Player Matchup

Vulcan
Vulcan
Deatheater15
Vulcan
Level 147
God Stats
1W - 5L
1,662 SR
Queue Stats
56W - 76L
1,434 Elo+
Solo
Fenrir
Fenrir
robinshood
Fenrir
Level 49
God Stats
18W - 19L
1,532 SR
Queue Stats
324W - 289L
1,518 Elo+
Solo
Hercules
Hercules
zvnci
Hercules
Level 63
God Stats
9W - 4L
1,729 SR
Queue Stats
38W - 26L
1,668 Elo+
Solo
Team Averages
Level 86
1,641 SR
1,540 Elo+

VS

Team Averages
Level 85
1,375 SR
1,502 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Aelgalden
Charybdis
Level 82
God Stats
2W - 17L
1,126 SR
Queue Stats
316W - 350L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
2 / 0 / 6
7,458
746
5,535
3,528
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
robinshood
Fenrir
11
5 / 1 / 3
7,766
777
5,706
6,492
4,250
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
zvnci
Hercules
11
3 / 0 / 5
7,267
727
5,905
9,465
6,284
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 0
6,497
650
6,268
7,561
6,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
 
Nu Wa
9
0 / 5 / 1
6,309
631
4,224
6,226
3,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
Aelgalden
Charybdis
10
0 / 4 / 1
6,343
634
3,482
5,996
2,365
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
10
Kills
1
1
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
L
Nu Wa
 
Nu Wa
0
5
1
0.1
L
Charybdis
Aelgalden
Charybdis
0
4
1
0.13
W
Vulcan
2
0
6
5
W
Fenrir
robinshood
Fenrir
5
1
3
6.5
W
Hercules
zvnci
Hercules
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,146
Damage
13,974
19,485
Taken
19,783
11,783
Mitigated
11,866
5,157
Healing
3,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,268
277
0
1,639
7,561
6,373
0
3,270
4,291
17,878
0
L
Nu Wa
 
Nu Wa
4,224
1,343
0
778
6,226
3,128
4
1,713
4,513
21,339
1,734
L
Charybdis
Aelgalden
Charybdis
3,482
1,401
0
861
5,996
2,365
0
1,844
4,152
0
18,094
W
Vulcan
5,535
1,435
0
998
3,528
1,249
0
2,083
1,284
29,481
0
W
Fenrir
robinshood
Fenrir
5,706
1,070
0
1,180
6,492
4,250
0
2,706
3,529
0
16,248
W
Hercules
zvnci
Hercules
5,905
992
0
2,979
9,465
6,284
0
4,833
4,079
5,364
12,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,491
Gold Earned
19,149
105
Minions Killed
120
4
Camps Cleared
5
616,618
Distance Traveled
570,655
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,497
650
18
2
0
213,004
0
L
Nu Wa
6,309
631
55
6
3
167,792
3
L
Charybdis
6,343
634
47
5
2
189,859
4
W
Vulcan
7,458
746
57
6
0
214,340
1
W
Fenrir
7,766
777
28
3
3
184,420
1
W
Hercules
7,267
727
20
2
1
217,858
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role