Player Matchup

Olorun
Olorun
BXBY_HOWL
Olorun
Level 16
God Stats
26W - 28L
1,624 SR
Queue Stats
57W - 76L
1,401 Elo+
Solo
Geb
Geb
Carnitas7475
Geb
Level 18
God Stats
1W - 2L
1,493 SR
Queue Stats
18W - 15L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
Diego Stark 95
Danzaburou
Level 18
God Stats
7W - 9L
1,511 SR
Queue Stats
21W - 22L
1,450 Elo+
Party 1
Chernobog
Chernobog
Hernock111
Chernobog
Level 5
God Stats
1W - 1L
1,325 SR
Queue Stats
2W - 4L
1,311 Elo+
Solo
Kali
Kali
Mightyllamaxd
Kali
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 71L
1,529 Elo+
Solo
Team Averages
Level 17
1,491 SR
1,437 Elo+

VS

Team Averages
Level 18
1,573 SR
1,447 Elo+
Anubis
Anubis
Henrique_SRBF
Anubis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,550 Elo+
Solo
Thor
Thor
Lostkingstom
Thor
Level 18
God Stats
1W - 1L
1,549 SR
Queue Stats
1W - 2L
1,488 Elo+
Solo
Bellona
Bellona
Michael14avery
Bellona
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,425 Elo+
Solo
Ganesha
Ganesha
MrChaoticIsHere
Ganesha
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 59L
1,295 Elo+
Solo
Merlin
Merlin
MustacheDuck4W
Merlin
Level 28
God Stats
4W - 2L
1,817 SR
Queue Stats
55W - 53L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BXBY_HOWL
Olorun
17
9 / 0 / 7
11,034
613
15,257
17,143
10,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
4 / 2 / 6
8,912
495
5,032
14,585
12,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Diego Stark 95
Danzaburou
17
4 / 1 / 2
10,761
598
5,651
9,027
2,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Hernock111
Chernobog
13
1 / 3 / 13
8,645
480
5,427
7,654
2,344
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
10 / 0 / 4
10,025
557
8,361
10,388
4,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 14 / 0
6,940
386
871
10,142
3,270
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

1
0 / 0 / 0
4,776
265
0
18
6
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 7 / 2
7,023
390
5,085
16,349
14,639
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 3 / 3
6,681
371
6,939
15,164
11,113
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 6 / 2
7,440
413
10,623
11,453
4,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
28
Kills
6
6
Deaths
30
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Olorun
BXBY_HOWL
Olorun
9
0
7
12.5
W
4
2
6
3.5
W
Danzaburou
Diego Stark 95
Danzaburou
4
1
2
5
L
3
14
0
0.21
W
Chernobog
Hernock111
Chernobog
1
3
13
2.5
L
0
0
0
0
L
2
7
2
0.43
W
10
0
4
12
L
0
3
3
0.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,728
Damage
23,518
58,797
Taken
53,126
33,125
Mitigated
33,142
23,703
Healing
4,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
BXBY_HOWL
Olorun
15,257
10,537
856
12,906
17,143
10,925
2,369
7,919
8,717
84,836
0
W
5,032
676
708
2,507
14,585
12,310
270
2,118
12,323
25,336
0
W
Danzaburou
Diego Stark 95
Danzaburou
5,651
2,095
0
786
9,027
2,987
5,263
2,523
6,381
0
85,544
L
871
187
0
0
10,142
3,270
16
3,232
6,910
7,313
0
W
Chernobog
Hernock111
Chernobog
5,427
3,193
0
949
7,654
2,344
1,259
3,133
4,405
0
28,373
L
0
0
0
0
18
6
0
0
18
0
1
L
5,085
1,469
0
1,548
16,349
14,639
0
5,802
10,547
0
20,917
W
8,361
3,717
0
4,991
10,388
4,559
462
1,931
8,358
0
63,161
L
6,939
490
131
759
15,164
11,113
0
5,017
10,147
22,535
0
L
10,623
870
0
2,383
11,453
4,114
66
6,238
5,215
48,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,377
Gold Earned
32,860
481
Minions Killed
164
0
Camps Cleared
0
1,610,690
Distance Traveled
1,163,513
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,034
613
142
8
0
320,788
3
W
Geb
8,912
495
34
2
0
322,831
2
W
Danzaburou
10,761
598
145
8
0
274,199
6
L
Anubis
6,940
386
11
1
0
182,281
0
W
Chernobog
8,645
480
57
3
0
285,361
0
L
Thor
4,776
265
1
0
0
21,395
0
L
Bellona
7,023
390
35
2
0
317,606
0
W
Kali
10,025
557
103
6
0
407,511
1
L
Ganesha
6,681
371
14
1
0
354,883
5
L
Merlin
7,440
413
103
6
0
287,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role