Player Matchup

Pele
Pele
AFTMTobi02
Pele
Level 29
God Stats
9W - 5L
1,739 SR
Queue Stats
104W - 79L
1,570 Elo+
Party 3
Danzaburou
Danzaburou
JunoBaby17
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,678 Elo+
Party 3
Cliodhna
Cliodhna
Red_Wolf_171
Cliodhna
Level 33
God Stats
0W - 4L
1,251 SR
Queue Stats
197W - 248L
1,454 Elo+
Solo
Chang'e
Chang'e
YaGirlLovesTrev
Chang'e
Level 104
God Stats
103W - 80L
1,642 SR
Queue Stats
504W - 470L
1,586 Elo+
Party 3
Cerberus
Cerberus
gamerboy099
Cerberus
Level 122
God Stats
8W - 9L
1,554 SR
Queue Stats
362W - 330L
1,545 Elo+
Party 3
Team Averages
Level 59
1,537 SR
1,567 Elo+

VS

Team Averages
Level 49
1,659 SR
1,678 Elo+
Hercules
Hercules
Cristian24103
Hercules
Level 28
God Stats
1W - 4L
1,145 SR
Queue Stats
109W - 100L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
Hylia II
Cthulhu
Level 46
God Stats
2W - 2L
1,871 SR
Queue Stats
19W - 10L
1,737 Elo+
Party 2
Janus
Janus
LonzosCrutch
Janus
Level 23
God Stats
3W - 0L
1,905 SR
Queue Stats
22W - 6L
1,813 Elo+
Party 2
Ao Kuang
Ao Kuang
LonzosCrutch744
Ao Kuang
Level 25
God Stats
2W - 0L
1,910 SR
Queue Stats
33W - 9L
1,809 Elo+
Party 2
Neith
Neith
SALTA_MUROS69
Neith
Level 125
God Stats
4W - 3L
1,464 SR
Queue Stats
154W - 120L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
4,742
474
2,459
6,378
1,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
JunoBaby17
Danzaburou
7
1 / 5 / 2
4,886
489
2,980
6,582
1,748
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cliodhna
Red_Wolf_171
Cliodhna
10
0 / 3 / 0
5,549
555
2,507
5,407
1,826
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
0 / 4 / 0
5,614
561
3,585
7,063
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
gamerboy099
Cerberus
8
1 / 3 / 2
5,146
515
3,497
10,538
4,097
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cristian24103
Hercules
11
2 / 0 / 1
6,561
656
1,295
3,993
3,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Hylia II
Cthulhu
9
3 / 2 / 4
5,329
533
3,919
7,086
3,732
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 0 / 6
6,555
656
4,559
5,949
1,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
12
10 / 0 / 3
7,276
728
6,436
6,671
2,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 1 / 6
5,935
594
5,696
4,065
1,165
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
19
20
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Hercules
Cristian24103
Hercules
2
0
1
2.5
W
Cthulhu
Hylia II
Cthulhu
3
2
4
2.5
L
Danzaburou
JunoBaby17
Danzaburou
1
5
2
0.4
W
2
0
6
5
W
Ao Kuang
10
0
3
11.5
L
Cliodhna
Red_Wolf_171
Cliodhna
0
3
0
0
W
2
1
6
5
L
0
4
0
0
L
Cerberus
gamerboy099
Cerberus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,028
Damage
21,905
35,968
Taken
27,764
11,706
Mitigated
12,644
8,911
Healing
9,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,459
541
0
1,284
6,378
1,712
0
3,046
3,332
0
15,815
W
Hercules
Cristian24103
Hercules
1,295
790
0
2,283
3,993
3,122
252
0
3,993
0
28,280
W
Cthulhu
Hylia II
Cthulhu
3,919
757
0
855
7,086
3,732
0
2,121
4,965
16,711
0
L
Danzaburou
JunoBaby17
Danzaburou
2,980
850
0
1,124
6,582
1,748
0
2,281
4,301
0
18,581
W
4,559
487
0
1,749
5,949
1,934
0
2,966
2,983
39,477
0
W
Ao Kuang
6,436
1,844
0
2,786
6,671
2,691
628
992
5,679
34,624
8,891
L
Cliodhna
Red_Wolf_171
Cliodhna
2,507
457
0
1,607
5,407
1,826
0
1,267
4,140
0
26,029
W
5,696
1,657
0
1,617
4,065
1,165
986
1,003
3,062
0
31,232
L
3,585
77
232
2,033
7,063
2,323
0
3,742
3,321
34,763
0
L
Cerberus
gamerboy099
Cerberus
3,497
385
215
2,416
10,538
4,097
0
4,103
6,435
16,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,937
Gold Earned
31,656
269
Minions Killed
331
0
Camps Cleared
0
948,313
Distance Traveled
1,073,788
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,742
474
38
4
0
209,637
0
W
Hercules
6,561
656
74
7
0
220,840
3
W
Cthulhu
5,329
533
23
2
0
204,223
0
L
Danzaburou
4,886
489
32
3
0
161,894
0
W
Janus
6,555
656
82
8
0
221,074
3
W
Ao Kuang
7,276
728
80
8
0
225,609
0
L
Cliodhna
5,549
555
78
8
0
193,805
3
W
Neith
5,935
594
72
7
0
202,042
0
L
Chang'e
5,614
561
75
8
0
182,501
3
L
Cerberus
5,146
515
46
5
0
200,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role