Player Matchup

Odin
Odin
A5IN
Odin
Level 61
God Stats
0W - 1L
1,654 SR
Queue Stats
3W - 3L
1,608 Elo+
Party 2
Fenrir
Fenrir
Mitnol
Fenrir
Level 160
God Stats
0W - 2L
1,526 SR
Queue Stats
23W - 31L
1,440 Elo+
Party 2
Zeus
Zeus
l Tsukiyomi
Zeus
Level 22
God Stats
0W - 2L
1,641 SR
Queue Stats
2W - 2L
1,688 Elo+
Party 2
Khepri
Khepri
xHeyItzRosiex
Khepri
Level 141
God Stats
0W - 3L
1,946 SR
Queue Stats
15W - 19L
1,589 Elo+
Party 2
Team Averages
Level 96
1,692 SR
1,581 Elo+

VS

Team Averages
Level 119
1,645 SR
1,605 Elo+
Chang'e
Chang'e
MissKiwi
Chang'e
Level 146
God Stats
1W - 0L
1,605 SR
Queue Stats
10W - 8L
1,464 Elo+
Party 1
Cerberus
Cerberus
MrBlacksby
Cerberus
Level 24
God Stats
1W - 0L
1,699 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
OnlyMythical
Danzaburou
Level 158
God Stats
1W - 0L
1,621 SR
Queue Stats
9W - 5L
1,809 Elo+
Party 1
Amaterasu
Amaterasu
purpleCORNYsyrup
Amaterasu
Level 149
God Stats
8W - 9L
1,654 SR
Queue Stats
91W - 67L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
A5IN
Odin
16
2 / 6 / 10
10,148
781
10,810
13,407
4,474
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
Mitnol
Fenrir
14
0 / 4 / 5
8,771
675
4,718
17,046
10,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
10 / 6 / 2
12,381
952
15,325
13,026
3,755
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 5 / 9
10,010
770
6,059
12,109
13,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MissKiwi
Chang'e
16
1 / 3 / 2
10,773
829
6,014
6,736
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
MrBlacksby
Cerberus
14
1 / 3 / 5
10,504
808
5,206
11,162
9,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
OnlyMythical
Danzaburou
20
15 / 3 / 4
14,354
1,104
25,661
14,712
5,447
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
16
4 / 5 / 2
10,955
843
9,219
12,534
8,321
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
34
14
Kills
21
21
Deaths
14
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Odin
A5IN
Odin
2
6
10
1.17
W
Chang'e
MissKiwi
Chang'e
1
3
2
0.67
L
Fenrir
Mitnol
Fenrir
0
4
5
0.63
W
Cerberus
MrBlacksby
Cerberus
1
3
5
1.17
W
Danzaburou
OnlyMythical
Danzaburou
15
3
4
5.67
L
10
6
2
1.83
W
Amaterasu
4
5
2
1
L
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,912
Damage
46,100
55,588
Taken
45,144
31,708
Mitigated
24,691
3,668
Healing
15,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
A5IN
Odin
10,810
1,338
0
20
13,407
4,474
0
4,354
9,053
0
44,310
W
Chang'e
MissKiwi
Chang'e
6,014
144
2,091
2,544
6,736
1,742
818
2,139
4,597
44,565
0
L
Fenrir
Mitnol
Fenrir
4,718
1,321
206
954
17,046
10,020
0
2,949
14,097
0
19,618
W
Cerberus
MrBlacksby
Cerberus
5,206
346
0
3,424
11,162
9,181
678
6,928
4,234
17,131
0
W
Danzaburou
OnlyMythical
Danzaburou
25,661
12,688
0
5,154
14,712
5,447
5,788
7,212
7,500
0
74,417
L
15,325
2,092
0
1,849
13,026
3,755
268
2,354
10,672
50,419
0
W
Amaterasu
9,219
4,071
0
2,054
12,534
8,321
881
5,719
6,815
0
27,905
L
6,059
584
0
639
12,109
13,459
166
1,834
10,275
23,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,310
Gold Earned
46,586
197
Minions Killed
254
4
Camps Cleared
20
965,725
Distance Traveled
1,043,741
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,148
781
72
6
0
246,109
2
W
Chang'e
10,773
829
80
6
5
268,143
3
L
Fenrir
8,771
675
32
2
1
256,429
1
W
Cerberus
10,504
808
33
3
2
254,441
3
W
Danzaburou
14,354
1,104
105
8
10
246,612
3
L
Zeus
12,381
952
64
5
2
216,026
1
W
Amaterasu
10,955
843
36
3
3
274,545
4
L
Khepri
10,010
770
29
2
1
247,161
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role