Player Matchup

Yemoja
Yemoja
Aesyae
Yemoja
Level 9
God Stats
1W - 3L
994 SR
Queue Stats
2W - 6L
1,147 Elo+
Solo
Thor
Thor
LokoWeth
Thor
Level 28
God Stats
1W - 1L
1,266 SR
Queue Stats
124W - 130L
1,431 Elo+
Solo
Anubis
Anubis
biga456edu
Anubis
Level 22
God Stats
2W - 0L
1,852 SR
Queue Stats
31W - 51L
1,278 Elo+
Solo
Sun Wukong
Sun Wukong
illLKlli
Sun Wukong
Level 21
God Stats
24W - 33L
1,624 SR
Queue Stats
146W - 166L
1,456 Elo+
Solo
Apollo
Apollo
lBrahmaFria
Apollo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,558 Elo+
Solo
Team Averages
Level 18
1,447 SR
1,374 Elo+

VS

Team Averages
Level 14
1,473 SR
1,486 Elo+
Hel
Hel
Fogostigui
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,280 Elo+
Solo
Susano
Susano
TonierCosine38
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,662 Elo+
Solo
Ra
Ra
joa0joca
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
xFailshotx
Hou Yi
Level 29
God Stats
3W - 6L
1,366 SR
Queue Stats
123W - 93L
1,489 Elo+
Solo
Fenrir
Fenrir
xkodama_08
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aesyae
Yemoja
12
0 / 1 / 2
7,690
452
2,853
9,137
6,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
19
9 / 1 / 5
11,108
653
11,620
10,624
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
biga456edu
Anubis
14
2 / 3 / 3
8,722
513
910
5,243
2,188
Sun Wukong
illLKlli
Sun Wukong
15
7 / 1 / 3
9,508
559
6,612
6,320
4,978
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Apollo
16
3 / 0 / 3
9,451
556
5,129
10,318
4,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
7,248
426
4,259
8,591
4,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 5 / 0
5,754
338
440
7,891
2,379
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 6 / 0
7,251
427
4,209
6,404
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
xFailshotx
Hou Yi
12
2 / 3 / 0
7,027
413
4,494
9,823
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
xkodama_08
Fenrir
13
1 / 7 / 0
8,002
471
2,325
9,914
5,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
21
Kills
5
6
Deaths
22
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Aesyae
Yemoja
0
1
2
1
L
0
1
2
1
W
Thor
9
1
5
11.5
L
0
5
0
0
W
Anubis
biga456edu
Anubis
2
3
3
1.17
W
Sun Wukong
illLKlli
Sun Wukong
7
1
3
8.5
L
2
6
0
0.33
W
Apollo
3
0
3
4.5
L
Hou Yi
xFailshotx
Hou Yi
2
3
0
0.67
L
Fenrir
xkodama_08
Fenrir
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,124
Damage
15,727
41,642
Taken
42,623
21,819
Mitigated
16,609
10,822
Healing
7,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Aesyae
Yemoja
2,853
133
425
590
9,137
6,161
37
1,428
7,709
28,882
0
L
4,259
871
1,244
2,202
8,591
4,348
56
941
7,650
25,830
0
W
Thor
11,620
3,105
0
5,726
10,624
4,442
0
2,208
8,256
0
93,917
L
440
0
0
0
7,891
2,379
0
77
7,814
0
22,923
W
Anubis
biga456edu
Anubis
910
21
0
0
5,243
2,188
505
2,322
2,813
28,443
0
W
Sun Wukong
illLKlli
Sun Wukong
6,612
1,587
0
1,342
6,320
4,978
1,358
897
5,399
0
49,244
L
4,209
1,062
89
370
6,404
1,303
88
812
5,592
29,349
0
W
Apollo
5,129
2,907
0
2,739
10,318
4,050
1,155
1,389
8,929
0
83,570
L
Hou Yi
xFailshotx
Hou Yi
4,494
1,268
0
2,975
9,823
2,760
0
1,933
7,890
0
46,832
L
Fenrir
xkodama_08
Fenrir
2,325
319
0
833
9,914
5,819
491
0
9,914
0
32,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,479
Gold Earned
35,282
487
Minions Killed
335
0
Camps Cleared
0
1,531,833
Distance Traveled
1,366,885
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,690
452
37
2
0
233,307
0
L
Hel
7,248
426
51
3
0
318,613
0
W
Thor
11,108
653
161
9
0
395,172
0
L
Susano
5,754
338
55
3
0
292,599
0
W
Anubis
8,722
513
65
4
0
241,233
1
W
Sun Wukong
9,508
559
92
5
0
320,198
4
L
Ra
7,251
427
67
4
0
183,984
1
W
Apollo
9,451
556
132
8
0
341,923
1
L
Hou Yi
7,027
413
74
4
0
290,595
2
L
Fenrir
8,002
471
88
5
0
281,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role