Player Matchup

Bacchus
Bacchus
BossBladebot
Bacchus
Level 25
God Stats
2W - 4L
1,325 SR
Queue Stats
58W - 70L
1,286 Elo+
Party 1
Agni
Agni
Chvalry8894
Agni
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 15L
1,568 Elo+
Solo
Gilgamesh
Gilgamesh
DarkBimb0
Gilgamesh
Level 25
God Stats
2W - 7L
1,291 SR
Queue Stats
75W - 79L
1,331 Elo+
Party 1
Vulcan
Vulcan
Mateo1665
Vulcan
Level 2
God Stats
0W - 3L
1,162 SR
Queue Stats
0W - 6L
1,008 Elo+
Solo
Charybdis
Charybdis
Muumin
Charybdis
Level 23
God Stats
10W - 10L
1,718 SR
Queue Stats
42W - 65L
1,294 Elo+
Solo
Team Averages
Level 18
1,399 SR
1,297 Elo+

VS

Team Averages
Level 19
1,649 SR
1,437 Elo+
Fenrir
Fenrir
AAB night
Fenrir
Level 26
God Stats
6W - 5L
1,436 SR
Queue Stats
68W - 68L
1,325 Elo+
Solo
Bastet
Bastet
DrFrontbut
Bastet
Level 13
God Stats
1W - 0L
1,769 SR
Queue Stats
9W - 8L
1,382 Elo+
Solo
Bellona
Bellona
RainbowCastel553
Bellona
Level 8
God Stats
3W - 2L
1,640 SR
Queue Stats
3W - 3L
1,664 Elo+
Solo
Skadi
Skadi
T-AG0NZ
Skadi
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 21L
1,246 Elo+
Solo
Chronos
Chronos
jennaka
Chronos
Level 21
God Stats
4W - 0L
1,901 SR
Queue Stats
14W - 8L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BossBladebot
Bacchus
9
0 / 3 / 1
6,995
333
3,514
7,909
6,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
13 / 3 / 0
13,170
627
20,217
13,701
4,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
DarkBimb0
Gilgamesh
10
2 / 4 / 0
7,322
349
5,047
9,747
3,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
Mateo1665
Vulcan
12
2 / 8 / 1
8,459
403
6,446
12,067
3,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Muumin
Charybdis
13
0 / 6 / 0
7,950
379
3,462
10,989
2,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AAB night
Fenrir
6
1 / 4 / 0
6,991
333
1,556
5,987
1,719
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
DrFrontbut
Bastet
13
2 / 4 / 1
8,738
416
4,647
9,769
3,555
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 1 / 4
8,680
413
3,139
13,396
8,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
T-AG0NZ
Skadi
18
12 / 6 / 2
12,384
590
17,507
19,610
7,041
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chronos
jennaka
Chronos
20
6 / 2 / 2
13,132
625
8,615
16,686
10,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
17
Kills
22
24
Deaths
17
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AAB night
Fenrir
1
4
0
0.25
L
Bacchus
BossBladebot
Bacchus
0
3
1
0.17
L
13
3
0
4.33
L
Gilgamesh
DarkBimb0
Gilgamesh
2
4
0
0.5
W
Bastet
DrFrontbut
Bastet
2
4
1
0.63
L
Vulcan
Mateo1665
Vulcan
2
8
1
0.31
L
Charybdis
Muumin
Charybdis
0
6
0
0
W
1
1
4
3
W
Skadi
T-AG0NZ
Skadi
12
6
2
2.17
W
Chronos
jennaka
Chronos
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,686
Damage
35,464
54,413
Taken
65,448
20,810
Mitigated
31,433
10,675
Healing
19,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AAB night
Fenrir
1,556
498
0
447
5,987
1,719
56
2,810
2,971
0
11,912
L
Bacchus
BossBladebot
Bacchus
3,514
310
237
839
7,909
6,292
611
1,379
6,530
25,469
0
L
20,217
1,140
0
3,497
13,701
4,761
76
3,286
10,415
105,642
0
L
Gilgamesh
DarkBimb0
Gilgamesh
5,047
1,894
686
3,025
9,747
3,418
502
986
8,761
0
30,401
W
Bastet
DrFrontbut
Bastet
4,647
1,908
0
27
9,769
3,555
1,613
4,376
5,276
0
27,432
L
Vulcan
Mateo1665
Vulcan
6,446
2,393
0
2,391
12,067
3,709
601
47
12,020
34,321
0
L
Charybdis
Muumin
Charybdis
3,462
1,647
0
0
10,989
2,630
400
2,504
8,485
0
38,839
W
3,139
727
0
1,660
13,396
8,805
719
2,695
10,653
0
37,753
W
Skadi
T-AG0NZ
Skadi
17,507
10,906
0
7,759
19,610
7,041
2,244
13,964
5,432
0
67,752
W
Chronos
jennaka
Chronos
8,615
3,368
0
9,280
16,686
10,313
7,033
5,607
10,879
107,067
15,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,896
Gold Earned
49,925
426
Minions Killed
444
0
Camps Cleared
0
1,606,497
Distance Traveled
1,603,737
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,991
333
28
1
0
134,108
4
L
Bacchus
6,995
333
40
2
0
310,837
2
L
Agni
13,170
627
193
9
0
385,209
1
L
Gilgamesh
7,322
349
47
2
0
299,552
4
W
Bastet
8,738
416
56
3
0
375,637
0
L
Vulcan
8,459
403
64
3
0
262,496
0
L
Charybdis
7,950
379
82
4
0
348,403
2
W
Bellona
8,680
413
64
3
0
365,911
1
W
Skadi
12,384
590
103
5
0
348,503
0
W
Chronos
13,132
625
193
9
0
379,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role