Player Matchup

Chang'e
Chang'e
Cscv
Chang'e
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 15L
1,589 Elo+
Solo
Chaac
Chaac
Mamba_Out2478
Chaac
Level 25
God Stats
3W - 2L
1,802 SR
Queue Stats
67W - 56L
1,500 Elo+
Solo
Fenrir
Fenrir
Nooraa28
Fenrir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 86L
1,624 Elo+
Solo
Neith
Neith
lastview1615
Neith
Level 17
God Stats
12W - 5L
1,727 SR
Queue Stats
26W - 23L
1,578 Elo+
Solo
Danzaburou
Danzaburou
llamsppru
Danzaburou
Level 29
God Stats
29W - 25L
1,524 SR
Queue Stats
88W - 85L
1,545 Elo+
Solo
Team Averages
Level 16
1,611 SR
1,567 Elo+

VS

Team Averages
Level 12
1,572 SR
1,596 Elo+
Agni
Agni
Boricua_queen23
Agni
Level 7
God Stats
3W - 3L
1,663 SR
Queue Stats
10W - 11L
1,456 Elo+
Solo
Bakasura
Bakasura
SolidCard434610
Bakasura
Level 7
God Stats
1W - 1L
1,757 SR
Queue Stats
17W - 10L
1,765 Elo+
Solo
Sylvanus
Sylvanus
TrickDaddyP
Sylvanus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,601 Elo+
Party 1
Neith
Neith
ZeBigBadWolf310
Neith
Level 23
God Stats
2W - 2L
1,331 SR
Queue Stats
78W - 76L
1,558 Elo+
Solo
Gilgamesh
Gilgamesh
riedeler
Gilgamesh
Level 22
God Stats
2W - 2L
1,608 SR
Queue Stats
8W - 6L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cscv
Chang'e
6
1 / 0 / 2
3,930
786
1,372
2,102
418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
3 / 1 / 1
4,388
878
2,256
4,414
2,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Nooraa28
Fenrir
6
2 / 0 / 1
4,113
823
2,368
2,000
474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 1 / 2
3,808
762
1,092
2,476
463
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
llamsppru
Danzaburou
6
0 / 0 / 1
3,880
776
735
1,313
263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
2,587
517
0
574
114
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
6
1 / 1 / 0
3,751
750
868
2,832
994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sylvanus
TrickDaddyP
Sylvanus
5
0 / 2 / 0
3,193
639
2,362
3,493
1,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 2 / 0
3,451
690
1,869
2,489
574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
riedeler
Gilgamesh
3
0 / 1 / 0
2,790
558
902
2,389
818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
7
Kills
2
2
Deaths
7
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Chang'e
Cscv
Chang'e
1
0
2
2
W
3
1
1
3.5
W
Fenrir
Nooraa28
Fenrir
2
0
1
2.5
L
Bakasura
1
1
0
1
L
Sylvanus
TrickDaddyP
Sylvanus
0
2
0
0
L
1
2
0
0.5
W
1
1
2
2
W
Danzaburou
llamsppru
Danzaburou
0
0
1
0.5
L
Gilgamesh
riedeler
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,823
Damage
6,001
12,305
Taken
11,777
3,883
Mitigated
3,857
7,139
Healing
3,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
99
574
114
0
220
302
1,146
0
W
Chang'e
Cscv
Chang'e
1,372
38
2
877
2,102
418
810
0
2,102
13,610
0
W
2,256
526
144
2,451
4,414
2,265
116
819
3,537
1,341
11,967
W
Fenrir
Nooraa28
Fenrir
2,368
842
0
1,222
2,000
474
0
60
1,863
0
11,317
L
Bakasura
868
552
0
1,207
2,832
994
0
204
2,582
0
13,572
L
Sylvanus
TrickDaddyP
Sylvanus
2,362
1,285
146
792
3,493
1,357
0
393
3,100
9,198
3,565
L
1,869
1,226
0
646
2,489
574
0
742
1,639
0
11,499
W
1,092
616
101
1,349
2,476
463
986
869
1,582
0
12,501
W
Danzaburou
llamsppru
Danzaburou
735
440
0
993
1,313
263
680
0
1,167
0
15,827
L
Gilgamesh
riedeler
Gilgamesh
902
284
0
197
2,389
818
0
0
2,389
0
4,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,119
Gold Earned
15,772
149
Minions Killed
102
0
Camps Cleared
0
481,299
Distance Traveled
407,017
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
2,587
517
3
1
0
18,118
0
W
Chang'e
3,930
786
29
6
0
90,811
0
W
Chaac
4,388
878
29
6
0
103,971
1
W
Fenrir
4,113
823
27
5
0
123,065
2
L
Bakasura
3,751
750
43
9
0
116,016
1
L
Sylvanus
3,193
639
22
4
0
86,849
0
L
Neith
3,451
690
23
5
0
90,342
0
W
Neith
3,808
762
33
7
0
74,634
1
W
Danzaburou
3,880
776
31
6
0
88,818
1
L
Gilgamesh
2,790
558
11
2
0
95,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role