Player Matchup

Chaac
Chaac
 
Chaac
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
CuteandDepressed
Sylvanus
Level 122
God Stats
1W - 1L
1,716 SR
Queue Stats
82W - 86L
1,414 Elo+
Party 1
Thoth
Thoth
SW0RD N PeN
Thoth
Level 118
God Stats
3W - 8L
1,389 SR
Queue Stats
319W - 390L
1,392 Elo+
Solo
Odin
Odin
Unknow_player9
Odin
Level 105
God Stats
3W - 7L
1,756 SR
Queue Stats
162W - 173L
1,403 Elo+
Party 1
Charybdis
Charybdis
howhow326
Charybdis
Level 109
God Stats
4W - 2L
1,517 SR
Queue Stats
98W - 96L
1,439 Elo+
Solo
Team Averages
Level 108
1,575 SR
1,430 Elo+

VS

Team Averages
Level 72
1,616 SR
1,411 Elo+
Cliodhna
Cliodhna
CivilGosling286
Cliodhna
Level 68
God Stats
29W - 18L
1,712 SR
Queue Stats
289W - 285L
1,437 Elo+
Party 2
Chernobog
Chernobog
ETA454
Chernobog
Level 63
God Stats
5W - 1L
1,500 SR
Queue Stats
248W - 273L
1,423 Elo+
Party 2
Bacchus
Bacchus
IWalktheLime
Bacchus
Level 122
God Stats
3W - 1L
1,689 SR
Queue Stats
351W - 342L
1,420 Elo+
Solo
Nu Wa
Nu Wa
PandaLonghead
Nu Wa
Level 58
God Stats
21W - 9L
1,608 SR
Queue Stats
170W - 172L
1,382 Elo+
Party 2
Nike
Nike
Thunderfoot9999
Nike
Level 51
God Stats
67W - 42L
1,572 SR
Queue Stats
140W - 148L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
3 / 0 / 0
5,259
657
2,755
5,329
3,090
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 1 / 0
3,176
397
516
1,632
638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 1 / 0
4,210
526
1,895
2,519
632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 2 / 0
4,314
539
1,083
4,296
1,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
howhow326
Charybdis
6
0 / 2 / 0
3,971
496
2,108
4,391
1,102
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
8
3 / 0 / 0
4,833
604
2,764
4,683
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
ETA454
Chernobog
8
2 / 0 / 2
4,930
616
2,730
1,838
424
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
IWalktheLime
Bacchus
7
0 / 0 / 3
4,541
568
1,668
4,365
3,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 0 / 2
4,951
619
1,945
2,041
615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 3 / 0
4,760
595
2,705
5,251
2,893
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
3
Kills
6
6
Deaths
3
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
0
0
3
W
Cliodhna
3
0
0
3
L
0
1
0
0
W
Chernobog
ETA454
Chernobog
2
0
2
3
W
Bacchus
IWalktheLime
Bacchus
0
0
3
1.5
W
1
0
2
2
L
0
1
0
0
W
0
3
0
0
L
0
2
0
0
L
Charybdis
howhow326
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,357
Damage
11,812
18,167
Taken
18,178
6,657
Mitigated
8,826
5,335
Healing
4,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,755
582
0
2,619
5,329
3,090
0
655
4,674
0
22,715
W
Cliodhna
2,764
546
0
2,190
4,683
1,711
152
0
4,683
0
21,478
L
516
139
74
506
1,632
638
0
750
882
1,503
1,334
W
Chernobog
ETA454
Chernobog
2,730
1,733
0
990
1,838
424
784
139
1,699
0
21,625
W
Bacchus
IWalktheLime
Bacchus
1,668
262
0
835
4,365
3,183
0
1,614
2,751
8,845
0
W
1,945
777
0
500
2,041
615
630
604
1,437
26,973
0
L
1,895
167
0
784
2,519
632
333
1,463
1,056
23,668
0
W
2,705
193
0
250
5,251
2,893
0
0
5,251
3,601
19,141
L
1,083
157
0
1,042
4,296
1,195
0
938
3,358
0
18,936
L
Charybdis
howhow326
Charybdis
2,108
1,076
0
310
4,391
1,102
0
269
4,122
0
16,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,930
Gold Earned
24,015
181
Minions Killed
205
0
Camps Cleared
0
620,989
Distance Traveled
720,946
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,259
657
47
6
0
160,730
3
W
Cliodhna
4,833
604
44
6
0
176,535
3
L
Sylvanus
3,176
397
8
1
0
40,269
0
W
Chernobog
4,930
616
44
6
0
127,121
2
W
Bacchus
4,541
568
20
3
0
143,558
4
W
Nu Wa
4,951
619
48
6
0
147,902
2
L
Thoth
4,210
526
43
5
0
136,549
2
W
Nike
4,760
595
49
6
0
125,830
1
L
Odin
4,314
539
45
6
0
158,703
1
L
Charybdis
3,971
496
38
5
0
124,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role