Player Matchup

Izanami
Izanami
Izanami_Backward
Izanami
Level 27
God Stats
62W - 44L
1,592 SR
Queue Stats
78W - 64L
1,531 Elo+
Solo
Chronos
Chronos
MrDotTwister_315
Chronos
Level 26
God Stats
37W - 31L
1,543 SR
Queue Stats
91W - 78L
1,609 Elo+
Solo
Mercury
Mercury
Qchris0393
Mercury
Level 18
God Stats
42W - 31L
1,835 SR
Queue Stats
222W - 224L
1,655 Elo+
Solo
Bacchus
Bacchus
Saltycamera8882
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 137L
1,430 Elo+
Solo
Kukulkan
Kukulkan
smurfgilga
Kukulkan
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 58L
1,619 Elo+
Solo
Team Averages
Level 21
1,594 SR
1,569 Elo+

VS

Team Averages
Level 17
1,550 SR
1,564 Elo+
Bastet
Bastet
FiveCrawdad9043
Bastet
Level 16
God Stats
12W - 15L
1,293 SR
Queue Stats
38W - 37L
1,543 Elo+
Solo
Fafnir
Fafnir
Gussie7279
Fafnir
Level 20
God Stats
1W - 2L
1,549 SR
Queue Stats
37W - 26L
1,645 Elo+
Party 1
Aphrodite
Aphrodite
JohnWick358838
Aphrodite
Level 28
God Stats
1W - 3L
1,715 SR
Queue Stats
213W - 230L
1,564 Elo+
Solo
Sylvanus
Sylvanus
RabbsterO1
Sylvanus
Level 19
God Stats
3W - 6L
1,693 SR
Queue Stats
152W - 95L
1,639 Elo+
Party 1
Bellona
Bellona
crazy1224stage
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,743
574
4,087
5,445
1,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 0
6,512
651
789
2,410
949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Qchris0393
Mercury
11
3 / 2 / 1
6,327
633
4,738
7,642
2,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

6
0 / 1 / 2
4,815
482
2,493
6,863
4,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
smurfgilga
Kukulkan
11
1 / 2 / 0
6,348
635
1,771
3,814
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 0
5,890
589
4,533
5,645
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fafnir
Gussie7279
Fafnir
7
1 / 1 / 1
5,068
507
4,315
5,992
4,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
JohnWick358838
Aphrodite
10
0 / 1 / 1
5,138
514
2,054
5,610
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
RabbsterO1
Sylvanus
9
0 / 1 / 3
5,018
502
4,588
5,919
2,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

3
0 / 1 / 0
3,598
360
0
1,021
690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
5
Kills
6
6
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
5
1
0
5
L
Fafnir
Gussie7279
Fafnir
1
1
1
1.5
W
0
1
2
1
L
Aphrodite
JohnWick358838
Aphrodite
0
1
1
0.5
W
1
0
0
1
W
Mercury
Qchris0393
Mercury
3
2
1
1.75
L
Sylvanus
RabbsterO1
Sylvanus
0
1
3
1.5
W
0
1
2
1
L
0
1
0
0
W
Kukulkan
smurfgilga
Kukulkan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,878
Damage
15,490
26,174
Taken
24,187
11,025
Mitigated
11,178
7,094
Healing
9,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,533
1,485
0
859
5,645
2,114
0
1,197
4,370
0
21,321
L
Fafnir
Gussie7279
Fafnir
4,315
999
0
1,505
5,992
4,376
155
1,218
4,774
13,037
0
W
4,087
2,984
0
1,512
5,445
1,482
32
3,423
2,022
0
36,058
L
Aphrodite
JohnWick358838
Aphrodite
2,054
232
391
3,422
5,610
1,598
444
934
4,624
30,404
0
W
789
681
0
1,345
2,410
949
2,486
0
2,410
38,594
5,390
W
Mercury
Qchris0393
Mercury
4,738
2,795
0
1,667
7,642
2,336
0
2,166
5,476
0
41,363
L
Sylvanus
RabbsterO1
Sylvanus
4,588
1,566
1,540
1,876
5,919
2,400
0
835
5,084
21,208
7,170
W
2,493
552
0
2,402
6,863
4,999
0
3,902
2,961
8,939
0
L
0
0
0
25
1,021
690
0
631
390
0
2,334
W
Kukulkan
smurfgilga
Kukulkan
1,771
271
0
168
3,814
1,259
0
839
2,975
34,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,745
Gold Earned
24,712
352
Minions Killed
178
0
Camps Cleared
0
974,345
Distance Traveled
797,876
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,890
589
39
4
0
235,400
1
L
Fafnir
5,068
507
20
2
0
173,109
3
W
Izanami
5,743
574
84
8
0
171,106
3
L
Aphrodite
5,138
514
65
7
0
168,062
2
W
Chronos
6,512
651
93
9
0
201,576
4
W
Mercury
6,327
633
80
8
0
232,505
4
L
Sylvanus
5,018
502
51
5
0
186,920
2
W
Bacchus
4,815
482
14
1
0
186,365
1
L
Bellona
3,598
360
3
0
0
34,385
0
W
Kukulkan
6,348
635
81
8
0
182,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role