Player Matchup

Ares
Ares
Artur11231
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,447 Elo+
Party 1
Fenrir
Fenrir
CastielPL
Fenrir
Level 6
God Stats
1W - 1L
1,766 SR
Queue Stats
2W - 2L
1,469 Elo+
Party 1
Ullr
Ullr
Najek
Ullr
Level 148
God Stats
2W - 1L
1,222 SR
Queue Stats
5W - 2L
1,656 Elo+
Party 1
Amaterasu
Amaterasu
Sillestio
Amaterasu
Level 28
God Stats
3W - 2L
1,840 SR
Queue Stats
116W - 115L
1,589 Elo+
Solo
Scylla
Scylla
YoshiPL
Scylla
Level 7
God Stats
0W - 1L
1,229 SR
Queue Stats
2W - 2L
1,469 Elo+
Party 1
Team Averages
Level 39
1,511 SR
1,526 Elo+

VS

Team Averages
Level 16
1,544 SR
1,610 Elo+
Chang'e
Chang'e
Lokidarczykk
Chang'e
Level 28
God Stats
2W - 2L
1,529 SR
Queue Stats
110W - 95L
1,567 Elo+
Solo
Ares
Ares
P1R470L4
Ares
Level 16
God Stats
2W - 3L
1,734 SR
Queue Stats
72W - 107L
1,730 Elo+
Party 2
Neith
Neith
Wendete
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,686 Elo+
Solo
Bellona
Bellona
Whatgodiseasiest
Bellona
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,710 Elo+
Solo
Ravana
Ravana
YoneromY
Ravana
Level 21
God Stats
4W - 7L
1,455 SR
Queue Stats
73W - 114L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 4
7,325
431
1,619
9,645
7,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
CastielPL
Fenrir
13
8 / 3 / 2
8,852
521
9,898
17,568
13,036
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ullr
Najek
Ullr
15
7 / 2 / 3
9,376
552
15,169
12,362
4,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Amaterasu
Sillestio
Amaterasu
15
2 / 3 / 2
8,210
483
5,532
11,122
8,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
YoshiPL
Scylla
11
0 / 6 / 2
7,105
418
4,529
9,213
2,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lokidarczykk
Chang'e
15
4 / 1 / 6
9,162
539
10,447
8,293
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
11
0 / 5 / 2
6,695
394
1,602
12,240
9,640
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
Wendete
Neith
12
2 / 8 / 5
7,972
469
4,589
10,467
3,542
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 3 / 4
9,255
544
11,744
14,538
17,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
YoneromY
Ravana
17
7 / 2 / 5
9,959
586
12,179
11,873
6,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
41
18
Kills
19
20
Deaths
19
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
Fenrir
CastielPL
Fenrir
8
3
2
3
W
Chang'e
Lokidarczykk
Chang'e
4
1
6
7
L
Ullr
Najek
Ullr
7
2
3
4.25
W
Ares
0
5
2
0.2
L
Amaterasu
Sillestio
Amaterasu
2
3
2
1
W
Neith
Wendete
Neith
2
8
5
0.56
W
6
3
4
2.67
W
Ravana
YoneromY
Ravana
7
2
5
4.75
L
Scylla
YoshiPL
Scylla
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,747
Damage
40,561
59,910
Taken
57,411
37,413
Mitigated
40,235
10,195
Healing
13,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,619
15
0
588
9,645
7,650
565
1,878
7,585
14,378
0
L
Fenrir
CastielPL
Fenrir
9,898
3,612
0
3,898
17,568
13,036
256
3,388
13,964
0
38,189
W
Chang'e
Lokidarczykk
Chang'e
10,447
475
1,774
4,168
8,293
2,885
60
1,370
6,737
49,192
0
L
Ullr
Najek
Ullr
15,169
6,652
0
2,136
12,362
4,878
2,572
1,847
10,459
0
62,779
W
Ares
1,602
656
0
0
12,240
9,640
160
1,742
10,418
18,978
0
L
Amaterasu
Sillestio
Amaterasu
5,532
2,430
0
2,671
11,122
8,977
1,159
1,080
9,990
0
45,497
W
Neith
Wendete
Neith
4,589
1,509
0
1,153
10,467
3,542
1,606
774
9,623
0
34,733
W
11,744
2,423
221
1,246
14,538
17,403
326
1,308
13,192
0
40,675
W
Ravana
YoneromY
Ravana
12,179
4,109
0
4,602
11,873
6,765
702
933
10,852
0
70,581
L
Scylla
YoshiPL
Scylla
4,529
1,266
0
902
9,213
2,872
0
3,125
5,863
32,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,868
Gold Earned
43,043
310
Minions Killed
362
0
Camps Cleared
0
1,479,861
Distance Traveled
1,490,341
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,325
431
20
1
0
246,791
0
L
Fenrir
8,852
521
55
3
0
319,950
0
W
Chang'e
9,162
539
98
6
0
316,764
3
L
Ullr
9,376
552
95
6
0
313,046
2
W
Ares
6,695
394
31
2
0
298,910
4
L
Amaterasu
8,210
483
66
4
0
330,646
4
W
Neith
7,972
469
62
4
0
257,144
3
W
Bellona
9,255
544
61
4
0
289,348
0
W
Ravana
9,959
586
110
6
0
328,175
2
L
Scylla
7,105
418
74
4
0
269,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role