Player Matchup

Gilgamesh
Gilgamesh
Building10
Gilgamesh
Level 85
God Stats
5W - 1L
1,952 SR
Queue Stats
16W - 19L
1,636 Elo+
Party 1
Neith
Neith
IntiosCallidon
Neith
Level 114
God Stats
2W - 0L
1,525 SR
Queue Stats
17W - 19L
1,656 Elo+
Party 1
Arachne
Arachne
ROMMELLING
Arachne
Level 117
God Stats
8W - 5L
1,440 SR
Queue Stats
17W - 19L
1,656 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Vanquol
Morgan Le Fay
Level 66
God Stats
3W - 2L
1,512 SR
Queue Stats
17W - 18L
1,656 Elo+
Party 1
Team Averages
Level 96
1,607 SR
1,651 Elo+

VS

Team Averages
Level 66
1,505 SR
1,314 Elo+
Ymir
Ymir
AtharKus
Ymir
Level 25
God Stats
0W - 3L
1,438 SR
Queue Stats
3W - 9L
1,232 Elo+
Solo
Medusa
Medusa
CheatedUniverse
Medusa
Level 112
God Stats
3W - 2L
1,546 SR
Queue Stats
3W - 10L
1,280 Elo+
Solo
Tsukuyomi
Tsukuyomi
God Eko z
Tsukuyomi
Level 104
God Stats
8W - 14L
1,510 SR
Queue Stats
16W - 32L
1,371 Elo+
Solo
Zhong Kui
Zhong Kui
Sk1llW1ll
Zhong Kui
Level 23
God Stats
1W - 2L
1,525 SR
Queue Stats
1W - 2L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Building10
Gilgamesh
14
1 / 5 / 10
8,536
711
6,593
11,731
11,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 1 / 4
9,538
795
7,375
6,934
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
ROMMELLING
Arachne
15
3 / 3 / 6
9,000
750
5,441
10,347
3,986
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Vanquol
Morgan Le Fay
16
8 / 1 / 6
10,117
843
12,397
6,665
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 3 / 3
8,232
686
2,532
10,040
10,741
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 3 / 1
9,438
787
7,931
9,179
4,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
God Eko z
Tsukuyomi
14
2 / 5 / 1
9,034
753
5,505
8,374
3,007
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Sk1llW1ll
Zhong Kui
16
5 / 4 / 4
10,335
861
10,860
10,686
7,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
15
Kills
10
10
Deaths
15
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
3
3
0.5
W
Gilgamesh
Building10
Gilgamesh
1
5
10
1.2
L
3
3
1
1.17
L
Tsukuyomi
God Eko z
Tsukuyomi
2
5
1
0.5
W
3
1
4
5
W
Arachne
ROMMELLING
Arachne
3
3
6
2
L
Zhong Kui
Sk1llW1ll
Zhong Kui
5
4
4
1.75
W
Morgan Le Fay
Vanquol
Morgan Le Fay
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,806
Damage
26,828
35,677
Taken
38,279
20,534
Mitigated
25,688
9,407
Healing
4,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,532
175
19
82
10,040
10,741
0
4,593
5,184
10,889
0
W
Gilgamesh
Building10
Gilgamesh
6,593
1,019
199
1,088
11,731
11,611
302
4,514
7,217
2,229
14,021
L
7,931
2,909
0
379
9,179
4,118
1,461
1,491
7,602
0
40,536
L
Tsukuyomi
God Eko z
Tsukuyomi
5,505
750
130
776
8,374
3,007
0
3,402
4,769
0
23,392
W
7,375
2,058
0
3,339
6,934
2,411
257
1,410
5,524
0
39,013
W
Arachne
ROMMELLING
Arachne
5,441
3,584
169
3,205
10,347
3,986
659
4,233
6,114
0
22,252
L
Zhong Kui
Sk1llW1ll
Zhong Kui
10,860
2,218
0
2,935
10,686
7,822
1,688
3,385
7,153
36,313
3,167
W
Morgan Le Fay
Vanquol
Morgan Le Fay
12,397
1,061
156
1,251
6,665
2,526
156
2,779
3,886
28,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,191
Gold Earned
37,039
181
Minions Killed
201
11
Camps Cleared
11
888,932
Distance Traveled
786,035
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,232
686
20
2
0
152,773
2
W
Gilgamesh
8,536
711
12
1
0
199,047
3
L
Medusa
9,438
787
67
6
2
222,946
1
L
Tsukuyomi
9,034
753
35
3
3
198,570
2
W
Neith
9,538
795
67
6
6
215,435
4
W
Arachne
9,000
750
53
4
4
236,377
1
L
Zhong Kui
10,335
861
79
7
6
211,746
3
W
Morgan Le Fay
10,117
843
49
4
1
238,073
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role