Player Matchup

Artemis
Artemis
 
Artemis
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Lilpatata
Bellona
Level 88
God Stats
4W - 8L
1,405 SR
Queue Stats
82W - 104L
1,435 Elo+
Party 1
Vulcan
Vulcan
lapatatafrita
Vulcan
Level 6
God Stats
1W - 0L
1,236 SR
Queue Stats
2W - 4L
1,194 Elo+
Party 1
Team Averages
Level 53
1,380 SR
1,376 Elo+

VS

Team Averages
Level 72
1,622 SR
1,469 Elo+
Vulcan
Vulcan
Dedd22
Vulcan
Level 17
God Stats
1W - 1L
1,705 SR
Queue Stats
13W - 24L
1,480 Elo+
Solo
Chaac
Chaac
GLuizz
Chaac
Level 132
God Stats
6W - 11L
1,486 SR
Queue Stats
168W - 201L
1,436 Elo+
Solo
Hou Yi
Hou Yi
Victorcb04
Hou Yi
Level 68
God Stats
1W - 1L
1,676 SR
Queue Stats
43W - 52L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
3 / 1 / 3
8,754
673
10,824
9,118
3,273
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Lilpatata
Bellona
12
1 / 0 / 3
8,058
620
2,919
7,543
5,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 2
9,110
701
14,059
8,698
3,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Dedd22
Vulcan
12
2 / 3 / 0
8,292
638
6,607
9,777
2,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
GLuizz
Chaac
11
0 / 0 / 2
7,482
576
5,994
10,663
9,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Victorcb04
Hou Yi
11
0 / 4 / 1
7,431
572
6,982
9,688
2,689
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
7
Kills
2
2
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
1
3
4.5
L
Vulcan
Dedd22
Vulcan
2
3
0
0.67
L
Chaac
GLuizz
Chaac
0
0
2
1
W
Bellona
Lilpatata
Bellona
1
0
3
2.5
L
Hou Yi
Victorcb04
Hou Yi
0
4
1
0.13
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,802
Damage
19,583
25,359
Taken
30,128
12,710
Mitigated
14,575
4,241
Healing
7,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
10,824
2,736
0
419
9,118
3,273
932
2,500
6,431
0
32,991
L
Vulcan
Dedd22
Vulcan
6,607
1,710
0
2,659
9,777
2,854
0
4,555
5,086
28,615
0
L
Chaac
GLuizz
Chaac
5,994
916
0
3,716
10,663
9,032
0
5,792
4,761
0
26,351
W
Bellona
Lilpatata
Bellona
2,919
337
0
2,268
7,543
5,616
29
2,326
5,003
3,567
12,350
L
Hou Yi
Victorcb04
Hou Yi
6,982
2,458
0
771
9,688
2,689
0
4,394
5,182
0
25,907
W
14,059
5,036
0
1,554
8,698
3,821
141
1,949
6,627
56,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,922
Gold Earned
23,205
172
Minions Killed
162
7
Camps Cleared
5
785,220
Distance Traveled
711,363
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,754
673
32
2
2
250,880
4
L
Vulcan
8,292
638
56
4
1
242,061
3
L
Chaac
7,482
576
50
4
3
249,526
5
W
Bellona
8,058
620
35
3
2
261,380
6
L
Hou Yi
7,431
572
56
4
1
219,776
6
W
Vulcan
9,110
701
105
8
3
272,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role