Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
StonBorN
Hel
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 80L
1,489 Elo+
Solo
Jing Wei
Jing Wei
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Jing Wei
Level 157
God Stats
2W - 2L
1,659 SR
Queue Stats
115W - 139L
1,506 Elo+
Solo
Team Averages
Level 134
1,553 SR
1,498 Elo+

VS

Team Averages
Level 111
1,707 SR
1,710 Elo+
Izanami
Izanami
BYNICOM
Izanami
Level 155
God Stats
2W - 2L
1,675 SR
Queue Stats
397W - 242L
1,677 Elo+
Party 1
Artio
Artio
ChronoFG
Artio
Level 18
God Stats
4W - 3L
1,713 SR
Queue Stats
34W - 12L
1,759 Elo+
Party 1
Agni
Agni
Silebeat
Agni
Level 159
God Stats
34W - 16L
1,733 SR
Queue Stats
865W - 454L
1,693 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 1 / 8
6,480
648
5,913
10,621
6,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 1 / 6
7,020
702
5,680
5,190
1,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
12
6 / 0 / 3
7,900
790
7,855
8,478
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BYNICOM
Izanami
9
0 / 2 / 2
6,048
605
5,568
6,274
2,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
ChronoFG
Artio
9
1 / 3 / 1
6,685
669
1,648
10,957
7,138
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
9
1 / 4 / 0
6,260
626
8,953
5,534
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
8
4
L
Izanami
BYNICOM
Izanami
0
2
2
0.5
L
Artio
ChronoFG
Artio
1
3
1
0.5
L
Agni
1
4
0
0.25
W
3
1
6
6
W
Jing Wei
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,448
Damage
16,169
24,289
Taken
22,765
11,120
Mitigated
11,123
14,342
Healing
5,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
5,913
172
0
1,942
10,621
6,817
0
3,687
6,582
18,630
0
L
Izanami
BYNICOM
Izanami
5,568
3,745
0
2,283
6,274
2,425
24
2,616
3,476
0
25,826
L
Artio
ChronoFG
Artio
1,648
280
320
2,298
10,957
7,138
0
6,518
4,107
3,430
0
L
Agni
8,953
945
0
140
5,534
1,560
72
1,836
3,543
22,477
0
W
5,680
507
6,855
3,601
5,190
1,544
285
2,684
2,284
20,645
0
W
Jing Wei
7,855
6,732
0
1,944
8,478
2,759
1,004
3,881
4,281
0
25,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,400
Gold Earned
18,993
116
Minions Killed
98
8
Camps Cleared
1
583,389
Distance Traveled
523,625
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,480
648
1
0
0
193,927
4
L
Izanami
6,048
605
62
6
0
154,620
2
L
Artio
6,685
669
5
1
0
187,288
2
L
Agni
6,260
626
31
3
1
181,717
3
W
Hel
7,020
702
52
5
5
207,475
5
W
Jing Wei
7,900
790
63
6
3
181,987
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role