Player Matchup

Ullr
Ullr
 
Ullr
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Cant Find Daddy
Bakasura
Level 13
God Stats
6W - 5L
1,939 SR
Queue Stats
18W - 19L
1,548 Elo+
Solo
Izanami
Izanami
DesolateBeing
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,563 Elo+
Solo
Bacchus
Bacchus
TacoConKimchi
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,584 Elo+
Solo
Baba Yaga
Baba Yaga
billy25dude
Baba Yaga
Level 27
God Stats
1W - 4L
1,210 SR
Queue Stats
14W - 12L
1,607 Elo+
Solo
Team Averages
Level 18
1,530 SR
1,561 Elo+

VS

Team Averages
Level 23
1,444 SR
1,601 Elo+
Danzaburou
Danzaburou
GankyGankyArty
Danzaburou
Level 22
God Stats
2W - 2L
1,331 SR
Queue Stats
61W - 47L
1,572 Elo+
Solo
Loki
Loki
PleaseDontTy
Loki
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 13L
1,511 Elo+
Solo
Set
Set
RecklessRage
Set
Level 18
God Stats
3W - 4L
1,418 SR
Queue Stats
36W - 28L
1,597 Elo+
Solo
Cthulhu
Cthulhu
RegionaIManager
Cthulhu
Level 27
God Stats
18W - 20L
1,471 SR
Queue Stats
155W - 180L
1,518 Elo+
Solo
Janus
Janus
ViziHD
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,810 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
7
1 / 0 / 0
3,982
664
1,584
2,986
1,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
5
0 / 3 / 0
3,434
572
154
3,997
1,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
1
0 / 0 / 0
2,643
441
0
0
0
Short Bow

Short Bow

+15%
Attack Speed

Bacchus
6
1 / 3 / 0
3,473
579
747
5,264
2,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baba Yaga
billy25dude
Baba Yaga
6
0 / 2 / 0
3,180
530
1,640
3,374
930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GankyGankyArty
Danzaburou
7
3 / 0 / 1
4,585
764
2,554
1,871
474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
1 / 1 / 0
4,175
696
2,098
3,468
1,473
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 0 / 0
4,188
698
1,164
2,882
769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

6
1 / 1 / 3
4,343
724
762
2,787
1,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
ViziHD
Janus
8
2 / 0 / 0
4,394
732
1,938
2,081
640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
2
Kills
8
8
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
0
0
1
L
Bakasura
0
3
0
0
L
Izanami
0
0
0
0
W
Danzaburou
GankyGankyArty
Danzaburou
3
0
1
3.5
W
1
1
0
1
W
1
0
0
1
W
1
1
3
2.5
L
Bacchus
1
3
0
0.33
W
Janus
ViziHD
Janus
2
0
0
2
L
Baba Yaga
billy25dude
Baba Yaga
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,125
Damage
8,516
15,621
Taken
13,089
5,765
Mitigated
4,731
5,167
Healing
5,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
1,584
725
0
1,041
2,986
1,034
0
0
2,986
0
15,601
L
Bakasura
154
0
0
930
3,997
1,228
0
374
3,593
0
11,701
L
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
GankyGankyArty
Danzaburou
2,554
1,277
0
1,037
1,871
474
946
197
1,674
0
23,009
W
2,098
302
0
1,250
3,468
1,473
0
0
3,468
0
16,521
W
1,164
484
0
1,724
2,882
769
0
134
2,748
0
16,964
W
762
60
8
1,027
2,787
1,375
98
732
2,055
7,035
0
L
Bacchus
747
0
0
1,997
5,264
2,573
0
762
4,502
10,308
0
W
Janus
ViziHD
Janus
1,938
86
0
500
2,081
640
0
1,324
757
20,417
0
L
Baba Yaga
billy25dude
Baba Yaga
1,640
81
0
1,199
3,374
930
0
1,416
1,840
13,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,712
Gold Earned
21,685
100
Minions Killed
186
0
Camps Cleared
0
461,728
Distance Traveled
607,950
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
3,982
664
35
6
0
106,912
1
L
Bakasura
3,434
572
33
6
0
129,413
1
L
Izanami
2,643
441
0
0
0
74
0
W
Danzaburou
4,585
764
53
9
0
106,262
0
W
Loki
4,175
696
33
6
0
128,582
0
W
Set
4,188
698
44
7
0
138,730
2
W
Cthulhu
4,343
724
16
3
0
111,020
2
L
Bacchus
3,473
579
13
2
0
109,541
2
W
Janus
4,394
732
40
7
0
123,356
0
L
Baba Yaga
3,180
530
19
3
0
115,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role