Player Matchup

Neith
Neith
Aadwe
Neith
Level 26
God Stats
7W - 7L
1,447 SR
Queue Stats
42W - 54L
1,560 Elo+
Solo
Achilles
Achilles
BasedBuehl
Achilles
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
Kimples
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,797 Elo+
Party 1
Camazotz
Camazotz
Wadeuus72
Camazotz
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,620 Elo+
Party 1
Ra
Ra
rimed-radar87
Ra
Level 6
God Stats
2W - 2L
1,634 SR
Queue Stats
14W - 11L
1,557 Elo+
Solo
Team Averages
Level 16
1,516 SR
1,628 Elo+

VS

Team Averages
Level 23
1,464 SR
1,497 Elo+
Arachne
Arachne
SwizysWrld
Arachne
Level 48
God Stats
4W - 6L
1,341 SR
Queue Stats
154W - 155L
1,524 Elo+
Party 2
Bellona
Bellona
ghost-hype21
Bellona
Level 12
God Stats
12W - 13L
1,425 SR
Queue Stats
42W - 55L
1,601 Elo+
Party 2
Ares
Ares
rohirrimride
Ares
Level 8
God Stats
15W - 9L
1,679 SR
Queue Stats
42W - 49L
1,708 Elo+
Party 2
Artemis
Artemis
stealthhunter201
Artemis
Level 5
God Stats
1W - 2L
1,303 SR
Queue Stats
2W - 3L
1,243 Elo+
Party 2
Hades
Hades
xIxTryxTuxSnipe
Hades
Level 42
God Stats
1W - 2L
1,571 SR
Queue Stats
112W - 118L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aadwe
Neith
17
5 / 6 / 5
11,266
469
13,290
17,876
7,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
BasedBuehl
Achilles
18
7 / 4 / 4
12,340
514
10,498
21,943
31,022
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Kimples
Cthulhu
15
4 / 7 / 5
9,784
408
12,560
22,341
21,073
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Camazotz
Wadeuus72
Camazotz
17
7 / 5 / 4
11,552
481
15,350
22,320
10,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

19
4 / 6 / 5
12,249
510
15,292
19,630
9,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SwizysWrld
Arachne
20
15 / 5 / 3
14,824
618
26,455
23,384
9,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
ghost-hype21
Bellona
20
0 / 7 / 8
12,394
516
7,656
18,292
22,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 3 / 8
12,109
505
13,596
21,988
29,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 8 / 6
10,758
448
8,004
13,438
6,842
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

20
4 / 4 / 6
13,009
542
18,662
19,450
10,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
59
27
Kills
28
28
Deaths
27
23
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Neith
Aadwe
Neith
5
6
5
1.25
L
Achilles
BasedBuehl
Achilles
7
4
4
2.25
L
Cthulhu
Kimples
Cthulhu
4
7
5
0.93
W
Arachne
SwizysWrld
Arachne
15
5
3
3.3
L
Camazotz
Wadeuus72
Camazotz
7
5
4
1.8
W
Bellona
ghost-hype21
Bellona
0
7
8
0.57
L
4
6
5
1.08
W
6
3
8
3.33
W
3
8
6
0.75
W
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,990
Damage
74,373
104,110
Taken
96,552
79,387
Mitigated
79,065
32,184
Healing
22,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aadwe
Neith
13,290
5,051
0
6,826
17,876
7,167
1,155
7,686
10,190
0
89,723
L
Achilles
BasedBuehl
Achilles
10,498
2,776
0
4,612
21,943
31,022
1,064
1,853
20,090
0
57,211
L
Cthulhu
Kimples
Cthulhu
12,560
1,773
114
1,945
22,341
21,073
196
9,368
12,973
34,314
0
W
Arachne
SwizysWrld
Arachne
26,455
20,284
0
7,751
23,384
9,784
493
5,799
17,417
0
135,594
L
Camazotz
Wadeuus72
Camazotz
15,350
4,518
0
8,582
22,320
10,754
1,548
5,868
16,452
0
69,730
W
Bellona
ghost-hype21
Bellona
7,656
3,478
0
1,328
18,292
22,260
4,173
723
17,569
0
68,781
L
15,292
1,370
1,717
8,388
19,630
9,371
236
7,483
12,147
85,294
0
W
13,596
1,115
0
1,256
21,988
29,256
102
6,484
15,330
37,993
0
W
8,004
3,857
0
1,810
13,438
6,842
998
6,348
6,976
0
41,049
W
18,662
892
536
9,475
19,450
10,923
2,072
7,803
11,408
87,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,191
Gold Earned
63,094
587
Minions Killed
571
0
Camps Cleared
0
2,168,349
Distance Traveled
2,244,945
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,266
469
141
6
0
418,033
0
L
Achilles
12,340
514
113
5
0
463,904
3
L
Cthulhu
9,784
408
48
2
0
415,188
1
W
Arachne
14,824
618
152
6
0
543,511
0
L
Camazotz
11,552
481
104
4
0
446,679
2
W
Bellona
12,394
516
146
6
0
442,705
0
L
Ra
12,249
510
181
8
0
424,545
3
W
Ares
12,109
505
47
2
0
468,992
0
W
Artemis
10,758
448
79
3
0
378,340
1
W
Hades
13,009
542
147
6
0
411,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role