Player Matchup

Mulan
Mulan
Fidelns
Mulan
Level 97
God Stats
99W - 54L
1,680 SR
Queue Stats
204W - 167L
1,607 Elo+
Party 2
Merlin
Merlin
Volvurus
Merlin
Level 107
God Stats
26W - 22L
1,350 SR
Queue Stats
122W - 96L
1,629 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Vyn20
Tsukuyomi
Level 29
God Stats
22W - 18L
1,504 SR
Queue Stats
26W - 23L
1,463 Elo+
Party 2
Team Averages
Level 78
1,511 SR
1,566 Elo+

VS

Team Averages
Level 53
1,535 SR
1,525 Elo+
Ganesha
Ganesha
CousinGary
Ganesha
Level 118
God Stats
8W - 9L
1,651 SR
Queue Stats
223W - 205L
1,632 Elo+
Party 1
Pele
Pele
RiskBoot
Pele
Level 24
God Stats
18W - 14L
1,661 SR
Queue Stats
76W - 68L
1,482 Elo+
Party 1
Baron Samedi
Baron Samedi
Yeetstreets
Baron Samedi
Level 17
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 3L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Fidelns
Mulan
15
6 / 4 / 5
11,383
670
13,656
18,793
17,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Volvurus
Merlin
15
2 / 2 / 9
10,854
638
20,598
13,252
4,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Vyn20
Tsukuyomi
16
3 / 6 / 7
10,842
638
9,051
12,299
3,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CousinGary
Ganesha
15
3 / 2 / 9
12,081
711
11,289
22,459
34,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
15
7 / 5 / 3
11,915
701
11,594
18,715
11,440
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Yeetstreets
Baron Samedi
14
2 / 4 / 7
10,644
626
15,102
12,663
6,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
11
Kills
12
12
Deaths
11
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ganesha
CousinGary
Ganesha
3
2
9
3.75
W
Mulan
Fidelns
Mulan
6
4
5
2.13
L
Pele
7
5
3
1.7
W
Merlin
Volvurus
Merlin
2
2
9
3.25
W
Tsukuyomi
Vyn20
Tsukuyomi
3
6
7
1.08
L
Baron Samedi
Yeetstreets
Baron Samedi
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,305
Damage
37,985
44,344
Taken
53,837
25,228
Mitigated
53,274
7,878
Healing
15,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
CousinGary
Ganesha
11,289
1,082
0
4,690
22,459
34,922
810
8,210
13,538
33,132
0
W
Mulan
Fidelns
Mulan
13,656
1,668
0
3,713
18,793
17,079
213
10,428
8,365
204
27,577
L
Pele
11,594
2,499
0
5,040
18,715
11,440
839
7,319
11,090
0
39,508
W
Merlin
Volvurus
Merlin
20,598
1,155
0
2,112
13,252
4,526
504
9,366
3,886
59,129
0
W
Tsukuyomi
Vyn20
Tsukuyomi
9,051
1,920
0
2,053
12,299
3,623
61
7,231
5,068
0
41,744
L
Baron Samedi
Yeetstreets
Baron Samedi
15,102
1,328
1,885
3,606
12,663
6,912
842
5,910
6,518
40,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,079
Gold Earned
34,640
202
Minions Killed
154
12
Camps Cleared
3
940,255
Distance Traveled
955,983
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
12,081
711
3
0
0
334,967
2
W
Mulan
11,383
670
35
2
1
326,496
3
L
Pele
11,915
701
79
5
1
324,946
1
W
Merlin
10,854
638
105
6
2
300,460
3
W
Tsukuyomi
10,842
638
62
4
9
313,299
0
L
Baron Samedi
10,644
626
72
4
2
296,070
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role