Player Matchup

Raijin
Raijin
Bellatrix7611
Raijin
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 187L
1,394 Elo+
Party 1
King Arthur
King Arthur
Boseleyah
King Arthur
Level 48
God Stats
1W - 4L
1,159 SR
Queue Stats
154W - 180L
1,363 Elo+
Party 3
Charybdis
Charybdis
Hextoria
Charybdis
Level 48
God Stats
2W - 5L
1,218 SR
Queue Stats
135W - 156L
1,349 Elo+
Party 3
Sylvanus
Sylvanus
NoSkill99
Sylvanus
Level 18
God Stats
3W - 7L
1,552 SR
Queue Stats
168W - 203L
1,321 Elo+
Party 1
Gilgamesh
Gilgamesh
ertuuuug
Gilgamesh
Level 87
God Stats
16W - 12L
1,485 SR
Queue Stats
122W - 138L
1,353 Elo+
Party 3
Team Averages
Level 54
1,383 SR
1,356 Elo+

VS

Team Averages
Level 60
1,447 SR
1,445 Elo+
Nemesis
Nemesis
ElDomino166
Nemesis
Level 106
God Stats
4W - 3L
1,474 SR
Queue Stats
237W - 219L
1,471 Elo+
Party 2
Olorun
Olorun
Jacpio6
Olorun
Level 23
God Stats
10W - 2L
1,691 SR
Queue Stats
46W - 51L
1,468 Elo+
Party 2
He Bo
He Bo
Karloval
He Bo
Level 48
God Stats
9W - 15L
1,145 SR
Queue Stats
133W - 173L
1,358 Elo+
Solo
Bacchus
Bacchus
MałyFakerLeoś
Bacchus
Level 28
God Stats
5W - 2L
1,643 SR
Queue Stats
78W - 77L
1,459 Elo+
Party 2
Sun Wukong
Sun Wukong
Raksor2444
Sun Wukong
Level 94
God Stats
4W - 6L
1,282 SR
Queue Stats
231W - 218L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 5
11,184
414
24,539
23,396
10,136
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Boseleyah
King Arthur
19
1 / 9 / 1
11,764
436
7,065
23,486
19,035
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
Hextoria
Charybdis
19
4 / 6 / 2
11,972
443
15,187
20,497
7,984
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
NoSkill99
Sylvanus
16
0 / 9 / 3
10,357
384
12,141
28,613
19,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
ertuuuug
Gilgamesh
19
1 / 8 / 5
11,734
435
14,009
30,471
19,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ElDomino166
Nemesis
20
6 / 0 / 12
13,407
497
15,391
21,768
12,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Jacpio6
Olorun
20
4 / 5 / 11
13,237
490
19,848
23,548
10,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
Karloval
He Bo
20
8 / 2 / 9
13,658
506
22,982
17,621
7,835
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 1 / 17
12,742
472
11,878
25,655
45,331
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Raksor2444
Sun Wukong
20
14 / 0 / 9
15,611
578
25,825
27,327
36,649
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
95
8
Kills
37
37
Deaths
8
16
Assists
58
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
L
King Arthur
Boseleyah
King Arthur
1
9
1
0.17
W
Nemesis
ElDomino166
Nemesis
6
0
12
12
L
Charybdis
Hextoria
Charybdis
4
6
2
0.83
W
Olorun
Jacpio6
Olorun
4
5
11
1.9
W
He Bo
Karloval
He Bo
8
2
9
6.25
W
5
1
17
13.5
L
Sylvanus
NoSkill99
Sylvanus
0
9
3
0.17
W
Sun Wukong
Raksor2444
Sun Wukong
14
0
9
18.5
L
Gilgamesh
ertuuuug
Gilgamesh
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,941
Damage
95,924
126,463
Taken
115,919
76,232
Mitigated
112,414
42,277
Healing
56,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,539
2,345
414
8,311
23,396
10,136
52
14,952
8,444
80,910
0
L
King Arthur
Boseleyah
King Arthur
7,065
1,037
0
5,181
23,486
19,035
646
5,186
18,300
0
58,793
W
Nemesis
ElDomino166
Nemesis
15,391
5,609
0
10,673
21,768
12,587
1,805
6,055
15,713
0
115,525
L
Charybdis
Hextoria
Charybdis
15,187
8,758
0
6,602
20,497
7,984
865
8,169
12,328
0
107,614
W
Olorun
Jacpio6
Olorun
19,848
8,193
1,903
12,165
23,548
10,012
3,407
9,909
13,639
123,560
0
W
He Bo
Karloval
He Bo
22,982
334
849
8,173
17,621
7,835
1,988
7,426
10,195
100,120
0
W
11,878
1,462
0
9,761
25,655
45,331
988
8,832
16,823
41,605
0
L
Sylvanus
NoSkill99
Sylvanus
12,141
3,180
3,258
8,864
28,613
19,942
0
16,953
11,660
36,635
0
W
Sun Wukong
Raksor2444
Sun Wukong
25,825
5,544
0
12,874
27,327
36,649
3,782
4,458
22,869
774
103,049
L
Gilgamesh
ertuuuug
Gilgamesh
14,009
2,885
0
9,647
30,471
19,135
45
10,372
20,099
0
102,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,011
Gold Earned
68,655
581
Minions Killed
720
0
Camps Cleared
0
2,484,905
Distance Traveled
2,617,857
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,184
414
102
4
0
483,611
11
L
King Arthur
11,764
436
122
5
0
494,006
3
W
Nemesis
13,407
497
154
6
0
619,232
0
L
Charybdis
11,972
443
166
6
0
514,124
3
W
Olorun
13,237
490
189
7
0
473,367
4
W
He Bo
13,658
506
142
5
0
533,988
8
W
Bacchus
12,742
472
49
2
0
514,175
1
L
Sylvanus
10,357
384
50
2
0
480,485
5
W
Sun Wukong
15,611
578
186
7
0
477,095
0
L
Gilgamesh
11,734
435
141
5
0
512,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role