Player Matchup

Mercury
Mercury
GladMac
Mercury
Level 40
God Stats
10W - 9L
1,584 SR
Queue Stats
162W - 108L
1,484 Elo+
Party 1
Sol
Sol
Nerethos
Sol
Level 153
God Stats
1W - 2L
1,216 SR
Queue Stats
181W - 134L
1,610 Elo+
Party 1
Cthulhu
Cthulhu
Zionqt
Cthulhu
Level 157
God Stats
8W - 5L
1,503 SR
Queue Stats
176W - 135L
1,538 Elo+
Party 1
Team Averages
Level 117
1,434 SR
1,544 Elo+

VS

Team Averages
Level 69
1,691 SR
1,350 Elo+
Bellona
Bellona
Ducheess26
Bellona
Level 115
God Stats
0W - 1L
1,940 SR
Queue Stats
4W - 8L
1,364 Elo+
Party 2
Ra
Ra
SexyGrandma
Ra
Level 45
God Stats
1W - 1L
1,451 SR
Queue Stats
29W - 34L
1,413 Elo+
Solo
Nemesis
Nemesis
VlackApple
Nemesis
Level 46
God Stats
2W - 3L
1,683 SR
Queue Stats
62W - 101L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GladMac
Mercury
14
3 / 4 / 10
10,711
630
4,457
11,683
4,025
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
14 / 3 / 5
13,229
778
26,468
13,950
5,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Zionqt
Cthulhu
16
4 / 1 / 16
11,676
687
18,405
19,656
18,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ducheess26
Bellona
14
5 / 5 / 1
10,816
636
12,564
25,480
23,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 8 / 3
10,644
626
13,889
12,977
5,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
VlackApple
Nemesis
12
0 / 8 / 3
9,080
534
4,162
15,241
5,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
21
Kills
8
8
Deaths
21
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
Ducheess26
Bellona
5
5
1
1.1
W
Mercury
GladMac
Mercury
3
4
10
2
W
14
3
5
5.5
L
3
8
3
0.56
L
Nemesis
VlackApple
Nemesis
0
8
3
0.19
W
Cthulhu
Zionqt
Cthulhu
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,330
Damage
30,615
45,289
Taken
53,698
28,164
Mitigated
34,733
20,315
Healing
12,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Ducheess26
Bellona
12,564
2,394
616
6,160
25,480
23,877
330
18,914
5,789
137
23,049
W
Mercury
GladMac
Mercury
4,457
1,606
0
2,749
11,683
4,025
294
2,770
7,633
0
18,258
W
26,468
10,609
0
8,229
13,950
5,785
1,611
3,904
9,449
76,533
7,836
L
13,889
392
1,942
1,926
12,977
5,235
51
10,135
2,296
40,752
0
L
Nemesis
VlackApple
Nemesis
4,162
1,087
0
1,850
15,241
5,621
0
11,960
2,842
0
15,943
W
Cthulhu
Zionqt
Cthulhu
18,405
1,235
344
8,993
19,656
18,354
238
7,204
11,671
41,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,616
Gold Earned
30,540
197
Minions Killed
139
9
Camps Cleared
2
989,508
Distance Traveled
844,410
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,816
636
23
1
0
319,599
3
W
Mercury
10,711
630
28
2
1
375,601
3
W
Sol
13,229
778
124
7
6
283,411
2
L
Ra
10,644
626
85
5
0
250,898
1
L
Nemesis
9,080
534
31
2
2
273,913
0
W
Cthulhu
11,676
687
45
3
2
330,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role