Player Matchup

Danzaburou
Danzaburou
Eightyminutes
Danzaburou
Level 38
God Stats
23W - 15L
1,628 SR
Queue Stats
156W - 142L
1,581 Elo+
Party 2
Achilles
Achilles
KamikazeTable
Achilles
Level 109
God Stats
32W - 29L
1,621 SR
Queue Stats
421W - 361L
1,644 Elo+
Party 2
Da Ji
Da Ji
PrototypeJ
Da Ji
Level 41
God Stats
10W - 14L
1,311 SR
Queue Stats
233W - 261L
1,385 Elo+
Party 3
Jormungandr
Jormungandr
Squiddo999
Jormungandr
Level 22
God Stats
25W - 32L
1,446 SR
Queue Stats
84W - 116L
1,381 Elo+
Party 3
Poseidon
Poseidon
TheTeeToe
Poseidon
Level 108
God Stats
5W - 7L
1,564 SR
Queue Stats
358W - 315L
1,652 Elo+
Party 2
Team Averages
Level 64
1,514 SR
1,529 Elo+

VS

Team Averages
Level 72
1,569 SR
1,553 Elo+
King Arthur
King Arthur
BardockBard
King Arthur
Level 40
God Stats
53W - 65L
1,458 SR
Queue Stats
256W - 286L
1,456 Elo+
Solo
Horus
Horus
ChaotikHaZe
Horus
Level 69
God Stats
111W - 105L
1,510 SR
Queue Stats
652W - 639L
1,530 Elo+
Party 1
Merlin
Merlin
CrowJuniur
Merlin
Level 39
God Stats
4W - 3L
1,360 SR
Queue Stats
180W - 121L
1,676 Elo+
Party 1
Ganesha
Ganesha
PayasoTriste
Ganesha
Level 124
God Stats
5W - 0L
1,803 SR
Queue Stats
42W - 33L
1,638 Elo+
Party 1
Apollo
Apollo
eddy13wolfy
Apollo
Level 86
God Stats
15W - 7L
1,714 SR
Queue Stats
321W - 327L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eightyminutes
Danzaburou
13
3 / 6 / 3
8,016
501
9,399
12,291
2,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
KamikazeTable
Achilles
16
10 / 1 / 3
10,297
644
14,728
12,482
11,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
13
1 / 5 / 3
7,761
485
1,820
12,102
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Squiddo999
Jormungandr
11
0 / 5 / 1
6,949
434
3,151
14,677
6,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
TheTeeToe
Poseidon
15
5 / 5 / 1
9,334
583
8,519
7,484
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BardockBard
King Arthur
11
0 / 6 / 1
7,086
443
3,997
11,906
8,786
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 3 / 4
8,347
522
8,810
9,778
5,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
CrowJuniur
Merlin
16
9 / 2 / 5
10,390
649
14,124
7,404
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
PayasoTriste
Ganesha
11
0 / 3 / 15
7,483
468
4,221
11,424
9,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
13
7 / 5 / 8
8,373
523
8,857
11,008
3,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
19
Kills
22
22
Deaths
19
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BardockBard
King Arthur
0
6
1
0.08
W
6
3
4
2.67
W
Merlin
CrowJuniur
Merlin
9
2
5
5.75
L
Danzaburou
Eightyminutes
Danzaburou
3
6
3
0.75
L
Achilles
KamikazeTable
Achilles
10
1
3
11.5
W
Ganesha
PayasoTriste
Ganesha
0
3
15
2.5
L
Da Ji
1
5
3
0.5
L
Jormungandr
Squiddo999
Jormungandr
0
5
1
0.1
L
Poseidon
TheTeeToe
Poseidon
5
5
1
1.1
W
Apollo
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,617
Damage
40,009
59,036
Taken
51,520
26,254
Mitigated
29,553
13,334
Healing
11,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BardockBard
King Arthur
3,997
203
0
1,545
11,906
8,786
0
1,272
10,634
0
32,380
W
8,810
3,594
416
3,231
9,778
5,499
53
2,376
7,330
0
50,710
W
Merlin
CrowJuniur
Merlin
14,124
450
0
1,668
7,404
2,552
429
3,676
3,560
68,589
0
L
Danzaburou
Eightyminutes
Danzaburou
9,399
3,394
0
2,900
12,291
2,680
0
5,650
6,410
0
46,669
L
Achilles
KamikazeTable
Achilles
14,728
4,263
0
3,956
12,482
11,516
0
2,087
10,354
8,246
54,206
W
Ganesha
PayasoTriste
Ganesha
4,221
174
0
2,029
11,424
9,713
50
4,129
7,143
16,921
0
L
Da Ji
1,820
431
0
3,462
12,102
3,343
195
2,512
9,450
0
36,890
L
Jormungandr
Squiddo999
Jormungandr
3,151
941
1,004
1,158
14,677
6,636
325
3,460
11,148
30,932
0
L
Poseidon
TheTeeToe
Poseidon
8,519
1,132
0
854
7,484
2,079
0
3,951
3,329
55,378
0
W
Apollo
8,857
5,195
0
2,208
11,008
3,003
390
2,879
8,033
0
47,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,357
Gold Earned
41,679
431
Minions Killed
417
0
Camps Cleared
0
1,428,573
Distance Traveled
1,460,936
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,086
443
81
5
0
330,697
3
W
Horus
8,347
522
83
5
0
296,419
7
W
Merlin
10,390
649
135
8
0
279,107
1
L
Danzaburou
8,016
501
70
4
0
268,552
4
L
Achilles
10,297
644
118
7
0
328,263
3
W
Ganesha
7,483
468
6
0
0
283,387
3
L
Da Ji
7,761
485
72
5
0
292,348
3
L
Jormungandr
6,949
434
57
4
0
254,712
2
L
Poseidon
9,334
583
114
7
0
284,698
3
W
Apollo
8,373
523
112
7
0
271,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role