Player Matchup

Ymir
Ymir
Rooijers
Ymir
Level 23
God Stats
10W - 3L
1,590 SR
Queue Stats
12W - 4L
1,543 Elo+
Party 1
Chaac
Chaac
SGTBAGUETTE
Chaac
Level 28
God Stats
5W - 2L
1,592 SR
Queue Stats
33W - 20L
1,540 Elo+
Party 3
Neith
Neith
Sebas2002NL
Neith
Level 10
God Stats
4W - 1L
1,688 SR
Queue Stats
12W - 4L
1,579 Elo+
Party 1
Merlin
Merlin
loulilKaPaPeur
Merlin
Level 24
God Stats
8W - 3L
1,840 SR
Queue Stats
39W - 34L
1,487 Elo+
Party 3
Kali
Kali
shadowownd9
Kali
Level 18
God Stats
6W - 1L
1,806 SR
Queue Stats
13W - 5L
1,486 Elo+
Party 1
Team Averages
Level 21
1,703 SR
1,527 Elo+

VS

Team Averages
Level 16
1,541 SR
1,378 Elo+
Neith
Neith
CN10-_-
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 26L
1,177 Elo+
Solo
Sun Wukong
Sun Wukong
ErCiste
Sun Wukong
Level 25
God Stats
2W - 1L
1,759 SR
Queue Stats
38W - 32L
1,451 Elo+
Party 2
Merlin
Merlin
Phoenix9024
Merlin
Level 21
God Stats
6W - 4L
1,528 SR
Queue Stats
19W - 21L
1,391 Elo+
Party 2
Achilles
Achilles
UnluckyMino
Achilles
Level 13
God Stats
8W - 8L
1,636 SR
Queue Stats
10W - 10L
1,494 Elo+
Party 2
Da Ji
Da Ji
darkchaos-2000
Da Ji
Level 18
God Stats
10W - 13L
1,283 SR
Queue Stats
68W - 73L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
3 / 6 / 18
9,368
468
4,658
17,970
17,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
5 / 1 / 15
10,583
529
14,074
13,428
15,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
6 / 5 / 9
9,487
474
10,343
10,569
3,403
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
8 / 2 / 17
10,578
529
18,382
10,348
4,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
27 / 1 / 11
13,908
695
23,244
20,932
11,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CN10-_-
Neith
9
1 / 13 / 6
6,877
344
3,507
11,697
3,260
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
ErCiste
Sun Wukong
13
2 / 8 / 5
8,660
433
6,884
17,776
14,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
10
0 / 8 / 2
6,837
342
6,203
17,371
5,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
UnluckyMino
Achilles
14
4 / 6 / 4
8,249
412
6,922
18,607
15,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
8 / 14 / 2
9,533
477
12,599
21,400
8,008
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
34
49
Kills
15
15
Deaths
49
70
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
CN10-_-
Neith
1
13
6
0.31
L
Sun Wukong
ErCiste
Sun Wukong
2
8
5
0.56
L
Merlin
0
8
2
0.13
W
Ymir
3
6
18
2
W
5
1
15
12.5
W
6
5
9
2.1
L
Achilles
UnluckyMino
Achilles
4
6
4
1
L
8
14
2
0.64
W
8
2
17
8.25
W
27
1
11
32.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,701
Damage
36,115
73,247
Taken
86,851
52,321
Mitigated
46,335
25,901
Healing
10,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
CN10-_-
Neith
3,507
2,087
0
696
11,697
3,260
0
4,074
7,478
0
9,755
L
Sun Wukong
ErCiste
Sun Wukong
6,884
1,660
0
3,309
17,776
14,643
0
5,937
11,551
0
39,534
L
Merlin
6,203
265
0
1,190
17,371
5,375
0
4,216
12,914
35,990
0
W
Ymir
4,658
878
0
697
17,970
17,829
847
1,088
15,217
19,976
0
W
14,074
972
357
5,499
13,428
15,715
793
931
11,680
10,498
48,156
W
10,343
5,649
0
2,691
10,569
3,403
4,639
611
9,911
0
50,212
L
Achilles
UnluckyMino
Achilles
6,922
1,250
0
3,498
18,607
15,049
0
3,409
13,923
0
18,148
L
12,599
3,934
214
1,744
21,400
8,008
0
7,302
13,902
0
26,789
W
18,382
818
607
2,853
10,348
4,146
2,351
1,030
9,318
76,270
0
W
23,244
13,408
0
13,197
20,932
11,228
1,280
2,708
17,998
0
102,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,924
Gold Earned
40,156
461
Minions Killed
218
0
Camps Cleared
0
1,913,247
Distance Traveled
1,360,150
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,877
344
12
1
0
181,830
1
L
Sun Wukong
8,660
433
75
4
0
289,440
2
L
Merlin
6,837
342
59
3
0
297,938
0
W
Ymir
9,368
468
33
2
0
326,410
4
W
Chaac
10,583
529
100
5
0
424,285
3
W
Neith
9,487
474
90
5
0
340,891
0
L
Achilles
8,249
412
33
2
0
321,632
2
L
Da Ji
9,533
477
39
2
0
269,310
0
W
Merlin
10,578
529
108
5
0
355,632
3
W
Kali
13,908
695
130
7
0
466,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role