Player Matchup

Pele
Pele
Craxxus3
Pele
Level 27
God Stats
1W - 1L
1,542 SR
Queue Stats
52W - 41L
1,595 Elo+
Party 2
Nike
Nike
NotDarkPandaKing
Nike
Level 29
God Stats
3W - 2L
1,401 SR
Queue Stats
242W - 174L
1,677 Elo+
Party 3
Baba Yaga
Baba Yaga
NursEly
Baba Yaga
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 95L
1,668 Elo+
Solo
Tiamat
Tiamat
SaintSylph
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 38L
1,674 Elo+
Party 2
Chronos
Chronos
UnholyGladiator
Chronos
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
254W - 175L
1,658 Elo+
Party 3
Team Averages
Level 28
1,489 SR
1,654 Elo+

VS

Team Averages
Level 36
1,694 SR
1,732 Elo+
Neith
Neith
DidNthingWrong
Neith
Level 18
God Stats
3W - 1L
1,874 SR
Queue Stats
10W - 2L
1,836 Elo+
Party 4
Cliodhna
Cliodhna
DrShizno
Cliodhna
Level 128
God Stats
8W - 13L
1,569 SR
Queue Stats
235W - 238L
1,528 Elo+
Party 1
Anhur
Anhur
TimberTact
Anhur
Level 6
God Stats
0W - 1L
1,682 SR
Queue Stats
7W - 2L
1,805 Elo+
Party 4
Poseidon
Poseidon
Zaraki59
Poseidon
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,746 Elo+
Party 1
Yemoja
Yemoja
meleemaham
Yemoja
Level 21
God Stats
2W - 1L
1,845 SR
Queue Stats
6W - 2L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
3 / 4 / 4
7,857
491
5,326
11,107
4,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
5 / 4 / 7
8,738
546
10,761
11,715
7,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
NursEly
Baba Yaga
16
2 / 0 / 0
9,347
584
7,243
6,688
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
SaintSylph
Tiamat
15
5 / 0 / 5
9,353
585
8,618
8,662
4,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 0 / 4
8,395
525
6,581
8,378
3,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
7,737
484
5,922
10,051
3,193
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
DrShizno
Cliodhna
13
4 / 2 / 1
7,808
488
5,719
11,124
3,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
11
1 / 7 / 2
6,788
424
6,199
13,082
3,202
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Zaraki59
Poseidon
12
1 / 4 / 0
7,287
455
3,458
7,574
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
meleemaham
Yemoja
10
1 / 3 / 2
6,474
405
1,824
11,070
6,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
19
Kills
7
8
Deaths
19
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
3
4
4
1.25
L
0
3
4
0.67
L
Cliodhna
DrShizno
Cliodhna
4
2
1
2.25
W
5
4
7
2.13
W
Baba Yaga
NursEly
Baba Yaga
2
0
0
2
W
Tiamat
SaintSylph
Tiamat
5
0
5
7.5
L
Anhur
1
7
2
0.29
W
4
0
4
6
L
Poseidon
Zaraki59
Poseidon
1
4
0
0.25
L
Yemoja
meleemaham
Yemoja
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,529
Damage
23,122
46,550
Taken
52,901
23,108
Mitigated
18,226
17,928
Healing
14,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
5,326
932
0
1,733
11,107
4,491
104
1,329
9,778
0
35,086
L
5,922
2,230
0
3,655
10,051
3,193
0
5,523
4,480
0
44,739
L
Cliodhna
DrShizno
Cliodhna
5,719
423
0
3,412
11,124
3,799
0
3,524
7,504
0
51,455
W
10,761
2,698
460
3,112
11,715
7,365
754
1,077
10,638
0
43,539
W
Baba Yaga
NursEly
Baba Yaga
7,243
578
0
4,359
6,688
3,269
922
18
6,670
56,634
4,821
W
Tiamat
SaintSylph
Tiamat
8,618
990
0
4,168
8,662
4,881
0
2,678
5,984
49,327
0
L
Anhur
6,199
2,450
0
3,132
13,082
3,202
0
3,356
9,665
0
47,900
W
6,581
2,496
0
4,096
8,378
3,102
2,149
279
8,099
42,238
5,516
L
Poseidon
Zaraki59
Poseidon
3,458
373
0
1,660
7,574
1,904
0
3,111
4,129
41,618
0
L
Yemoja
meleemaham
Yemoja
1,824
944
1,050
1,893
11,070
6,128
0
5,810
5,204
8,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,690
Gold Earned
36,094
406
Minions Killed
378
0
Camps Cleared
0
1,621,650
Distance Traveled
1,506,740
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,857
491
57
4
0
354,796
2
L
Neith
7,737
484
92
6
0
272,385
1
L
Cliodhna
7,808
488
116
7
0
362,403
0
W
Nike
8,738
546
62
4
0
320,245
3
W
Baba Yaga
9,347
584
111
7
0
310,347
3
W
Tiamat
9,353
585
91
6
0
339,953
0
L
Anhur
6,788
424
76
5
0
258,387
6
W
Chronos
8,395
525
85
5
0
296,309
5
L
Poseidon
7,287
455
80
5
0
311,714
0
L
Yemoja
6,474
405
14
1
0
301,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role