Player Matchup

Xing Tian
Xing Tian
BOSSJ0J0
Xing Tian
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,289 Elo+
Party 2
Ra
Ra
Sattam_Hussein
Ra
Level 4
God Stats
0W - 2L
1,302 SR
Queue Stats
1W - 2L
1,342 Elo+
Solo
Raijin
Raijin
Volchoqshik
Raijin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
XCFKSA3
Ne Zha
Level 26
God Stats
7W - 12L
1,480 SR
Queue Stats
105W - 103L
1,413 Elo+
Solo
Odin
Odin
harrycat10
Odin
Level 19
God Stats
1W - 1L
1,521 SR
Queue Stats
5W - 7L
1,278 Elo+
Party 2
Team Averages
Level 14
1,461 SR
1,364 Elo+

VS

Team Averages
Level 21
1,421 SR
1,405 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Rodri747
Ra
Level 18
God Stats
12W - 10L
1,557 SR
Queue Stats
63W - 68L
1,351 Elo+
Party 3
Hades
Hades
Smu-GANjaESHA-rf
Hades
Level 15
God Stats
1W - 1L
1,311 SR
Queue Stats
69W - 69L
1,578 Elo+
Solo
Mercury
Mercury
TaTannn
Mercury
Level 25
God Stats
3W - 5L
1,500 SR
Queue Stats
87W - 91L
1,373 Elo+
Party 3
Loki
Loki
skimpy-blazon8
Loki
Level 23
God Stats
3W - 8L
1,237 SR
Queue Stats
76W - 130L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BOSSJ0J0
Xing Tian
8
0 / 8 / 2
6,045
356
1,014
11,621
5,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 14 / 1
7,666
451
4,342
12,497
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
7
0 / 12 / 1
5,498
323
4,488
11,323
3,117
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
XCFKSA3
Ne Zha
14
7 / 5 / 1
9,005
530
12,048
12,764
5,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
3 / 2 / 4
7,896
464
7,131
14,875
11,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
15 / 3 / 10
9,820
578
14,015
13,416
9,090
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 4 / 13
8,213
483
9,694
9,241
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
7 / 1 / 3
10,691
629
8,182
13,533
9,737
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
TaTannn
Mercury
13
7 / 2 / 9
8,627
507
6,302
11,666
5,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
7 / 3 / 11
8,429
496
6,609
7,776
2,218
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
86
12
Kills
40
41
Deaths
13
9
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
15
3
10
6.67
L
Xing Tian
BOSSJ0J0
Xing Tian
0
8
2
0.13
W
4
4
13
2.63
L
2
14
1
0.18
W
7
1
3
8.5
W
Mercury
TaTannn
Mercury
7
2
9
5.75
L
Raijin
0
12
1
0.04
L
Ne Zha
XCFKSA3
Ne Zha
7
5
1
1.5
L
3
2
4
2.5
W
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,023
Damage
44,802
63,080
Taken
55,632
29,578
Mitigated
28,769
12,042
Healing
19,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
14,015
4,649
0
3,742
13,416
9,090
0
2,156
10,631
0
32,342
L
Xing Tian
BOSSJ0J0
Xing Tian
1,014
256
0
2,052
11,621
5,565
0
3,400
7,985
8,542
0
W
9,694
1,760
1,145
2,397
9,241
2,557
295
1,479
7,500
40,447
0
L
4,342
749
50
1,311
12,497
3,919
462
4,055
8,384
27,674
0
W
8,182
1,165
248
8,634
13,533
9,737
0
748
12,687
84,256
0
W
Mercury
TaTannn
Mercury
6,302
2,943
0
3,462
11,666
5,167
179
2,879
8,408
0
29,393
L
Raijin
4,488
835
0
966
11,323
3,117
0
1,720
9,587
18,174
0
L
Ne Zha
XCFKSA3
Ne Zha
12,048
2,795
0
3,339
12,764
5,784
0
3,866
8,760
0
59,613
L
7,131
1,408
0
4,324
14,875
11,193
17
4,077
10,488
0
23,327
W
6,609
2,100
0
87
7,776
2,218
951
2,118
5,481
0
25,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,110
Gold Earned
45,780
236
Minions Killed
388
0
Camps Cleared
0
1,438,008
Distance Traveled
1,634,262
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,820
578
33
2
0
358,481
2
L
Xing Tian
6,045
356
11
1
0
288,346
0
W
Ra
8,213
483
78
5
0
323,561
1
L
Ra
7,666
451
46
3
0
260,133
0
W
Hades
10,691
629
183
11
0
281,871
2
W
Mercury
8,627
507
48
3
0
324,485
0
L
Raijin
5,498
323
26
2
0
262,931
3
L
Ne Zha
9,005
530
101
6
0
323,981
0
L
Odin
7,896
464
52
3
0
302,617
2
W
Loki
8,429
496
46
3
0
345,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role