Player Matchup

Jing Wei
Jing Wei
Alk1n
Jing Wei
Level 25
God Stats
1W - 4L
1,248 SR
Queue Stats
12W - 16L
1,387 Elo+
Party 2
Rama
Rama
ChouetteBlanche
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Sol
Sol
T-RanoS
Sol
Level 18
God Stats
9W - 12L
1,400 SR
Queue Stats
11W - 16L
1,311 Elo+
Party 2
Hun Batz
Hun Batz
dEERDOG7834
Hun Batz
Level 6
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
panzetaman
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,386 SR
1,440 Elo+

VS

Team Averages
Level 21
1,497 SR
1,321 Elo+
Artio
Artio
AlexBanshee
Artio
Level 18
God Stats
6W - 2L
1,670 SR
Queue Stats
36W - 51L
1,266 Elo+
Solo
Bellona
Bellona
Dmakasaur
Bellona
Level 28
God Stats
25W - 22L
1,585 SR
Queue Stats
178W - 182L
1,392 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Goonified
Tsukuyomi
Level 12
God Stats
7W - 9L
1,394 SR
Queue Stats
19W - 24L
1,232 Elo+
Party 1
Agni
Agni
Thejoss1230
Agni
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 37L
1,381 Elo+
Solo
Charybdis
Charybdis
ezequiel12grg
Charybdis
Level 26
God Stats
5W - 6L
1,337 SR
Queue Stats
113W - 122L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alk1n
Jing Wei
10
2 / 5 / 0
5,732
521
4,991
8,495
2,089
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
1 / 7 / 1
5,229
475
897
6,365
1,434
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
8
1 / 0 / 3
5,092
463
1,772
3,116
744
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
dEERDOG7834
Hun Batz
7
3 / 4 / 0
5,566
506
1,970
5,032
1,260
Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
1 / 5 / 1
4,783
435
1,767
5,035
2,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 6
6,786
617
2,076
5,678
3,431
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Dmakasaur
Bellona
12
6 / 2 / 4
7,476
680
5,114
5,708
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Goonified
Tsukuyomi
11
4 / 1 / 5
6,971
634
2,849
5,786
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 3 / 2
6,309
574
4,072
5,418
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
ezequiel12grg
Charybdis
11
7 / 2 / 3
7,448
677
5,694
6,897
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
8
Kills
21
21
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
Jing Wei
Alk1n
Jing Wei
2
5
0
0.4
L
1
7
1
0.21
W
Bellona
Dmakasaur
Bellona
6
2
4
4
W
Tsukuyomi
Goonified
Tsukuyomi
4
1
5
6.5
L
Sol
1
0
3
2.5
W
1
3
2
0.67
L
Hun Batz
dEERDOG7834
Hun Batz
3
4
0
0.75
W
Charybdis
ezequiel12grg
Charybdis
7
2
3
4.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,397
Damage
19,805
28,043
Taken
29,487
8,366
Mitigated
11,678
4,293
Healing
9,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,076
434
67
2,459
5,678
3,431
1,235
1,158
4,520
23,893
0
L
Jing Wei
Alk1n
Jing Wei
4,991
3,597
158
2,606
8,495
2,089
0
2,394
5,998
0
33,565
L
897
802
0
165
6,365
1,434
608
0
6,365
0
17,437
W
Bellona
Dmakasaur
Bellona
5,114
1,662
0
2,204
5,708
3,173
200
99
5,609
0
31,904
W
Tsukuyomi
Goonified
Tsukuyomi
2,849
925
0
1,913
5,786
2,164
198
48
5,738
0
39,079
L
Sol
1,772
331
0
1,184
3,116
744
0
1,073
1,855
12,251
0
W
4,072
758
0
349
5,418
1,223
762
1,328
4,090
23,007
0
L
Hun Batz
dEERDOG7834
Hun Batz
1,970
1,089
0
0
5,032
1,260
283
524
4,460
0
11,246
W
Charybdis
ezequiel12grg
Charybdis
5,694
3,111
295
2,258
6,897
1,687
1,376
1,067
5,830
0
33,931
L
1,767
725
0
180
5,035
2,839
0
1,754
3,217
7,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,402
Gold Earned
34,990
160
Minions Killed
299
0
Camps Cleared
0
887,633
Distance Traveled
1,082,155
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,786
617
38
3
0
232,484
0
L
Jing Wei
5,732
521
63
6
0
227,889
2
L
Rama
5,229
475
42
4
0
200,626
0
W
Bellona
7,476
680
75
7
0
204,830
1
W
Tsukuyomi
6,971
634
70
6
0
232,819
2
L
Sol
5,092
463
22
2
0
121,852
0
W
Agni
6,309
574
51
5
0
219,147
3
L
Hun Batz
5,566
506
22
2
0
221,979
0
W
Charybdis
7,448
677
65
6
0
192,875
2
L
Ymir
4,783
435
11
1
0
115,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role