Player Matchup

Cthulhu
Cthulhu
BenitOurense
Cthulhu
Level 123
God Stats
9W - 2L
1,685 SR
Queue Stats
347W - 323L
1,514 Elo+
Party 1
Freya
Freya
DanDanDanii
Freya
Level 28
God Stats
16W - 12L
1,427 SR
Queue Stats
110W - 96L
1,517 Elo+
Solo
Ra
Ra
Jakob14
Ra
Level 20
God Stats
7W - 1L
1,813 SR
Queue Stats
39W - 42L
1,458 Elo+
Solo
Da Ji
Da Ji
VinitOurense
Da Ji
Level 4
God Stats
3W - 0L
1,753 SR
Queue Stats
10W - 1L
1,679 Elo+
Party 1
Chiron
Chiron
el_kas86
Chiron
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
131W - 78L
1,607 Elo+
Party 1
Team Averages
Level 36
1,636 SR
1,555 Elo+

VS

Team Averages
Level 12
1,462 SR
1,515 Elo+
Hades
Hades
ProfessorCrook
Hades
Level 25
God Stats
6W - 12L
1,464 SR
Queue Stats
59W - 48L
1,558 Elo+
Solo
Set
Set
Timjde
Set
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 250L
1,731 Elo+
Party 2
Fenrir
Fenrir
darkchaos-2000
Fenrir
Level 19
God Stats
17W - 18L
1,347 SR
Queue Stats
68W - 73L
1,369 Elo+
Solo
Neith
Neith
itsWareeZ--
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,457 Elo+
Party 2
Ymir
Ymir
myaimisnotperfec
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 54L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BenitOurense
Cthulhu
12
7 / 2 / 12
7,957
568
4,330
9,135
8,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 0 / 6
7,799
557
4,560
6,552
2,655
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
3 / 2 / 4
7,837
560
6,285
6,893
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
19 / 0 / 6
9,257
661
10,098
5,198
2,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chiron
el_kas86
Chiron
14
9 / 1 / 12
9,191
657
11,248
7,052
2,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
6,145
439
2,939
7,217
2,304
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Set
Timjde
Set
8
1 / 11 / 0
5,915
423
2,610
10,897
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 5 / 0
6,480
463
5,139
9,864
2,718
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 8 / 0
4,766
340
1,807
7,712
1,480
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 11 / 2
5,855
418
1,521
14,971
11,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
8
39
Kills
5
5
Deaths
39
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BenitOurense
Cthulhu
7
2
12
6.5
W
1
0
6
4
W
3
2
4
2.5
L
1
4
1
0.38
L
Set
Timjde
Set
1
11
0
0.09
W
19
0
6
22
L
3
5
0
0.6
W
Chiron
el_kas86
Chiron
9
1
12
15
L
0
8
0
0
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,521
Damage
14,016
34,830
Taken
50,661
17,906
Mitigated
21,949
16,300
Healing
6,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BenitOurense
Cthulhu
4,330
691
0
2,328
9,135
8,324
187
928
8,207
27,170
0
W
4,560
1,986
0
5,085
6,552
2,655
533
2,261
4,291
53,966
0
W
6,285
757
0
2,254
6,893
2,214
809
593
6,300
40,855
0
L
2,939
577
31
2,527
7,217
2,304
0
2,396
4,821
25,135
0
L
Set
Timjde
Set
2,610
1,394
0
338
10,897
4,063
138
2,261
8,576
0
22,089
W
10,098
3,533
0
2,682
5,198
2,034
550
311
4,887
0
43,256
L
5,139
1,183
50
1,858
9,864
2,718
0
3,680
6,006
0
20,408
W
Chiron
el_kas86
Chiron
11,248
5,435
413
3,538
7,052
2,679
2,065
367
6,685
0
60,933
L
1,807
906
0
595
7,712
1,480
110
1,378
6,308
0
16,807
L
1,521
812
0
859
14,971
11,384
184
5,000
9,775
15,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,041
Gold Earned
29,161
416
Minions Killed
205
0
Camps Cleared
0
1,403,994
Distance Traveled
1,147,784
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,957
568
50
4
0
303,752
3
W
Freya
7,799
557
84
6
0
240,071
0
W
Ra
7,837
560
101
7
0
263,449
0
L
Hades
6,145
439
61
4
0
202,615
5
L
Set
5,915
423
44
3
0
254,230
0
W
Da Ji
9,257
661
71
5
0
323,692
3
L
Fenrir
6,480
463
41
3
0
242,579
0
W
Chiron
9,191
657
110
8
0
273,030
3
L
Neith
4,766
340
29
2
0
234,483
2
L
Ymir
5,855
418
30
2
0
213,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role