Player Matchup

Vamana
Vamana
 
Vamana
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
PattyBouvier
Ganesha
Level 26
God Stats
3W - 0L
1,762 SR
Queue Stats
80W - 61L
1,677 Elo+
Party 1
Rama
Rama
SkarKid
Rama
Level 17
God Stats
3W - 0L
1,858 SR
Queue Stats
107W - 111L
1,645 Elo+
Solo
Janus
Janus
TakArod
Janus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,773 Elo+
Party 2
Anubis
Anubis
xDimensio
Anubis
Level 155
God Stats
3W - 1L
1,638 SR
Queue Stats
92W - 91L
1,520 Elo+
Party 2
Team Averages
Level 47
1,652 SR
1,623 Elo+

VS

Team Averages
Level 31
1,644 SR
1,689 Elo+
Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Oakesyy
Mercury
Level 59
God Stats
1W - 1L
1,719 SR
Queue Stats
8W - 2L
1,758 Elo+
Party 3
Medusa
Medusa
Senpai6969
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,758 Elo+
Party 3
Thor
Thor
ToxicTwitterUser
Thor
Level 29
God Stats
2W - 2L
1,487 SR
Queue Stats
104W - 107L
1,607 Elo+
Solo
Bellona
Bellona
iMakeSlagsSquirt
Bellona
Level 28
God Stats
2W - 1L
2,014 SR
Queue Stats
114W - 35L
1,820 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
1 / 2 / 0
6,138
558
5,514
6,047
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
PattyBouvier
Ganesha
10
3 / 0 / 3
6,375
580
3,680
5,492
3,972
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
SkarKid
Rama
8
1 / 5 / 1
5,341
486
3,751
5,852
1,516
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
TakArod
Janus
7
0 / 4 / 1
4,705
428
949
5,723
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
xDimensio
Anubis
10
3 / 1 / 1
6,210
565
6,091
7,527
3,429
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 1 / 0
5,084
462
2,838
2,382
491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Oakesyy
Mercury
9
2 / 2 / 1
5,596
509
2,305
5,416
1,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
Senpai6969
Medusa
8
2 / 3 / 2
5,289
481
3,184
4,944
933
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
6 / 1 / 1
6,556
596
5,704
8,696
3,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
2 / 1 / 1
6,323
575
4,942
7,700
5,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
8
Kills
12
12
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
2
0
0.5
L
Merlin
 
Merlin
0
1
0
0
L
Mercury
Oakesyy
Mercury
2
2
1
1.25
W
Ganesha
PattyBouvier
Ganesha
3
0
3
4.5
L
Medusa
Senpai6969
Medusa
2
3
2
1
W
Rama
SkarKid
Rama
1
5
1
0.3
W
Janus
TakArod
Janus
0
4
1
0.13
L
6
1
1
6.5
L
2
1
1
2.5
W
Anubis
xDimensio
Anubis
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,985
Damage
18,973
30,641
Taken
29,138
13,469
Mitigated
12,499
8,525
Healing
7,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
5,514
2,052
0
1,971
6,047
3,166
0
1,068
4,979
0
36,420
L
Merlin
 
Merlin
2,838
0
0
525
2,382
491
0
1,157
1,225
23,758
0
L
Mercury
Oakesyy
Mercury
2,305
1,289
0
818
5,416
1,900
348
1,249
4,167
0
24,233
W
Ganesha
PattyBouvier
Ganesha
3,680
817
75
1,375
5,492
3,972
301
876
4,586
24,207
0
L
Medusa
Senpai6969
Medusa
3,184
1,555
0
421
4,944
933
208
1,503
3,441
0
18,840
W
Rama
SkarKid
Rama
3,751
3,357
0
753
5,852
1,516
1,010
0
5,852
0
20,263
W
Janus
TakArod
Janus
949
142
0
750
5,723
1,386
37
506
5,099
19,786
0
L
5,704
2,028
0
2,004
8,696
3,350
0
6,518
2,178
0
27,353
L
4,942
1,420
0
4,041
7,700
5,825
0
293
7,407
7,713
29,845
W
Anubis
xDimensio
Anubis
6,091
368
0
3,601
7,527
3,429
0
1,428
5,907
35,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,769
Gold Earned
28,848
275
Minions Killed
270
0
Camps Cleared
0
1,013,030
Distance Traveled
951,659
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,138
558
76
7
0
211,493
1
L
Merlin
5,084
462
53
5
0
146,668
3
L
Mercury
5,596
509
46
4
0
203,021
0
W
Ganesha
6,375
580
25
2
0
222,459
4
L
Medusa
5,289
481
40
4
0
208,852
2
W
Rama
5,341
486
43
4
0
195,211
2
W
Janus
4,705
428
44
4
0
197,831
0
L
Thor
6,556
596
44
4
0
195,979
2
L
Bellona
6,323
575
87
8
0
197,139
0
W
Anubis
6,210
565
87
8
0
186,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role