Player Matchup

Bakasura
Bakasura
Cant Find Daddy
Bakasura
Level 13
God Stats
6W - 5L
1,905 SR
Queue Stats
18W - 19L
1,500 Elo+
Solo
Bellona
Bellona
ZhivagoWick
Bellona
Level 6
God Stats
1W - 1L
1,253 SR
Queue Stats
9W - 8L
1,493 Elo+
Party 1
Medusa
Medusa
mandawggz
Medusa
Level 23
God Stats
26W - 38L
1,393 SR
Queue Stats
117W - 136L
1,391 Elo+
Solo
Baron Samedi
Baron Samedi
vorta
Baron Samedi
Level 22
God Stats
1W - 1L
1,283 SR
Queue Stats
5W - 7L
1,452 Elo+
Solo
Ares
Ares
yimicordova
Ares
Level 124
God Stats
3W - 2L
1,553 SR
Queue Stats
438W - 420L
1,517 Elo+
Party 1
Team Averages
Level 38
1,477 SR
1,471 Elo+

VS

Team Averages
Level 18
1,517 SR
1,446 Elo+
Ares
Ares
 
Ares
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Devli_Dog214
Medusa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 47L
1,341 Elo+
Party 2
Zhong Kui
Zhong Kui
Grand_Hokages_YT
Zhong Kui
Level 29
God Stats
11W - 10L
1,566 SR
Queue Stats
120W - 130L
1,548 Elo+
Solo
Set
Set
RecklessRage
Set
Level 18
God Stats
3W - 4L
1,520 SR
Queue Stats
36W - 28L
1,612 Elo+
Solo
Vamana
Vamana
lusxen
Vamana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,228 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
7
0 / 4 / 0
4,883
444
203
7,416
2,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
ZhivagoWick
Bellona
8
1 / 1 / 0
5,249
477
1,603
4,879
3,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
mandawggz
Medusa
10
5 / 3 / 0
6,143
558
4,476
4,823
1,541
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
vorta
Baron Samedi
8
2 / 7 / 0
5,527
502
3,660
7,464
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 2 / 5
5,765
524
2,935
10,181
7,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
2 / 1 / 4
6,379
580
3,564
4,174
3,025
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
7
0 / 4 / 1
4,766
433
2,620
4,658
1,327
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
12
4 / 0 / 2
7,081
644
5,940
5,182
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
11 / 1 / 4
7,806
710
10,111
8,096
3,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
lusxen
Vamana
7
0 / 2 / 1
4,874
443
1,131
3,929
1,123
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
8
Kills
17
17
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
1
4
4
W
Bakasura
0
4
0
0
L
Medusa
0
4
1
0.13
L
Zhong Kui
4
0
2
5
L
11
1
4
13
W
Bellona
ZhivagoWick
Bellona
1
1
0
1
L
Vamana
lusxen
Vamana
0
2
1
0.25
W
Medusa
mandawggz
Medusa
5
3
0
1.67
W
Baron Samedi
vorta
Baron Samedi
2
7
0
0.29
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,877
Damage
23,366
34,763
Taken
26,039
17,506
Mitigated
12,013
5,680
Healing
8,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,564
56
0
1,490
4,174
3,025
0
757
3,417
13,683
0
W
Bakasura
203
75
0
1,345
7,416
2,443
0
1,707
5,547
0
19,336
L
Medusa
2,620
1,592
0
382
4,658
1,327
0
984
3,674
0
15,442
L
Zhong Kui
5,940
557
0
2,288
5,182
3,418
715
1,834
3,348
42,759
0
L
10,111
5,092
0
3,746
8,096
3,120
0
2,465
5,631
0
50,591
W
Bellona
ZhivagoWick
Bellona
1,603
480
0
406
4,879
3,492
750
347
4,478
0
15,236
L
Vamana
lusxen
Vamana
1,131
359
0
825
3,929
1,123
82
555
3,021
0
10,910
W
Medusa
mandawggz
Medusa
4,476
2,152
0
539
4,823
1,541
758
1,769
3,054
0
26,110
W
Baron Samedi
vorta
Baron Samedi
3,660
594
63
1,199
7,464
2,393
87
2,146
5,201
20,387
0
W
2,935
180
0
2,128
10,181
7,637
0
3,160
6,979
14,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,567
Gold Earned
30,906
191
Minions Killed
252
0
Camps Cleared
0
1,023,012
Distance Traveled
925,869
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,379
580
19
2
0
193,832
3
W
Bakasura
4,883
444
43
4
0
202,789
1
L
Medusa
4,766
433
33
3
0
147,801
0
L
Zhong Kui
7,081
644
85
8
0
212,017
7
L
Set
7,806
710
89
8
0
238,926
4
W
Bellona
5,249
477
32
3
0
207,887
1
L
Vamana
4,874
443
26
2
0
133,293
0
W
Medusa
6,143
558
60
5
0
210,582
1
W
Baron Samedi
5,527
502
28
3
0
178,820
3
W
Ares
5,765
524
28
3
0
222,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role