Player Matchup

Odin
Odin
ElCutter
Odin
Level 8
God Stats
0W - 1L
1,532 SR
Queue Stats
0W - 2L
1,038 Elo+
Party 1
Kukulkan
Kukulkan
Nazarabis
Kukulkan
Level 17
God Stats
1W - 2L
1,512 SR
Queue Stats
4W - 4L
1,429 Elo+
Party 1
Anhur
Anhur
TheDarkNovaTDN
Anhur
Level 39
God Stats
6W - 4L
1,594 SR
Queue Stats
12W - 10L
1,418 Elo+
Party 3
Sun Wukong
Sun Wukong
TravisThePotato
Sun Wukong
Level 14
God Stats
6W - 6L
1,566 SR
Queue Stats
28W - 27L
1,344 Elo+
Party 3
Khepri
Khepri
skrotogitaniko
Khepri
Level 27
God Stats
0W - 2L
1,516 SR
Queue Stats
3W - 4L
1,339 Elo+
Party 1
Team Averages
Level 21
1,544 SR
1,314 Elo+

VS

Team Averages
Level 22
1,489 SR
1,426 Elo+
Fenrir
Fenrir
 
Fenrir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Jogadux
Bellona
Level 28
God Stats
21W - 16L
1,505 SR
Queue Stats
51W - 45L
1,451 Elo+
Solo
Neith
Neith
LordOn0815
Neith
Level 17
God Stats
12W - 7L
1,597 SR
Queue Stats
177W - 204L
1,402 Elo+
Solo
Zeus
Zeus
MrsKiwiChan
Zeus
Level 22
God Stats
4W - 4L
1,568 SR
Queue Stats
58W - 48L
1,381 Elo+
Solo
Ymir
Ymir
Ujfalusounek
Ymir
Level 20
God Stats
3W - 1L
1,276 SR
Queue Stats
34W - 37L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
8
2 / 1 / 0
5,198
473
2,240
4,636
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Nazarabis
Kukulkan
10
0 / 4 / 0
5,563
506
876
3,961
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 5 / 3
4,717
429
2,824
7,665
2,019
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
TravisThePotato
Sun Wukong
7
2 / 3 / 0
5,176
471
2,693
6,158
2,937
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 6 / 4
4,954
450
1,486
10,857
8,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 2
6,017
547
2,512
4,089
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Jogadux
Bellona
11
4 / 1 / 3
6,739
613
2,707
5,639
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
10
4 / 2 / 2
5,953
541
7,911
6,415
1,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

12
6 / 0 / 2
7,037
640
4,468
2,892
796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 1 / 4
4,869
443
2,652
3,540
1,733
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
18
19
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
2
4
L
Odin
2
1
0
2
W
Bellona
Jogadux
Bellona
4
1
3
5.5
W
Neith
4
2
2
2.5
W
6
0
2
7
L
Kukulkan
Nazarabis
Kukulkan
0
4
0
0
L
0
5
3
0.3
L
Sun Wukong
TravisThePotato
Sun Wukong
2
3
0
0.67
W
1
1
4
3
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,119
Damage
20,250
33,277
Taken
22,575
16,606
Mitigated
8,701
6,394
Healing
9,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,512
491
0
2,358
4,089
1,329
0
0
4,089
0
28,550
L
Odin
2,240
901
0
679
4,636
1,915
0
874
3,762
0
21,237
W
Bellona
Jogadux
Bellona
2,707
1,092
0
1,947
5,639
3,186
716
264
5,375
0
36,690
W
Neith
7,911
4,659
0
3,656
6,415
1,657
362
1,014
5,401
0
34,644
W
4,468
66
0
625
2,892
796
52
798
2,016
38,856
0
L
Kukulkan
Nazarabis
Kukulkan
876
82
0
0
3,961
1,270
34
1,689
2,272
25,585
0
L
2,824
1,739
0
1,678
7,665
2,019
192
1,891
5,774
0
20,929
L
Sun Wukong
TravisThePotato
Sun Wukong
2,693
483
0
2,031
6,158
2,937
390
137
6,021
2,172
14,262
W
2,652
518
329
439
3,540
1,733
22
208
3,332
5,615
0
L
1,486
66
0
2,006
10,857
8,465
471
2,666
8,191
8,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,608
Gold Earned
30,615
200
Minions Killed
283
0
Camps Cleared
0
951,364
Distance Traveled
1,022,344
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,017
547
69
6
0
231,500
1
L
Odin
5,198
473
46
4
0
223,958
4
W
Bellona
6,739
613
73
7
0
207,882
0
W
Neith
5,953
541
51
5
0
163,722
0
W
Zeus
7,037
640
80
7
0
210,909
2
L
Kukulkan
5,563
506
69
6
0
194,086
0
L
Anhur
4,717
429
42
4
0
177,480
0
L
Sun Wukong
5,176
471
28
3
0
158,307
0
W
Ymir
4,869
443
10
1
0
208,331
2
L
Khepri
4,954
450
15
1
0
197,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role