Player Matchup

Anhur
Anhur
AnhurYagami
Anhur
Level 8
God Stats
9W - 6L
1,742 SR
Queue Stats
26W - 27L
1,626 Elo+
Solo
Sol
Sol
Craxxus3
Sol
Level 27
God Stats
2W - 0L
1,858 SR
Queue Stats
52W - 41L
1,610 Elo+
Party 1
Neith
Neith
DidNthingWrong
Neith
Level 18
God Stats
3W - 1L
1,674 SR
Queue Stats
10W - 2L
1,748 Elo+
Party 3
Da Ji
Da Ji
SaintSylph
Da Ji
Level 28
God Stats
2W - 1L
1,576 SR
Queue Stats
63W - 38L
1,687 Elo+
Party 1
Geb
Geb
TimberTact
Geb
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,707 Elo+
Party 3
Team Averages
Level 17
1,670 SR
1,676 Elo+

VS

Team Averages
Level 25
1,544 SR
1,594 Elo+
Athena
Athena
 
Athena
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
NursEly
Olorun
Level 27
God Stats
7W - 2L
1,913 SR
Queue Stats
120W - 95L
1,680 Elo+
Solo
Chronos
Chronos
ProfessorCuChu
Chronos
Level 17
God Stats
1W - 3L
1,561 SR
Queue Stats
36W - 33L
1,540 Elo+
Solo
Apollo
Apollo
SoloLaneBestLane
Apollo
Level 29
God Stats
0W - 2L
1,243 SR
Queue Stats
171W - 157L
1,597 Elo+
Solo
Loki
Loki
YukiHTX
Loki
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 5
5,646
513
6,060
5,034
1,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 3
5,972
543
7,105
7,171
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 1 / 0
6,079
553
4,823
4,981
1,682
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Da Ji
10
5 / 1 / 4
6,304
573
4,987
7,233
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 1 / 4
5,710
519
3,396
7,368
3,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 4 / 0
5,345
486
3,237
11,292
5,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
NursEly
Olorun
12
1 / 3 / 0
6,420
584
4,874
7,407
3,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 0
6,336
576
3,936
6,693
1,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 1
6,093
554
4,100
6,215
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
YukiHTX
Loki
8
0 / 5 / 0
5,212
474
2,689
7,760
1,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
4
4
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
4
0
0.25
W
2
0
5
4.5
W
2
1
3
3.5
W
4
1
0
4
L
Olorun
NursEly
Olorun
1
3
0
0.33
L
1
1
0
1
W
Da Ji
5
1
4
7
L
1
1
1
1.5
W
1
1
4
3
L
Loki
YukiHTX
Loki
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,371
Damage
18,836
31,787
Taken
39,367
11,802
Mitigated
13,709
12,196
Healing
11,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,237
1,330
0
1,361
11,292
5,535
0
3,203
8,089
14,773
0
W
6,060
2,857
0
1,685
5,034
1,087
0
1,344
3,690
0
36,331
W
7,105
2,053
36
4,073
7,171
2,525
582
2,752
4,419
35,006
3,702
W
4,823
2,116
0
1,855
4,981
1,682
100
2,793
2,188
0
28,846
L
Olorun
NursEly
Olorun
4,874
2,357
0
3,371
7,407
3,078
0
847
6,560
39,228
5,522
L
3,936
419
553
2,033
6,693
1,907
709
2,680
4,013
33,155
0
W
Da Ji
4,987
694
0
1,584
7,233
2,808
0
3,395
3,838
0
25,811
L
4,100
2,884
0
2,169
6,215
1,214
0
1,449
4,766
0
37,411
W
3,396
372
1,011
1,952
7,368
3,700
0
1,038
6,330
13,803
0
L
Loki
YukiHTX
Loki
2,689
583
0
2,476
7,760
1,975
0
1,812
5,948
0
25,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,711
Gold Earned
29,406
256
Minions Killed
292
0
Camps Cleared
0
1,024,605
Distance Traveled
1,009,856
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,345
486
23
2
0
212,272
1
W
Anhur
5,646
513
72
7
0
185,420
1
W
Sol
5,972
543
65
6
0
214,436
1
W
Neith
6,079
553
56
5
0
174,586
0
L
Olorun
6,420
584
76
7
0
180,334
2
L
Chronos
6,336
576
68
6
0
213,193
3
W
Da Ji
6,304
573
44
4
0
223,178
1
L
Apollo
6,093
554
69
6
0
201,236
3
W
Geb
5,710
519
19
2
0
226,985
5
L
Loki
5,212
474
56
5
0
202,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role