Player Matchup

Jormungandr
Jormungandr
Gold IV
LockdownSolo
Jormungandr
Gold IV
Level 89
God Stats
0W - 4L
1,420 SR
Queue Stats
151W - 147L
1,527 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
TOWLIE_BONGHITS
Kumbhakarna
Silver II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,510 MMR
Solo
Nike
Nike
Gold V
Widarr
Nike
Gold V
Level 145
God Stats
1W - 2L
1,575 SR
Queue Stats
93W - 89L
1,376 MMR
Party 2
Fenrir
Fenrir
Gold II
killerbarto219
Fenrir
Gold II
Level 146
God Stats
0W - 5L
1,397 SR
Queue Stats
127W - 112L
1,626 MMR
Party 2
Izanami
Izanami
Gold IV
rollhogs
Izanami
Gold IV
Level 137
God Stats
3W - 4L
1,680 SR
Queue Stats
386W - 388L
1,509 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,515 SR
1,510 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,506 SR
1,509 MMR
Sol
Sol
Gold III
GINGERSPICE4
Sol
Gold III
Level 128
God Stats
10W - 6L
1,605 SR
Queue Stats
71W - 72L
1,528 MMR
Solo
Da Ji
Da Ji
Gold II
Grubbadubz
Da Ji
Gold II
Level 121
God Stats
35W - 29L
1,604 SR
Queue Stats
64W - 62L
1,519 MMR
Party 1
Cabrakan
Cabrakan
Gold II
Moshis-brah_TTV
Cabrakan
Gold II
Level 122
God Stats
6W - 4L
1,624 SR
Queue Stats
98W - 99L
1,476 MMR
Solo
Chaac
Chaac
Gold IV
Stoked Beast830
Chaac
Gold IV
Level 97
God Stats
4W - 5L
1,309 SR
Queue Stats
14W - 11L
1,530 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Yaavid
Danzaburou
Gold IV
Level 111
God Stats
7W - 8L
1,390 SR
Queue Stats
75W - 86L
1,490 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LockdownSolo
Jormungandr
16
2 / 12 / 6
10,630
462
13,073
27,107
10,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
TOWLIE_BONGHITS
Kumbhakarna
16
2 / 5 / 6
10,268
446
4,927
27,686
27,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nike
Widarr
Nike
18
0 / 7 / 2
11,586
504
10,871
26,214
20,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
7 / 9 / 2
11,820
514
14,164
24,115
9,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
rollhogs
Izanami
17
5 / 8 / 6
10,989
478
19,203
19,132
5,321
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ArtioMorgan Le FayAthenaLokiCu Chulainn

VS

Bans
GilgameshOdinBacchusPersephoneGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 14
12,121
527
23,284
19,247
8,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
18
6 / 7 / 18
12,385
538
16,238
19,550
6,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
15
6 / 5 / 15
11,721
510
13,743
20,429
24,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
8 / 0 / 12
13,587
591
21,211
21,553
28,759
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
Yaavid
Danzaburou
20
14 / 0 / 14
14,447
628
24,998
14,903
5,834
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
114
16
Kills
41
41
Deaths
16
22
Assists
73
Player
Kills
Deaths
Assists
KDA
W
7
4
14
3.5
W
Da Ji
6
7
18
2.14
L
Jormungandr
LockdownSolo
Jormungandr
2
12
6
0.42
W
Cabrakan
6
5
15
2.7
W
8
0
12
14
L
Kumbhakarna
TOWLIE_BONGHITS
Kumbhakarna
2
5
6
1
L
Nike
Widarr
Nike
0
7
2
0.14
W
Danzaburou
Yaavid
Danzaburou
14
0
14
21
L
7
9
2
0.89
L
Izanami
rollhogs
Izanami
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,238
Damage
99,474
124,254
Taken
95,682
72,755
Mitigated
73,963
21,083
Healing
41,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,284
7,258
0
10,365
19,247
8,302
1,187
6,821
12,010
86,438
0
W
Da Ji
16,238
4,995
0
5,625
19,550
6,814
355
4,107
15,244
0
68,264
L
Jormungandr
LockdownSolo
Jormungandr
13,073
2,297
212
2,672
27,107
10,050
0
14,670
11,943
65,248
0
W
Cabrakan
13,743
2,384
0
2,094
20,429
24,254
173
4,674
15,454
35,125
0
W
21,211
5,139
0
14,681
21,553
28,759
788
2,584
18,852
10,784
87,269
L
Kumbhakarna
TOWLIE_BONGHITS
Kumbhakarna
4,927
580
562
2,991
27,686
27,019
0
9,442
18,014
29,325
0
L
Nike
Widarr
Nike
10,871
3,047
0
3,906
26,214
20,390
0
5,330
20,763
13,146
70,072
W
Danzaburou
Yaavid
Danzaburou
24,998
11,425
0
8,469
14,903
5,834
4,306
3,989
10,785
0
104,827
L
14,164
3,139
0
6,790
24,115
9,975
0
4,658
19,271
0
92,723
L
Izanami
rollhogs
Izanami
19,203
10,842
0
3,950
19,132
5,321
1,048
4,350
14,620
0
105,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,293
Gold Earned
64,261
636
Minions Killed
562
0
Camps Cleared
0
2,046,565
Distance Traveled
2,242,436
14
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,121
527
112
5
0
427,938
3
W
Da Ji
12,385
538
94
4
0
443,309
7
L
Jormungandr
10,630
462
116
5
0
377,255
2
W
Cabrakan
11,721
510
34
1
0
404,594
5
W
Chaac
13,587
591
169
7
0
494,660
9
L
Kumbhakarna
10,268
446
45
2
0
431,540
5
L
Nike
11,586
504
192
8
0
412,914
1
W
Danzaburou
14,447
628
153
7
0
471,935
4
L
Fenrir
11,820
514
129
6
0
435,582
1
L
Izanami
10,989
478
154
7
0
389,274
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role