Player Matchup

He Bo
He Bo
 
He Bo
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
LaraCrøft
Bellona
Level 48
God Stats
2W - 4L
1,500 SR
Queue Stats
59W - 16L
1,932 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Marм
Tsukuyomi
Level 149
God Stats
9W - 5L
1,698 SR
Queue Stats
203W - 122L
1,833 Elo+
Party 2
Janus
Janus
Roemen
Janus
Level 35
God Stats
8W - 7L
1,624 SR
Queue Stats
128W - 57L
1,799 Elo+
Party 2
Charybdis
Charybdis
Venëtius
Charybdis
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 16L
2,010 Elo+
Party 2
Team Averages
Level 84
1,564 SR
1,815 Elo+

VS

Team Averages
Level 101
1,697 SR
1,714 Elo+
Chiron
Chiron
ChapDaddyy
Chiron
Level 160
God Stats
12W - 6L
1,362 SR
Queue Stats
253W - 239L
1,499 Elo+
Solo
Bakasura
Bakasura
Cowwz
Bakasura
Level 138
God Stats
2W - 2L
1,760 SR
Queue Stats
140W - 70L
1,782 Elo+
Party 3
Olorun
Olorun
Hеntai
Olorun
Level 15
God Stats
3W - 1L
1,931 SR
Queue Stats
80W - 21L
1,904 Elo+
Party 3
Odin
Odin
NeverBoring
Odin
Level 37
God Stats
1W - 1L
1,666 SR
Queue Stats
80W - 74L
1,622 Elo+
Solo
Ne Zha
Ne Zha
xXMUFFxD1VeRXx
Ne Zha
Level 155
God Stats
17W - 11L
1,766 SR
Queue Stats
187W - 119L
1,765 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
6 / 1 / 4
10,221
639
13,815
9,347
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
LaraCrøft
Bellona
13
1 / 1 / 10
8,387
524
6,234
15,728
13,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Marм
Tsukuyomi
15
8 / 1 / 2
9,542
596
11,166
11,049
9,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
Roemen
Janus
15
2 / 3 / 7
9,130
571
7,407
6,696
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Venëtius
Charybdis
15
1 / 2 / 2
9,106
569
6,745
9,006
2,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ChapDaddyy
Chiron
14
2 / 2 / 0
7,923
495
3,825
10,073
2,089
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Cowwz
Bakasura
13
1 / 3 / 2
7,736
484
5,643
12,506
5,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Hеntai
Olorun
13
2 / 5 / 3
7,755
485
11,154
13,777
9,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 4 / 3
6,287
393
3,479
12,102
5,638
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 4 / 3
7,841
490
7,337
9,912
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
18
Kills
8
8
Deaths
18
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
1
4
8
L
Chiron
ChapDaddyy
Chiron
2
2
0
1
L
Bakasura
Cowwz
Bakasura
1
3
2
0.67
L
Olorun
Hеntai
Olorun
2
5
3
0.7
W
Bellona
LaraCrøft
Bellona
1
1
10
6
W
Tsukuyomi
Marм
Tsukuyomi
8
1
2
9
L
1
4
3
0.63
W
Janus
Roemen
Janus
2
3
7
1.83
W
Charybdis
Venëtius
Charybdis
1
2
2
1
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,367
Damage
31,438
51,826
Taken
58,370
30,842
Mitigated
26,597
18,848
Healing
17,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
13,815
688
0
4,185
9,347
2,933
0
2,195
6,922
80,280
0
L
Chiron
ChapDaddyy
Chiron
3,825
1,498
345
4,038
10,073
2,089
0
2,343
7,668
0
53,063
L
Bakasura
Cowwz
Bakasura
5,643
3,114
0
4,324
12,506
5,501
0
3,775
8,577
0
48,394
L
Olorun
Hеntai
Olorun
11,154
4,894
376
4,835
13,777
9,294
0
7,954
5,621
48,138
4,639
W
Bellona
LaraCrøft
Bellona
6,234
1,834
1,781
3,122
15,728
13,907
2
3,203
11,709
1,285
26,043
W
Tsukuyomi
Marм
Tsukuyomi
11,166
2,752
0
4,244
11,049
9,388
177
1,392
9,505
0
61,990
L
3,479
1,139
15
1,030
12,102
5,638
0
4,251
7,689
0
14,475
W
Janus
Roemen
Janus
7,407
164
79
1,280
6,696
2,103
28
2,318
4,073
57,709
0
W
Charybdis
Venëtius
Charybdis
6,745
3,346
0
4,157
9,006
2,511
3,294
766
8,240
0
78,187
L
7,337
1,778
0
2,224
9,912
4,075
0
2,665
7,247
0
41,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,386
Gold Earned
37,542
573
Minions Killed
431
0
Camps Cleared
0
1,677,891
Distance Traveled
1,646,815
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,221
639
137
9
0
352,311
2
L
Chiron
7,923
495
113
7
0
324,974
2
L
Bakasura
7,736
484
110
7
0
397,387
4
L
Olorun
7,755
485
100
6
0
281,156
3
W
Bellona
8,387
524
47
3
0
346,245
4
W
Tsukuyomi
9,542
596
115
7
0
358,476
4
L
Odin
6,287
393
23
1
0
338,171
5
W
Janus
9,130
571
127
8
0
346,191
9
W
Charybdis
9,106
569
147
9
0
274,668
2
L
Ne Zha
7,841
490
85
5
0
305,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role