Player Matchup

Zeus
Zeus
AlarmedQuill402
Zeus
Level 29
God Stats
2W - 0L
1,685 SR
Queue Stats
46W - 16L
1,737 Elo+
Party 1
Neith
Neith
BaronSchooley
Neith
Level 17
God Stats
9W - 9L
1,459 SR
Queue Stats
41W - 32L
1,540 Elo+
Party 1
Ares
Ares
BraffZacklin561
Ares
Level 5
God Stats
3W - 1L
1,711 SR
Queue Stats
7W - 2L
1,783 Elo+
Party 1
Guan Yu
Guan Yu
Lord_Headass_B
Guan Yu
Level 30
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 100L
1,547 Elo+
Solo
Cu Chulainn
Cu Chulainn
Yozui
Cu Chulainn
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,534 Elo+
Solo
Team Averages
Level 18
1,571 SR
1,628 Elo+

VS

Team Averages
Level 26
1,485 SR
1,527 Elo+
Ares
Ares
 
Ares
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Castey
The Morrigan
Level 81
God Stats
3W - 5L
1,524 SR
Queue Stats
66W - 61L
1,520 Elo+
Party 2
Heimdallr
Heimdallr
Corport
Heimdallr
Level 16
God Stats
6W - 9L
1,402 SR
Queue Stats
6W - 10L
1,456 Elo+
Party 2
Ravana
Ravana
Kazedarkop
Ravana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,661 Elo+
Party 2
Neith
Neith
craisisgod
Neith
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 0 / 12
12,766
1,161
25,859
4,656
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 0 / 13
10,549
959
8,855
7,627
3,395
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 1 / 7
10,350
941
5,395
9,230
13,070
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
8 / 1 / 13
12,007
1,092
9,511
14,815
22,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
Yozui
Cu Chulainn
18
7 / 4 / 11
11,519
1,047
13,523
14,734
13,839
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

250

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
3 / 4 / 2
11,798
1,073
13,062
17,764
23,023
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Morrigan
Castey
The Morrigan
16
1 / 5 / 5
10,552
959
9,644
10,043
4,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
Corport
Heimdallr
16
1 / 6 / 5
10,017
911
7,836
13,637
6,589
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Kazedarkop
Ravana
16
1 / 5 / 3
9,527
866
6,234
10,872
4,573
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
16
0 / 9 / 4
9,478
862
10,652
15,411
6,613
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
25
29
Kills
6
6
Deaths
29
56
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
4
2
1
W
9
0
12
15
W
2
0
13
8.5
W
3
1
7
6.5
L
The Morrigan
Castey
The Morrigan
1
5
5
0.7
L
Heimdallr
Corport
Heimdallr
1
6
5
0.58
L
Ravana
Kazedarkop
Ravana
1
5
3
0.5
W
8
1
13
14.5
W
Cu Chulainn
Yozui
Cu Chulainn
7
4
11
3.13
L
Neith
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,143
Damage
47,428
51,062
Taken
67,727
55,010
Mitigated
45,434
7,830
Healing
4,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
13,062
80
0
1,486
17,764
23,023
0
8,686
8,271
22,327
0
W
25,859
868
0
448
4,656
1,965
0
2,992
1,654
48,375
0
W
8,855
4,092
0
753
7,627
3,395
0
4,112
3,499
0
26,865
W
5,395
176
0
0
9,230
13,070
0
4,475
4,753
9,228
0
L
The Morrigan
Castey
The Morrigan
9,644
1,104
54
984
10,043
4,636
0
3,712
5,963
44,839
0
L
Heimdallr
Corport
Heimdallr
7,836
2,107
0
259
13,637
6,589
0
7,564
5,644
0
32,003
L
Ravana
Kazedarkop
Ravana
6,234
1,247
0
392
10,872
4,573
0
4,933
5,635
0
17,202
W
9,511
742
1,866
4,323
14,815
22,741
0
5,865
8,946
2,472
19,035
W
Cu Chulainn
Yozui
Cu Chulainn
13,523
1,951
0
440
14,734
13,839
0
5,222
9,504
6,411
33,610
L
Neith
10,652
7,635
0
887
15,411
6,613
0
7,501
7,304
0
25,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,191
Gold Earned
51,372
187
Minions Killed
208
5
Camps Cleared
6
1,180,965
Distance Traveled
1,016,290
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,798
1,073
13
1
0
242,899
0
W
Zeus
12,766
1,161
56
5
0
224,081
0
W
Neith
10,549
959
50
5
2
224,423
0
W
Ares
10,350
941
7
1
0
252,311
0
L
The Morrigan
10,552
959
87
8
5
189,404
0
L
Heimdallr
10,017
911
47
4
0
181,824
0
L
Ravana
9,527
866
31
3
1
218,466
1
W
Guan Yu
12,007
1,092
17
2
0
248,623
0
W
Cu Chulainn
11,519
1,047
57
5
3
231,527
0
L
Neith
9,478
862
30
3
0
183,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role