Player Matchup

Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
 
Sun Wukong
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Silver I
Ghostenx
Mercury
Silver I
Level 160
God Stats
19W - 18L
1,615 SR
Queue Stats
32W - 27L
1,523 MMR
Party 1
Anhur
Anhur
Gold II
ru998
Anhur
Gold II
Level 137
God Stats
17W - 7L
1,815 SR
Queue Stats
115W - 122L
1,211 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,586 SR
1,447 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,442 SR
1,362 MMR
Ymir
Ymir
Gold I
 
Ymir
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold V
BlackShadow1990
Loki
Gold V
Level 127
God Stats
14W - 10L
1,680 SR
Queue Stats
371W - 397L
1,276 MMR
Solo
Medusa
Medusa
Bronze III
Darkwing666
Medusa
Bronze III
Level 127
God Stats
0W - 3L
1,157 SR
Queue Stats
0W - 7L
1,354 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
Hive
Morgan Le Fay
Gold V
Level 110
God Stats
0W - 1L
1,311 SR
Queue Stats
37W - 33L
1,341 MMR
Solo
Tyr
Tyr
Bronze III
angelitoguisa
Tyr
Bronze III
Level 55
God Stats
3W - 7L
1,563 SR
Queue Stats
3W - 10L
1,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 1 / 4
9,877
581
10,085
10,863
5,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
 
Sylvanus
14
5 / 0 / 6
8,848
520
6,830
11,979
13,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
 
Sun Wukong
14
0 / 3 / 3
8,638
508
6,610
15,274
10,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Ghostenx
Mercury
18
5 / 2 / 1
11,007
647
9,258
10,345
4,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
ru998
Anhur
15
5 / 2 / 5
9,830
578
11,381
11,122
4,269
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GebThe MorriganAthenaAresOdin

VS

Bans
ChaacIzanamiFenrirZeusRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 1 / 1
8,273
487
5,500
12,154
10,892
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
1 / 4 / 1
7,496
441
4,794
14,208
3,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
8
0 / 9 / 2
6,065
357
3,803
10,888
1,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Hive
Morgan Le Fay
13
0 / 1 / 1
7,562
445
6,394
9,153
3,329
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 2 / 1
9,597
565
10,212
15,944
18,056
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
17
Kills
8
8
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
4
4
W
Sylvanus
 
Sylvanus
5
0
6
8
W
Sun Wukong
 
Sun Wukong
0
3
3
0.5
L
Ymir
 
Ymir
3
1
1
3.5
L
1
4
1
0.38
L
Medusa
0
9
2
0.11
W
Mercury
Ghostenx
Mercury
5
2
1
2.75
L
Morgan Le Fay
Hive
Morgan Le Fay
0
1
1
0.5
L
4
2
1
2.25
W
Anhur
ru998
Anhur
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,164
Damage
30,703
59,583
Taken
62,347
38,427
Mitigated
37,281
26,329
Healing
14,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,085
372
0
5,357
10,863
5,690
233
5,080
5,783
60,549
0
W
Sylvanus
 
Sylvanus
6,830
1,436
2,675
6,225
11,979
13,355
1,619
2,592
9,387
32,945
10,373
W
Sun Wukong
 
Sun Wukong
6,610
1,248
0
7,157
15,274
10,860
585
1,833
13,441
5,239
40,872
L
Ymir
 
Ymir
5,500
536
135
555
12,154
10,892
13
1,903
10,193
35,206
0
L
4,794
698
0
2,742
14,208
3,534
0
5,225
8,830
0
42,707
L
Medusa
3,803
1,709
0
763
10,888
1,470
0
2,153
8,725
0
17,779
W
Mercury
Ghostenx
Mercury
9,258
4,225
0
1,371
10,345
4,253
1,830
844
9,501
0
104,934
L
Morgan Le Fay
Hive
Morgan Le Fay
6,394
517
0
2,571
9,153
3,329
0
5,438
3,307
55,920
0
L
10,212
1,199
0
8,231
15,944
18,056
0
2,450
13,448
0
70,933
W
Anhur
ru998
Anhur
11,381
6,646
0
3,544
11,122
4,269
2,800
1,771
9,351
0
69,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,200
Gold Earned
38,993
585
Minions Killed
456
0
Camps Cleared
0
1,751,272
Distance Traveled
1,491,647
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,877
581
132
8
0
334,619
5
W
Sylvanus
8,848
520
72
4
0
328,312
5
W
Sun Wukong
8,638
508
94
6
0
352,601
2
L
Ymir
8,273
487
52
3
0
302,434
0
L
Loki
7,496
441
86
5
0
316,562
0
L
Medusa
6,065
357
38
2
0
217,547
8
W
Mercury
11,007
647
158
9
0
440,554
2
L
Morgan Le Fay
7,562
445
132
8
0
307,506
4
L
Tyr
9,597
565
148
9
0
347,598
0
W
Anhur
9,830
578
129
8
0
295,186
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role