Player Matchup

Loki
Loki
BigKahoona98
Loki
Level 43
God Stats
3W - 7L
1,426 SR
Queue Stats
17W - 24L
1,361 Elo+
Party 2
Set
Set
BryanS8732
Set
Level 18
God Stats
1W - 2L
1,250 SR
Queue Stats
17W - 18L
1,438 Elo+
Party 2
Neith
Neith
KevDaddy98_10
Neith
Level 29
God Stats
2W - 5L
1,299 SR
Queue Stats
14W - 23L
1,347 Elo+
Party 2
Vulcan
Vulcan
irisheagle608
Vulcan
Level 44
God Stats
1W - 2L
1,579 SR
Queue Stats
25W - 26L
1,431 Elo+
Party 2
Yemoja
Yemoja
jacobginger98
Yemoja
Level 27
God Stats
3W - 4L
1,473 SR
Queue Stats
15W - 15L
1,473 Elo+
Party 2
Team Averages
Level 32
1,406 SR
1,410 Elo+

VS

Team Averages
Level 71
1,531 SR
1,401 Elo+
Athena
Athena
Hayden Spicer
Athena
Level 77
God Stats
14W - 16L
1,542 SR
Queue Stats
162W - 154L
1,449 Elo+
Party 3
Mulan
Mulan
I5T0MPiNP00P
Mulan
Level 29
God Stats
8W - 4L
1,439 SR
Queue Stats
24W - 26L
1,377 Elo+
Party 1
Neith
Neith
Omens
Neith
Level 123
God Stats
14W - 7L
1,525 SR
Queue Stats
169W - 153L
1,395 Elo+
Party 1
Set
Set
Styled Upon
Set
Level 104
God Stats
9W - 9L
1,471 SR
Queue Stats
211W - 198L
1,424 Elo+
Party 1
Anubis
Anubis
brewskisalotta
Anubis
Level 23
God Stats
78W - 43L
1,677 SR
Queue Stats
187W - 150L
1,358 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 3
7,519
442
7,043
14,214
3,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 8 / 0
7,886
464
6,239
12,765
8,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 6 / 3
7,202
424
4,549
10,387
2,355
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 5 / 1
7,883
464
11,049
11,629
3,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 5
7,578
446
4,076
11,854
7,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 19
9,317
548
9,731
12,271
13,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 2 / 8
9,685
570
6,645
8,745
5,930
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Neith
Omens
Neith
16
8 / 3 / 4
9,984
587
10,480
9,176
3,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
13 / 0 / 8
11,512
677
12,154
12,032
5,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 4 / 6
8,918
525
8,249
11,308
5,556
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
78
11
Kills
33
33
Deaths
11
12
Assists
45
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
L
3
8
0
0.38
W
2
2
19
5.75
W
4
2
8
4
L
2
6
3
0.58
W
Neith
Omens
Neith
8
3
4
3.33
W
13
0
8
17
W
6
4
6
2.25
L
4
5
1
0.9
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,956
Damage
47,259
60,849
Taken
53,532
26,202
Mitigated
34,575
12,443
Healing
20,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,043
1,855
367
4,106
14,214
3,729
0
1,975
12,239
0
43,068
L
6,239
3,282
0
2,038
12,765
8,755
407
3,669
9,096
0
23,261
W
9,731
2,608
0
2,417
12,271
13,680
480
4,839
7,143
26,790
0
W
6,645
1,088
0
2,656
8,745
5,930
307
823
7,508
0
52,107
L
4,549
2,485
0
2,567
10,387
2,355
1,248
2,767
7,620
0
23,807
W
Neith
Omens
Neith
10,480
5,018
0
3,469
9,176
3,609
839
1,687
7,489
0
73,938
W
12,154
4,786
0
6,678
12,032
5,800
0
2,482
9,503
0
87,354
W
8,249
261
0
5,707
11,308
5,556
460
5,294
5,925
50,355
0
L
11,049
2,374
0
2,160
11,629
3,831
0
4,562
7,067
49,995
0
L
4,076
770
367
838
11,854
7,532
400
5,007
6,847
17,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,068
Gold Earned
49,416
278
Minions Killed
506
0
Camps Cleared
0
1,466,474
Distance Traveled
1,619,484
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,519
442
73
4
0
332,334
4
L
Set
7,886
464
49
3
0
282,854
2
W
Athena
9,317
548
43
3
0
344,555
3
W
Mulan
9,685
570
121
7
0
314,963
0
L
Neith
7,202
424
48
3
0
259,307
2
W
Neith
9,984
587
124
7
0
281,133
2
W
Set
11,512
677
124
7
0
372,065
6
W
Anubis
8,918
525
94
6
0
306,768
5
L
Vulcan
7,883
464
87
5
0
309,467
2
L
Yemoja
7,578
446
21
1
0
282,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role