Player Matchup

Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Vibe Kamui
Danzaburou
Level 46
God Stats
44W - 27L
1,554 SR
Queue Stats
236W - 257L
1,346 Elo+
Party 2
Achilles
Achilles
rena207ex1234
Achilles
Level 138
God Stats
7W - 7L
1,389 SR
Queue Stats
347W - 333L
1,374 Elo+
Party 2
Team Averages
Level 97
1,481 SR
1,407 Elo+

VS

Team Averages
Level 70
1,695 SR
1,452 Elo+
Raijin
Raijin
KnottyBeast411
Raijin
Level 88
God Stats
1W - 2L
1,515 SR
Queue Stats
73W - 81L
1,378 Elo+
Party 1
Neith
Neith
Linguine 4
Neith
Level 81
God Stats
3W - 4L
1,627 SR
Queue Stats
91W - 90L
1,444 Elo+
Party 1
Sylvanus
Sylvanus
SevenRings0
Sylvanus
Level 40
God Stats
3W - 1L
1,943 SR
Queue Stats
42W - 26L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
14 / 0 / 6
12,077
929
22,103
9,178
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Vibe Kamui
Danzaburou
13
1 / 5 / 17
9,448
727
11,543
12,262
4,474
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
rena207ex1234
Achilles
14
8 / 8 / 10
10,794
830
12,396
17,894
15,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 6
8,877
683
5,441
14,637
4,405
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
12
3 / 8 / 8
9,265
713
8,004
13,980
3,983
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
SevenRings0
Sylvanus
14
7 / 5 / 5
9,636
741
11,764
22,625
28,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
31
23
Kills
12
13
Deaths
23
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
14
0
6
17
L
2
10
6
0.5
L
Neith
3
8
8
0.88
L
Sylvanus
SevenRings0
Sylvanus
7
5
5
1.9
W
Danzaburou
Vibe Kamui
Danzaburou
1
5
17
1.9
W
Achilles
rena207ex1234
Achilles
8
8
10
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,042
Damage
25,209
39,334
Taken
51,242
23,105
Mitigated
36,643
9,269
Healing
14,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
22,103
948
554
4,015
9,178
3,501
1,210
4,387
4,791
58,890
0
L
5,441
1,165
770
691
14,637
4,405
0
6,431
7,728
21,771
0
L
Neith
8,004
2,864
95
2,513
13,980
3,983
0
7,003
6,482
0
25,221
L
Sylvanus
SevenRings0
Sylvanus
11,764
3,714
3,256
6,924
22,625
28,255
0
7,395
14,711
26,018
4,769
W
Danzaburou
Vibe Kamui
Danzaburou
11,543
4,716
360
2,757
12,262
4,474
1,557
5,975
6,287
0
29,559
W
Achilles
rena207ex1234
Achilles
12,396
4,036
16
1,567
17,894
15,130
0
5,594
12,300
0
26,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,319
Gold Earned
27,778
169
Minions Killed
121
6
Camps Cleared
4
647,914
Distance Traveled
624,321
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,077
929
92
7
4
232,239
2
L
Raijin
8,877
683
52
4
1
198,247
0
L
Neith
9,265
713
33
3
1
214,335
5
L
Sylvanus
9,636
741
36
3
2
211,739
4
W
Danzaburou
9,448
727
44
3
0
196,533
1
W
Achilles
10,794
830
33
3
2
219,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role