Player Matchup

Fenrir
Fenrir
FremontGG
Fenrir
Level 29
God Stats
11W - 15L
1,348 SR
Queue Stats
123W - 146L
1,414 Elo+
Solo
Loki
Loki
Goldenmagnus293
Loki
Level 17
God Stats
5W - 6L
1,271 SR
Queue Stats
51W - 41L
1,541 Elo+
Solo
Guan Yu
Guan Yu
Ramro200
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,491 Elo+
Solo
Jing Wei
Jing Wei
ReiMatheuz
Jing Wei
Level 25
God Stats
17W - 20L
1,370 SR
Queue Stats
105W - 108L
1,483 Elo+
Solo
Hades
Hades
brugiuliani23
Hades
Level 7
God Stats
2W - 5L
1,421 SR
Queue Stats
22W - 37L
1,509 Elo+
Solo
Team Averages
Level 18
1,382 SR
1,488 Elo+

VS

Team Averages
Level 14
1,542 SR
1,486 Elo+
Bakasura
Bakasura
DiegoMaradonaa
Bakasura
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 15L
1,819 Elo+
Solo
Cu Chulainn
Cu Chulainn
KIPIPOCO
Cu Chulainn
Level 24
God Stats
3W - 1L
1,844 SR
Queue Stats
17W - 16L
1,543 Elo+
Solo
Yemoja
Yemoja
Old_SkuIl_Knight
Yemoja
Level 12
God Stats
5W - 6L
1,335 SR
Queue Stats
6W - 9L
1,259 Elo+
Solo
Ymir
Ymir
VicVaporu
Ymir
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 7L
1,383 Elo+
Solo
Hou Yi
Hou Yi
bgoatjames
Hou Yi
Level 22
God Stats
3W - 1L
1,532 SR
Queue Stats
45W - 55L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FremontGG
Fenrir
1
0 / 0 / 0
5,360
268
0
0
0
12
1 / 3 / 1
7,948
397
2,090
7,042
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Ramro200
Guan Yu
15
7 / 2 / 6
9,800
490
9,191
19,702
22,151
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
ReiMatheuz
Jing Wei
17
5 / 5 / 3
9,863
493
11,396
12,232
4,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 5 / 3
8,555
428
12,255
17,235
7,511
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
9 / 3 / 3
11,807
590
21,961
17,505
8,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
KIPIPOCO
Cu Chulainn
17
3 / 0 / 2
10,914
546
7,645
10,925
6,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 7 / 4
8,650
433
2,672
11,899
6,961
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
12
0 / 3 / 3
8,351
418
3,318
12,177
10,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
bgoatjames
Hou Yi
16
1 / 4 / 6
10,153
508
7,208
13,798
4,671
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
17
Kills
15
15
Deaths
17
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bakasura
9
3
3
3.5
L
Fenrir
FremontGG
Fenrir
0
0
0
0
L
1
3
1
0.5
W
Cu Chulainn
KIPIPOCO
Cu Chulainn
3
0
2
4
W
2
7
4
0.57
L
Guan Yu
Ramro200
Guan Yu
7
2
6
5
L
Jing Wei
ReiMatheuz
Jing Wei
5
5
3
1.3
W
Ymir
0
3
3
0.5
W
Hou Yi
bgoatjames
Hou Yi
1
4
6
1
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,932
Damage
42,804
56,211
Taken
66,304
36,433
Mitigated
37,509
18,885
Healing
19,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
21,961
12,511
0
6,147
17,505
8,650
1,537
1,867
15,638
0
95,295
L
Fenrir
FremontGG
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
2,090
147
0
2,009
7,042
2,070
76
72
5,769
0
33,468
W
Cu Chulainn
KIPIPOCO
Cu Chulainn
7,645
2,253
0
4,627
10,925
6,693
1,948
1,714
9,211
0
65,977
W
2,672
1,153
1,457
315
11,899
6,961
939
5,340
6,559
16,212
0
L
Guan Yu
Ramro200
Guan Yu
9,191
1,634
1,418
6,245
19,702
22,151
0
2,109
15,072
0
36,890
L
Jing Wei
ReiMatheuz
Jing Wei
11,396
6,589
0
1,798
12,232
4,701
302
1,494
9,830
0
75,842
W
Ymir
3,318
929
0
2,538
12,177
10,534
589
2,650
9,527
24,950
0
W
Hou Yi
bgoatjames
Hou Yi
7,208
2,670
0
4,582
13,798
4,671
1,793
854
12,944
0
69,611
L
12,255
2,111
550
6,865
17,235
7,511
682
2,315
12,739
37,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,526
Gold Earned
49,875
317
Minions Killed
447
0
Camps Cleared
0
1,388,383
Distance Traveled
1,835,403
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,807
590
142
7
0
484,477
7
L
Fenrir
5,360
268
0
0
0
0
0
L
Loki
7,948
397
72
4
0
262,166
1
W
Cu Chulainn
10,914
546
133
7
0
390,107
3
W
Yemoja
8,650
433
33
2
0
310,751
1
L
Guan Yu
9,800
490
54
3
0
410,783
2
L
Jing Wei
9,863
493
131
7
0
404,300
2
W
Ymir
8,351
418
42
2
0
313,051
1
W
Hou Yi
10,153
508
97
5
0
337,017
7
L
Hades
8,555
428
60
3
0
311,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role