Player Matchup

Ymir
Ymir
Crusader639
Ymir
Level 43
God Stats
37W - 28L
1,658 SR
Queue Stats
93W - 76L
1,622 Elo+
Party 2
Cliodhna
Cliodhna
Kalaea
Cliodhna
Level 83
God Stats
10W - 8L
1,614 SR
Queue Stats
75W - 80L
1,494 Elo+
Party 3
Medusa
Medusa
SHORTY2small
Medusa
Level 123
God Stats
3W - 0L
1,651 SR
Queue Stats
199W - 194L
1,514 Elo+
Party 2
Bellona
Bellona
Smiteymuffins
Bellona
Level 29
God Stats
10W - 8L
1,714 SR
Queue Stats
97W - 95L
1,508 Elo+
Party 3
Janus
Janus
WaifPrincess
Janus
Level 101
God Stats
1W - 2L
1,259 SR
Queue Stats
297W - 265L
1,525 Elo+
Party 2
Team Averages
Level 76
1,579 SR
1,532 Elo+

VS

Team Averages
Level 74
1,516 SR
1,515 Elo+
Geb
Geb
Harv Dog13
Geb
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 36L
1,420 Elo+
Party 1
Sol
Sol
I Keep Sleeping
Sol
Level 109
God Stats
19W - 12L
1,330 SR
Queue Stats
350W - 306L
1,562 Elo+
Party 4
Neith
Neith
MetroxPanda
Neith
Level 28
God Stats
29W - 22L
1,589 SR
Queue Stats
35W - 28L
1,545 Elo+
Party 4
Erlang Shen
Erlang Shen
l RemixPanda l
Erlang Shen
Level 142
God Stats
9W - 8L
1,633 SR
Queue Stats
428W - 373L
1,595 Elo+
Party 4
Athena
Athena
xXxFizzleManxXx
Athena
Level 48
God Stats
2W - 2L
1,527 SR
Queue Stats
50W - 50L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 7
7,910
527
4,388
11,831
10,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Kalaea
Cliodhna
13
2 / 1 / 6
7,962
531
6,986
10,362
3,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
14
8 / 1 / 5
9,189
613
9,784
7,456
2,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
15
5 / 0 / 5
8,924
595
9,368
9,447
6,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 5 / 2
7,775
518
5,639
9,529
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,148
410
2,346
8,889
4,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 3
7,901
527
11,073
9,772
3,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 4 / 0
7,809
521
8,675
9,530
3,083
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
l RemixPanda l
Erlang Shen
14
2 / 2 / 2
8,036
536
6,245
11,468
7,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 3
6,493
433
2,825
12,355
5,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
19
Kills
10
10
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
3
7
1.5
L
0
5
0
0
L
2
3
3
1.17
W
Cliodhna
Kalaea
Cliodhna
2
1
6
5
L
6
4
0
1.5
W
Medusa
8
1
5
10.5
W
Bellona
5
0
5
7.5
W
3
5
2
0.8
L
Erlang Shen
l RemixPanda l
Erlang Shen
2
2
2
1.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,165
Damage
31,164
48,625
Taken
52,014
26,558
Mitigated
24,510
13,710
Healing
16,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,388
863
685
1,720
11,831
10,848
0
3,978
7,759
21,891
0
L
2,346
272
0
1,355
8,889
4,977
0
0
8,889
19,805
0
L
11,073
3,060
0
4,175
9,772
3,676
266
4,324
5,106
51,214
4,284
W
Cliodhna
Kalaea
Cliodhna
6,986
1,079
0
3,863
10,362
3,472
0
1,681
8,636
0
47,995
L
8,675
3,666
0
3,083
9,530
3,083
686
1,178
8,310
0
43,350
W
Medusa
9,784
4,447
0
478
7,456
2,515
513
933
6,523
0
55,385
W
Bellona
9,368
3,503
0
5,562
9,447
6,727
1,024
3,153
5,705
0
46,866
W
5,639
574
0
1,402
9,529
2,996
57
4,984
4,545
34,280
0
L
Erlang Shen
l RemixPanda l
Erlang Shen
6,245
2,968
0
5,101
11,468
7,479
0
1,596
9,845
0
59,267
L
2,825
975
1,063
1,914
12,355
5,295
100
2,460
9,837
15,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,760
Gold Earned
36,387
377
Minions Killed
370
0
Camps Cleared
0
1,471,022
Distance Traveled
1,355,337
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,910
527
27
2
0
307,150
0
L
Geb
6,148
410
39
3
0
249,826
3
L
Sol
7,901
527
109
7
0
266,487
4
W
Cliodhna
7,962
531
91
6
0
322,130
2
L
Neith
7,809
521
78
5
0
269,320
2
W
Medusa
9,189
613
94
6
0
293,713
5
W
Bellona
8,924
595
87
6
0
289,808
2
W
Janus
7,775
518
78
5
0
258,221
0
L
Erlang Shen
8,036
536
114
8
0
325,483
6
L
Athena
6,493
433
30
2
0
244,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role