Player Matchup

Aphrodite
Aphrodite
A40ozToFreedom2
Aphrodite
Level 128
God Stats
28W - 20L
1,577 SR
Queue Stats
89W - 81L
1,452 Elo+
Party 2
Bacchus
Bacchus
TheReaImario
Bacchus
Level 24
God Stats
7W - 4L
1,464 SR
Queue Stats
82W - 51L
1,534 Elo+
Party 2
Fenrir
Fenrir
Tr3way1126
Fenrir
Level 12
God Stats
4W - 3L
1,222 SR
Queue Stats
14W - 14L
1,206 Elo+
Party 2
Team Averages
Level 55
1,421 SR
1,397 Elo+

VS

Team Averages
Level 25
1,321 SR
1,341 Elo+
Cthulhu
Cthulhu
Drey333-ProUNITY
Cthulhu
Level 4
God Stats
0W - 1L
1,095 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Set
Set
T REXproKILLER
Set
Level 29
God Stats
66W - 77L
1,503 SR
Queue Stats
94W - 130L
1,278 Elo+
Party 1
Nu Wa
Nu Wa
T-REX_PRO--UNITY
Nu Wa
Level 42
God Stats
1W - 3L
1,365 SR
Queue Stats
39W - 66L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
A40ozToFreedom2
Aphrodite
18
7 / 1 / 12
14,425
656
20,285
16,876
7,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
TheReaImario
Bacchus
18
10 / 0 / 10
15,175
690
18,193
19,334
23,626
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
Tr3way1126
Fenrir
17
4 / 0 / 14
13,577
617
8,677
17,652
7,021
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
11,158
507
8,894
20,055
10,761
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
1 / 10 / 0
11,518
524
9,191
21,160
11,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 6 / 1
11,760
535
17,040
17,356
5,000
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
3
21
Kills
1
1
Deaths
21
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
A40ozToFreedom2
Aphrodite
7
1
12
13
L
0
5
1
0.1
L
1
10
0
0.1
L
0
6
1
0.08
W
Bacchus
TheReaImario
Bacchus
10
0
10
15
W
Fenrir
Tr3way1126
Fenrir
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,155
Damage
35,125
53,862
Taken
58,571
38,321
Mitigated
27,104
31,472
Healing
8,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
A40ozToFreedom2
Aphrodite
20,285
1,092
13,083
11,291
16,876
7,674
590
7,836
8,778
102,611
0
L
8,894
418
285
2,127
20,055
10,761
195
13,008
7,047
28,071
0
L
9,191
3,584
0
2,792
21,160
11,343
378
12,878
8,282
0
49,414
L
17,040
6,501
896
2,503
17,356
5,000
590
13,579
3,777
69,971
0
W
Bacchus
TheReaImario
Bacchus
18,193
2,874
990
3,721
19,334
23,626
853
8,739
8,630
63,490
0
W
Fenrir
Tr3way1126
Fenrir
8,677
2,240
0
2,387
17,652
7,021
1,474
9,145
7,500
0
37,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,177
Gold Earned
34,436
289
Minions Killed
208
15
Camps Cleared
4
1,282,505
Distance Traveled
1,002,321
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
14,425
656
182
8
10
442,586
3
L
Cthulhu
11,158
507
40
2
0
335,620
1
L
Set
11,518
524
66
3
2
313,747
4
L
Nu Wa
11,760
535
102
5
2
352,954
6
W
Bacchus
15,175
690
64
3
3
408,336
7
W
Fenrir
13,577
617
43
2
2
431,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role