Player Matchup

Hou Yi
Hou Yi
BezeurkBezeurk
Hou Yi
Level 24
God Stats
2W - 3L
1,386 SR
Queue Stats
30W - 37L
1,405 Elo+
Party 2
Merlin
Merlin
ETNCoze
Merlin
Level 31
God Stats
1W - 2L
1,762 SR
Queue Stats
80W - 100L
1,451 Elo+
Party 2
Thor
Thor
GuacBear
Thor
Level 29
God Stats
6W - 6L
1,423 SR
Queue Stats
91W - 86L
1,543 Elo+
Solo
Sobek
Sobek
SilverLeafz
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,381 Elo+
Party 1
Fenrir
Fenrir
SimpIePanda
Fenrir
Level 28
God Stats
34W - 31L
1,490 SR
Queue Stats
328W - 246L
1,617 Elo+
Party 1
Team Averages
Level 28
1,512 SR
1,479 Elo+

VS

Team Averages
Level 20
1,549 SR
1,613 Elo+
Kukulkan
Kukulkan
HERTTTTTTTT
Kukulkan
Level 15
God Stats
16W - 15L
1,471 SR
Queue Stats
159W - 148L
1,536 Elo+
Solo
Tsukuyomi
Tsukuyomi
IWäntToCümÅnhür
Tsukuyomi
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
R3Da55a55in
Ravana
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 69L
1,475 Elo+
Solo
Zeus
Zeus
Symirr
Zeus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 2L
1,874 Elo+
Party 3
Hercules
Hercules
VenoKing
Hercules
Level 56
God Stats
12W - 2L
1,775 SR
Queue Stats
205W - 132L
1,678 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 2
7,535
377
4,104
11,698
3,064
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
ETNCoze
Merlin
14
2 / 5 / 3
10,158
508
7,582
10,791
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
16
3 / 5 / 3
10,167
508
4,071
15,188
8,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 10 / 1
7,751
388
3,502
21,478
15,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
17
11 / 6 / 3
11,512
576
14,787
20,896
12,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HERTTTTTTTT
Kukulkan
18
1 / 2 / 9
11,707
585
3,448
7,521
2,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
14 / 2 / 8
12,775
639
18,526
11,307
4,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Ravana
17
3 / 5 / 7
11,055
553
7,322
13,346
5,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
Symirr
Zeus
19
9 / 7 / 9
12,807
640
16,740
15,668
8,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
VenoKing
Hercules
17
6 / 2 / 20
12,311
616
12,859
21,189
16,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
86
17
Kills
33
34
Deaths
18
12
Assists
53
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
Merlin
ETNCoze
Merlin
2
5
3
0.7
L
Thor
3
5
3
0.9
W
Kukulkan
HERTTTTTTTT
Kukulkan
1
2
9
2.75
W
14
2
8
9
W
Ravana
3
5
7
1.3
L
1
10
1
0.15
L
Fenrir
11
6
3
2.08
W
Zeus
Symirr
Zeus
9
7
9
1.93
W
Hercules
VenoKing
Hercules
6
2
20
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,046
Damage
58,895
80,051
Taken
69,031
42,829
Mitigated
37,625
15,549
Healing
17,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,104
1,236
0
1,311
11,698
3,064
902
4,680
7,018
0
40,557
L
Merlin
ETNCoze
Merlin
7,582
671
64
979
10,791
3,286
0
748
10,017
48,736
0
L
Thor
4,071
515
0
4,232
15,188
8,817
0
3,055
12,101
0
57,295
W
Kukulkan
HERTTTTTTTT
Kukulkan
3,448
528
0
1,526
7,521
2,753
2,430
1,999
5,522
74,091
0
W
18,526
3,843
0
2,829
11,307
4,660
2,096
2,204
9,103
0
91,658
W
Ravana
7,322
2,236
0
2,067
13,346
5,324
398
1,672
11,674
0
92,503
L
3,502
227
0
2,788
21,478
15,162
258
5,511
15,869
14,360
0
L
Fenrir
14,787
4,969
0
6,175
20,896
12,500
0
5,778
15,118
0
61,093
W
Zeus
Symirr
Zeus
16,740
4,783
0
7,259
15,668
8,565
1,683
690
14,978
86,452
6,436
W
Hercules
VenoKing
Hercules
12,859
2,518
0
4,147
21,189
16,323
250
5,449
15,740
0
28,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,123
Gold Earned
60,655
378
Minions Killed
564
0
Camps Cleared
0
1,804,285
Distance Traveled
1,961,793
30
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,535
377
64
3
0
323,202
2
L
Merlin
10,158
508
100
5
0
332,754
4
L
Thor
10,167
508
100
5
0
424,451
3
W
Kukulkan
11,707
585
165
8
0
380,508
2
W
Tsukuyomi
12,775
639
131
7
0
438,307
3
W
Ravana
11,055
553
118
6
0
361,534
5
L
Sobek
7,751
388
12
1
0
363,240
13
L
Fenrir
11,512
576
102
5
0
360,638
8
W
Zeus
12,807
640
126
6
0
355,768
2
W
Hercules
12,311
616
24
1
0
425,676
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role