Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Yami-Sama-kwt
Ymir
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 12L
1,306 Elo+
Solo
Ah Puch
Ah Puch
Zazalab3tch
Ah Puch
Level 16
God Stats
0W - 1L
1,312 SR
Queue Stats
13W - 11L
1,486 Elo+
Solo
Guan Yu
Guan Yu
khaldon_sd
Guan Yu
Level 16
God Stats
6W - 5L
1,447 SR
Queue Stats
78W - 73L
1,367 Elo+
Solo
Artemis
Artemis
xDIRTY DOYLEx
Artemis
Level 26
God Stats
15W - 9L
1,599 SR
Queue Stats
88W - 71L
1,422 Elo+
Solo
Team Averages
Level 16
1,472 SR
1,416 Elo+

VS

Team Averages
Level 38
1,590 SR
1,619 Elo+
Neith
Neith
BY_SYLUX
Neith
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,662 Elo+
Solo
Nu Wa
Nu Wa
BenitOurense
Nu Wa
Level 123
God Stats
16W - 12L
1,600 SR
Queue Stats
347W - 323L
1,550 Elo+
Party 1
Khepri
Khepri
Soupy-comet_ttv
Khepri
Level 28
God Stats
1W - 1L
1,274 SR
Queue Stats
68W - 79L
1,368 Elo+
Solo
Da Ji
Da Ji
VinitOurense
Da Ji
Level 5
God Stats
3W - 0L
1,820 SR
Queue Stats
10W - 1L
1,797 Elo+
Party 1
Anubis
Anubis
el_kas86
Anubis
Level 6
God Stats
18W - 15L
1,753 SR
Queue Stats
131W - 78L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
11 / 4 / 1
11,150
485
12,029
16,568
6,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 8 / 2
9,288
404
5,771
24,952
15,856
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
Zazalab3tch
Ah Puch
16
2 / 11 / 1
10,257
446
9,882
23,285
4,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
khaldon_sd
Guan Yu
14
0 / 14 / 1
9,155
398
6,157
22,191
13,748
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
17
1 / 9 / 5
10,724
466
15,343
18,947
4,982
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BY_SYLUX
Neith
15
0 / 6 / 3
9,451
411
2,949
11,328
6,704
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
6 / 6 / 17
13,404
583
19,521
12,181
5,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 7
10,622
462
3,342
17,132
21,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
20 / 2 / 8
15,007
652
23,540
14,735
6,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
el_kas86
Anubis
20
19 / 0 / 7
16,232
706
32,663
20,965
13,108
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
88
15
Kills
46
46
Deaths
16
10
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
11
4
1
2.88
W
Neith
BY_SYLUX
Neith
0
6
3
0.25
W
6
6
17
2.42
W
1
2
7
2.25
W
20
2
8
12
L
1
8
2
0.25
L
Ah Puch
Zazalab3tch
Ah Puch
2
11
1
0.23
W
Anubis
el_kas86
Anubis
19
0
7
22.5
L
Guan Yu
khaldon_sd
Guan Yu
0
14
1
0.04
L
Artemis
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,182
Damage
82,015
105,943
Taken
76,341
46,265
Mitigated
53,598
21,575
Healing
30,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
12,029
4,129
0
3,564
16,568
6,846
192
7,624
8,722
0
61,301
W
Neith
BY_SYLUX
Neith
2,949
2,074
0
1,168
11,328
6,704
1,320
431
10,897
0
45,647
W
19,521
3,806
132
1,842
12,181
5,106
0
4,962
7,219
88,495
0
W
3,342
582
0
4,004
17,132
21,780
300
1,883
15,249
33,071
0
W
23,540
6,129
0
5,433
14,735
6,900
3,062
3,067
11,668
0
112,917
L
5,771
595
0
3,576
24,952
15,856
298
13,165
11,361
50,831
0
L
Ah Puch
Zazalab3tch
Ah Puch
9,882
264
0
5,386
23,285
4,833
42
10,055
12,876
61,671
0
W
Anubis
el_kas86
Anubis
32,663
2,930
0
17,843
20,965
13,108
502
5,667
15,298
151,049
0
L
Guan Yu
khaldon_sd
Guan Yu
6,157
1,056
255
2,545
22,191
13,748
1,109
16,455
5,446
601
54,157
L
Artemis
15,343
7,662
0
6,249
18,947
4,982
0
6,902
11,955
0
76,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,574
Gold Earned
64,716
510
Minions Killed
696
0
Camps Cleared
0
1,803,763
Distance Traveled
2,111,362
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,150
485
110
5
0
414,745
1
W
Neith
9,451
411
93
4
0
358,730
1
W
Nu Wa
13,404
583
169
7
0
402,341
2
W
Khepri
10,622
462
42
2
0
408,426
3
W
Da Ji
15,007
652
160
7
0
533,240
3
L
Ymir
9,288
404
84
4
0
339,696
3
L
Ah Puch
10,257
446
115
5
0
300,617
3
W
Anubis
16,232
706
232
10
0
408,625
2
L
Guan Yu
9,155
398
78
3
0
383,041
0
L
Artemis
10,724
466
123
5
0
365,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role