Player Matchup

Sol
Sol
Diamond I
BenVibeZ
Sol
Diamond I
Level 160
God Stats
24W - 20L
1,784 SR
Queue Stats
427W - 406L
2,387 MMR
Solo
Kali
Kali
Masters
BetterWecci
Kali
Masters
Level 100
God Stats
2W - 4L
1,157 SR
Queue Stats
237W - 209L
2,447 MMR
Party 2
Cerberus
Cerberus
Diamond I
ItsSkeet
Cerberus
Diamond I
Level 87
God Stats
6W - 2L
1,856 SR
Queue Stats
335W - 321L
2,417 MMR
Party 2
Ares
Ares
Diamond IV
TigerBeast545
Ares
Diamond IV
Level 126
God Stats
10W - 14L
1,457 SR
Queue Stats
412W - 404L
1,974 MMR
Solo
Xbalanque
Xbalanque
Masters
alex1210
Xbalanque
Masters
Level 128
God Stats
3W - 3L
1,630 SR
Queue Stats
655W - 640L
2,569 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 120
1,577 SR
2,359 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,676 SR
2,359 MMR
Scylla
Scylla
Masters
Bandy
Scylla
Masters
Level 160
God Stats
3W - 7L
1,605 SR
Queue Stats
505W - 426L
2,794 MMR
Party 1
Ymir
Ymir
Gold I
Clapmedaddy
Ymir
Gold I
Level 159
God Stats
1W - 1L
1,597 SR
Queue Stats
346W - 334L
1,616 MMR
Party 3
Kuzenbo
Kuzenbo
Platinum III
ExpressConnect
Kuzenbo
Platinum III
Level 155
God Stats
6W - 2L
1,789 SR
Queue Stats
119W - 103L
1,946 MMR
Party 3
Susano
Susano
Masters
PurpleGalaxy
Susano
Masters
Level 145
God Stats
35W - 35L
1,715 SR
Queue Stats
607W - 509L
3,044 MMR
Party 1
Heimdallr
Heimdallr
Masters
ThyFatherJohn
Heimdallr
Masters
Level 128
God Stats
65W - 61L
1,675 SR
Queue Stats
554W - 540L
2,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 8
11,338
597
10,012
9,308
5,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
12 / 1 / 3
12,746
671
15,686
16,580
8,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
ItsSkeet
Cerberus
18
2 / 3 / 9
11,125
586
11,006
15,980
12,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 4 / 11
9,677
509
5,752
14,523
14,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
alex1210
Xbalanque
20
8 / 2 / 5
13,008
685
13,201
15,058
4,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OdinGebArtioCthulhuTiamat

VS

Bans
AthenaNikeSylvanusThe MorriganHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bandy
Scylla
17
1 / 2 / 0
9,412
495
6,139
8,015
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 4
7,927
417
5,765
17,772
17,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
0 / 4 / 5
8,888
468
10,925
17,533
16,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
16
6 / 4 / 0
9,646
508
9,072
14,229
5,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
ThyFatherJohn
Heimdallr
14
2 / 9 / 1
8,942
471
9,509
16,571
3,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
24
Kills
10
10
Deaths
24
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
Bandy
Scylla
1
2
0
0.5
W
2
0
8
6
W
12
1
3
13.5
L
1
5
4
0.6
L
0
4
5
0.63
W
Cerberus
ItsSkeet
Cerberus
2
3
9
2.17
L
Susano
6
4
0
1.5
L
Heimdallr
ThyFatherJohn
Heimdallr
2
9
1
0.28
W
0
4
11
1.38
W
Xbalanque
alex1210
Xbalanque
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,657
Damage
41,410
71,449
Taken
74,120
46,829
Mitigated
46,802
32,602
Healing
17,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Bandy
Scylla
6,139
853
0
1,125
8,015
3,016
0
3,197
4,771
85,327
0
W
10,012
2,671
0
5,894
9,308
5,804
1,740
2,411
6,756
95,396
9,938
W
15,686
6,557
0
10,225
16,580
8,820
2,122
4,833
11,631
0
97,254
L
5,765
2,190
0
2,771
17,772
17,568
0
7,404
10,317
16,415
0
L
10,925
2,946
0
5,115
17,533
16,657
34
7,991
8,467
54,651
0
W
Cerberus
ItsSkeet
Cerberus
11,006
1,046
0
6,968
15,980
12,920
0
7,335
7,357
63,164
0
L
Susano
9,072
1,349
0
4,391
14,229
5,625
0
5,307
8,702
0
65,059
L
Heimdallr
ThyFatherJohn
Heimdallr
9,509
5,265
0
4,090
16,571
3,936
0
879
15,692
0
67,449
W
5,752
447
0
1,962
14,523
14,645
0
6,684
7,517
19,503
0
W
Xbalanque
alex1210
Xbalanque
13,201
7,282
0
7,553
15,058
4,640
2,932
1,900
13,068
0
102,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,894
Gold Earned
44,815
671
Minions Killed
538
0
Camps Cleared
0
1,926,954
Distance Traveled
1,789,415
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,412
495
186
10
0
367,569
6
W
Sol
11,338
597
183
10
0
366,215
5
W
Kali
12,746
671
130
7
0
441,964
7
L
Ymir
7,927
417
23
1
0
333,139
4
L
Kuzenbo
8,888
468
100
5
0
361,544
2
W
Cerberus
11,125
586
150
8
0
356,646
2
L
Susano
9,646
508
117
6
0
412,349
8
L
Heimdallr
8,942
471
112
6
0
314,814
4
W
Ares
9,677
509
23
1
0
358,021
2
W
Xbalanque
13,008
685
185
10
0
404,108
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role