Player Matchup

Geb
Geb
SIL3NTPHANTOM
Geb
Level 27
God Stats
1W - 5L
1,500 SR
Queue Stats
65W - 75L
1,509 Elo+
Party 1
Izanami
Izanami
Tomievader
Izanami
Level 13
God Stats
0W - 2L
1,301 SR
Queue Stats
5W - 4L
1,402 Elo+
Party 1
The Morrigan
The Morrigan
WooHerbo
The Morrigan
Level 5
God Stats
0W - 1L
1,280 SR
Queue Stats
6W - 5L
1,459 Elo+
Solo
Sun Wukong
Sun Wukong
catboysupremacy
Sun Wukong
Level 22
God Stats
14W - 13L
1,403 SR
Queue Stats
34W - 31L
1,552 Elo+
Party 1
Set
Set
jhcffuy
Set
Level 29
God Stats
5W - 7L
1,393 SR
Queue Stats
167W - 178L
1,460 Elo+
Solo
Team Averages
Level 19
1,376 SR
1,476 Elo+

VS

Team Averages
Level 27
1,493 SR
1,461 Elo+
Anhur
Anhur
 
Anhur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
PuzzyDestroyer
Ne Zha
Level 27
God Stats
4W - 1L
1,531 SR
Queue Stats
73W - 64L
1,530 Elo+
Solo
Set
Set
XxsebasxX7U7GEY
Set
Level 26
God Stats
5W - 7L
1,392 SR
Queue Stats
64W - 68L
1,422 Elo+
Party 2
Ares
Ares
ZedtFRriendMANCO
Ares
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 122L
1,429 Elo+
Party 2
The Morrigan
The Morrigan
cLS4MUK1L3R
The Morrigan
Level 22
God Stats
8W - 4L
1,543 SR
Queue Stats
37W - 36L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,839
449
3,019
8,044
2,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Tomievader
Izanami
9
1 / 6 / 1
5,712
439
2,825
7,423
859
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
WooHerbo
The Morrigan
11
1 / 4 / 2
6,651
512
4,857
7,041
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
catboysupremacy
Sun Wukong
12
3 / 1 / 1
7,044
542
6,904
8,448
3,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Set
12
5 / 2 / 1
7,491
576
5,150
7,744
2,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 2 / 1
7,203
554
7,940
6,707
1,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 2
6,844
526
4,553
7,112
3,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 2 / 1
7,413
570
5,615
9,327
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 1 / 6
7,418
571
3,456
9,071
7,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

The Morrigan
cLS4MUK1L3R
The Morrigan
11
1 / 4 / 2
6,233
479
3,243
7,008
1,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
10
Kills
15
15
Deaths
10
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
2
1
2.75
W
1
1
2
2
L
0
2
2
0.5
L
Izanami
Tomievader
Izanami
1
6
1
0.25
L
The Morrigan
WooHerbo
The Morrigan
1
4
2
0.5
W
4
2
1
2.25
W
4
1
6
7
W
The Morrigan
cLS4MUK1L3R
The Morrigan
1
4
2
0.5
L
Sun Wukong
catboysupremacy
Sun Wukong
3
1
1
3.5
L
Set
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,755
Damage
24,807
38,700
Taken
39,225
11,795
Mitigated
17,580
8,710
Healing
10,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,940
2,964
0
1,526
6,707
1,884
318
1,617
5,053
0
44,331
W
4,553
2,287
0
2,734
7,112
3,715
618
165
6,947
0
31,701
L
3,019
463
1,088
1,047
8,044
2,302
0
811
7,233
10,203
0
L
Izanami
Tomievader
Izanami
2,825
2,243
0
581
7,423
859
215
877
6,546
0
29,428
L
The Morrigan
WooHerbo
The Morrigan
4,857
1,259
0
1,641
7,041
2,457
41
2,412
4,469
30,284
6,833
W
5,615
2,798
0
1,309
9,327
3,067
0
1,511
7,816
0
45,123
W
3,456
270
0
3,282
9,071
7,018
171
1,357
7,510
24,891
0
W
The Morrigan
cLS4MUK1L3R
The Morrigan
3,243
777
0
1,595
7,008
1,896
189
2,252
4,756
27,768
1,031
L
Sun Wukong
catboysupremacy
Sun Wukong
6,904
2,056
0
1,083
8,448
3,404
0
1,133
7,255
0
33,852
L
Set
5,150
2,000
0
3,270
7,744
2,773
0
918
6,708
0
38,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,737
Gold Earned
35,111
305
Minions Killed
347
0
Camps Cleared
0
1,176,933
Distance Traveled
1,226,881
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,203
554
103
8
0
208,888
3
W
Ne Zha
6,844
526
73
6
0
251,315
0
L
Geb
5,839
449
16
1
0
249,006
4
L
Izanami
5,712
439
64
5
0
204,594
0
L
The Morrigan
6,651
512
77
6
0
215,198
6
W
Set
7,413
570
86
7
0
293,214
1
W
Ares
7,418
571
30
2
0
243,404
0
W
The Morrigan
6,233
479
55
4
0
230,060
1
L
Sun Wukong
7,044
542
66
5
0
254,673
1
L
Set
7,491
576
82
6
0
253,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role