Player Matchup

Ravana
Ravana
Hauga
Ravana
Level 28
God Stats
3W - 1L
1,698 SR
Queue Stats
96W - 114L
1,407 Elo+
Solo
Mulan
Mulan
ScottyPippen99
Mulan
Level 27
God Stats
11W - 3L
1,500 SR
Queue Stats
53W - 46L
1,431 Elo+
Party 1
Loki
Loki
acHZee
Loki
Level 17
God Stats
15W - 11L
1,546 SR
Queue Stats
32W - 39L
1,300 Elo+
Solo
Hera
Hera
hawserhh
Hera
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
1,509 Elo+
Party 1
Neith
Neith
xARMSTRONGx
Neith
Level 28
God Stats
2W - 13L
1,063 SR
Queue Stats
37W - 64L
1,268 Elo+
Solo
Team Averages
Level 25
1,461 SR
1,383 Elo+

VS

Team Averages
Level 14
1,449 SR
1,381 Elo+
Ymir
Ymir
DNA_Hellsfire
Ymir
Level 13
God Stats
26W - 37L
1,481 SR
Queue Stats
212W - 253L
1,399 Elo+
Party 3
Medusa
Medusa
GriZli16
Medusa
Level 8
God Stats
3W - 6L
1,222 SR
Queue Stats
10W - 10L
1,164 Elo+
Party 2
Kukulkan
Kukulkan
Odyxiz2
Kukulkan
Level 28
God Stats
1W - 2L
1,314 SR
Queue Stats
14W - 8L
1,293 Elo+
Party 2
Hercules
Hercules
Snasklinus
Hercules
Level 18
God Stats
0W - 2L
1,726 SR
Queue Stats
22W - 27L
1,547 Elo+
Solo
Ra
Ra
Sxrriii
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 202L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Hauga
Ravana
20
13 / 0 / 3
14,199
617
13,349
8,732
4,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 2 / 5
12,479
543
14,758
17,413
22,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
acHZee
Loki
16
8 / 6 / 12
11,557
502
7,952
12,310
8,155
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
20
15 / 1 / 8
13,919
605
20,143
10,439
4,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
9 / 1 / 8
12,883
560
14,594
15,459
6,031
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,162
355
2,321
12,476
9,988
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
GriZli16
Medusa
13
1 / 14 / 2
9,092
395
10,032
18,419
5,962
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Odyxiz2
Kukulkan
12
3 / 12 / 2
8,750
380
9,464
13,962
4,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Snasklinus
Hercules
17
4 / 4 / 0
9,559
416
8,045
24,516
24,157
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 14 / 2
7,784
338
2,281
13,290
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
15
48
Kills
9
10
Deaths
48
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Medusa
GriZli16
Medusa
1
14
2
0.14
W
Ravana
Hauga
Ravana
13
0
3
14.5
L
Kukulkan
Odyxiz2
Kukulkan
3
12
2
0.33
W
3
2
5
2.75
L
Hercules
Snasklinus
Hercules
4
4
0
1
L
0
14
2
0.07
W
Loki
acHZee
Loki
8
6
12
2.33
W
Hera
15
1
8
19
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,796
Damage
32,143
64,353
Taken
82,663
45,105
Mitigated
49,079
30,795
Healing
13,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,321
283
0
150
12,476
9,988
211
6,887
5,144
21,906
0
L
Medusa
GriZli16
Medusa
10,032
4,166
0
619
18,419
5,962
490
1,485
16,783
0
56,010
W
Ravana
Hauga
Ravana
13,349
4,399
0
6,647
8,732
4,532
438
1,268
7,428
0
121,683
L
Kukulkan
Odyxiz2
Kukulkan
9,464
1,290
317
1,307
13,962
4,735
407
2,635
11,189
32,025
0
W
14,758
1,254
0
8,673
17,413
22,281
3,630
1,304
16,059
0
71,218
L
Hercules
Snasklinus
Hercules
8,045
1,411
0
10,167
24,516
24,157
0
1,491
21,978
0
38,720
L
2,281
584
0
628
13,290
4,237
153
6,718
6,006
31,082
0
W
Loki
acHZee
Loki
7,952
1,969
0
2,085
12,310
8,155
463
2,045
9,986
0
29,113
W
Hera
20,143
2,982
63
4,859
10,439
4,106
4,210
4,457
5,662
89,975
0
W
14,594
4,889
0
8,468
15,459
6,031
5,963
3,952
11,095
0
89,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,037
Gold Earned
43,347
657
Minions Killed
312
0
Camps Cleared
0
2,142,560
Distance Traveled
1,815,459
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,162
355
40
2
0
382,399
0
L
Medusa
9,092
395
93
4
0
356,223
2
W
Ravana
14,199
617
165
7
0
433,860
0
L
Kukulkan
8,750
380
56
2
0
322,919
5
W
Mulan
12,479
543
132
6
0
412,309
1
L
Hercules
9,559
416
64
3
0
438,458
2
L
Ra
7,784
338
59
3
0
315,460
3
W
Loki
11,557
502
43
2
0
393,728
0
W
Hera
13,919
605
170
7
0
450,656
1
W
Neith
12,883
560
147
6
0
452,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role