9,899
619
143
9
0
374,208
5
L
Izanami
6,499
406
74
5
0
292,481
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role