Player Matchup

Ravana
Ravana
Diamond IV
HaIKune
Ravana
Diamond IV
Level 160
God Stats
3W - 2L
1,527 SR
Queue Stats
156W - 141L
2,174 MMR
Solo
Nike
Nike
Diamond II
NoMercy4Enemy
Nike
Diamond II
Level 158
God Stats
3W - 1L
1,585 SR
Queue Stats
69W - 51L
2,439 MMR
Party 1
Serqet
Serqet
Diamond I
Peachums
Serqet
Diamond I
Level 155
God Stats
7W - 6L
1,959 SR
Queue Stats
19W - 22L
2,476 MMR
Solo
Sol
Sol
Diamond IV
Thingymdohicker
Sol
Diamond IV
Level 124
God Stats
4W - 2L
1,685 SR
Queue Stats
138W - 116L
2,126 MMR
Solo
Agni
Agni
Diamond I
WMWMWMWMWMWMWM37
Agni
Diamond I
Level 82
God Stats
1W - 2L
1,198 SR
Queue Stats
117W - 90L
2,521 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,591 SR
2,347 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 123
1,473 SR
1,887 MMR
Scylla
Scylla
Platinum I
 
Scylla
Platinum I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum II
 
Achilles
Platinum II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond II
 
Athena
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond II
Heimdallarr
Thanatos
Diamond II
Level 153
God Stats
7W - 4L
1,540 SR
Queue Stats
187W - 169L
2,405 MMR
Solo
Charybdis
Charybdis
Masters
Valentrìx
Charybdis
Masters
Level 124
God Stats
0W - 2L
1,327 SR
Queue Stats
150W - 131L
2,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
HaIKune
Ravana
10
3 / 1 / 3
5,997
600
3,707
3,379
1,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 1
4,897
490
2,194
5,798
4,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Peachums
Serqet
10
4 / 0 / 5
6,232
623
4,671
4,949
1,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 2 / 1
6,214
621
3,446
5,419
1,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 4 / 2
6,292
629
4,545
5,066
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
GebOdinLokiUllrArtio

VS

Bans
TiamatHeimdallrSobekDanzaburouAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 1 / 3
6,425
643
2,139
4,723
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
 
Achilles
10
0 / 2 / 0
5,630
563
5,054
7,117
3,904
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
 
Athena
9
0 / 0 / 3
5,008
501
2,206
6,649
2,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Heimdallarr
Thanatos
9
3 / 5 / 2
5,810
581
1,980
6,943
2,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Valentrìx
Charybdis
10
1 / 2 / 1
5,673
567
1,867
4,014
990
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
10
Kills
7
7
Deaths
10
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
1
3
4.5
L
Achilles
 
Achilles
0
2
0
0
L
Athena
 
Athena
0
0
3
1.5
W
Ravana
HaIKune
Ravana
3
1
3
4.5
L
Thanatos
Heimdallarr
Thanatos
3
5
2
0.8
W
0
0
1
0.5
W
Serqet
Peachums
Serqet
4
0
5
6.5
W
2
2
1
1.25
L
Charybdis
Valentrìx
Charybdis
1
2
1
0.75
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,563
Damage
13,246
24,611
Taken
29,446
10,083
Mitigated
11,844
8,283
Healing
11,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,139
816
0
857
4,723
1,349
0
2,395
2,142
38,417
0
L
Achilles
 
Achilles
5,054
1,690
0
2,309
7,117
3,904
0
585
6,317
0
28,781
L
Athena
 
Athena
2,206
833
0
2,474
6,649
2,890
0
2,670
3,885
10,727
0
W
Ravana
HaIKune
Ravana
3,707
943
0
1,478
3,379
1,094
0
441
2,938
0
34,159
L
Thanatos
Heimdallarr
Thanatos
1,980
577
0
4,322
6,943
2,711
0
1,326
5,583
0
28,990
W
2,194
333
0
1,000
5,798
4,048
0
48
5,750
3,495
20,436
W
Serqet
Peachums
Serqet
4,671
947
0
1,552
4,949
1,863
0
834
4,115
0
14,838
W
3,446
831
0
3,142
5,419
1,619
0
896
4,491
40,452
6,828
L
Charybdis
Valentrìx
Charybdis
1,867
1,547
0
1,262
4,014
990
0
1,076
2,938
0
37,386
W
4,545
557
0
1,111
5,066
1,459
0
2,024
2,972
41,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,632
Gold Earned
28,546
330
Minions Killed
336
0
Camps Cleared
0
1,038,769
Distance Traveled
1,020,697
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,425
643
96
10
0
211,711
5
L
Achilles
5,630
563
72
7
0
195,837
4
L
Athena
5,008
501
18
2
0
212,113
3
W
Ravana
5,997
600
68
7
0
217,023
2
L
Thanatos
5,810
581
66
7
0
213,493
4
W
Nike
4,897
490
53
5
0
203,911
3
W
Serqet
6,232
623
19
2
0
231,500
4
W
Sol
6,214
621
94
9
0
186,557
5
L
Charybdis
5,673
567
84
8
0
187,543
3
W
Agni
6,292
629
96
10
0
199,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role