Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
 
Amaterasu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
GhostCatUwU
Nemesis
Level 29
God Stats
21W - 18L
1,529 SR
Queue Stats
39W - 49L
1,396 Elo+
Party 2
Chernobog
Chernobog
MATH-539
Chernobog
Level 57
God Stats
1W - 1L
1,106 SR
Queue Stats
2W - 10L
1,030 Elo+
Party 2
Athena
Athena
SERGIO_MORO_1
Athena
Level 44
God Stats
1W - 0L
1,319 SR
Queue Stats
39W - 23L
1,365 Elo+
Party 3
Team Averages
Level 90
1,391 SR
1,358 Elo+

VS

Team Averages
Level 44
1,401 SR
1,420 Elo+
Zhong Kui
Zhong Kui
Kyenseok
Zhong Kui
Level 35
God Stats
3W - 4L
1,292 SR
Queue Stats
60W - 73L
1,428 Elo+
Solo
Artemis
Artemis
Manuelito76543
Artemis
Level 30
God Stats
9W - 14L
1,290 SR
Queue Stats
261W - 329L
1,383 Elo+
Party 1
Fenrir
Fenrir
UPC_0
Fenrir
Level 77
God Stats
2W - 5L
1,382 SR
Queue Stats
405W - 560L
1,333 Elo+
Party 1
Hercules
Hercules
VerdindaC
Hercules
Level 35
God Stats
3W - 2L
1,539 SR
Queue Stats
28W - 15L
1,658 Elo+
Solo
The Morrigan
The Morrigan
White beard9580
The Morrigan
Level 42
God Stats
11W - 14L
1,500 SR
Queue Stats
259W - 307L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
4 / 0 / 3
10,155
564
13,831
12,119
7,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
 
Amaterasu
16
1 / 2 / 1
9,424
524
11,293
22,276
17,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
GhostCatUwU
Nemesis
13
1 / 6 / 3
7,921
440
3,690
11,365
3,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
MATH-539
Chernobog
14
2 / 5 / 4
8,548
475
5,929
8,924
3,129
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 2 / 3
8,967
498
5,020
11,076
11,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Kyenseok
Zhong Kui
15
2 / 3 / 1
8,806
489
7,779
14,407
9,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 0 / 1
8,094
450
3,819
4,400
1,224
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
UPC_0
Fenrir
12
3 / 3 / 5
7,985
444
6,862
15,662
8,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
VerdindaC
Hercules
16
5 / 0 / 3
9,785
544
20,163
18,246
15,667
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
White beard9580
The Morrigan
12
2 / 6 / 5
7,868
437
3,881
9,424
3,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
12
Kills
15
15
Deaths
12
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
0
3
5.5
W
Amaterasu
 
Amaterasu
1
2
1
0.75
W
Nemesis
GhostCatUwU
Nemesis
1
6
3
0.42
L
Zhong Kui
Kyenseok
Zhong Kui
2
3
1
0.83
W
Chernobog
MATH-539
Chernobog
2
5
4
0.8
L
3
0
1
3.5
W
4
2
3
2.75
L
Fenrir
UPC_0
Fenrir
3
3
5
1.83
L
Hercules
VerdindaC
Hercules
5
0
3
6.5
L
The Morrigan
White beard9580
The Morrigan
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,763
Damage
42,504
65,760
Taken
62,139
43,923
Mitigated
38,388
25,180
Healing
17,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,831
1,618
158
6,987
12,119
7,855
1,108
6,113
6,006
70,876
0
W
Amaterasu
 
Amaterasu
11,293
3,282
34
13,011
22,276
17,884
0
4,776
17,500
10,215
57,352
W
Nemesis
GhostCatUwU
Nemesis
3,690
1,384
0
1,566
11,365
3,827
24
1,989
9,376
0
52,521
L
Zhong Kui
Kyenseok
Zhong Kui
7,779
659
0
5,959
14,407
9,087
0
7,698
6,139
63,710
0
W
Chernobog
MATH-539
Chernobog
5,929
2,974
0
514
8,924
3,129
1,153
520
8,404
0
38,714
L
3,819
1,700
0
1,803
4,400
1,224
702
872
3,528
0
31,746
W
5,020
1,139
0
2,910
11,076
11,228
401
2,824
8,252
26,806
0
L
Fenrir
UPC_0
Fenrir
6,862
789
0
1,444
15,662
8,645
22
4,614
10,972
0
26,256
L
Hercules
VerdindaC
Hercules
20,163
7,666
0
7,662
18,246
15,667
257
4,298
13,862
19,983
58,195
L
The Morrigan
White beard9580
The Morrigan
3,881
1,177
0
1,040
9,424
3,765
0
2,827
6,487
35,239
5,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,015
Gold Earned
42,538
480
Minions Killed
467
0
Camps Cleared
0
1,734,366
Distance Traveled
1,578,091
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,155
564
141
8
0
340,701
5
W
Amaterasu
9,424
524
133
7
0
384,311
6
W
Nemesis
7,921
440
83
5
0
339,708
1
L
Zhong Kui
8,806
489
148
8
0
322,724
6
W
Chernobog
8,548
475
76
4
0
310,504
3
L
Artemis
8,094
450
69
4
0
245,697
1
W
Athena
8,967
498
47
3
0
359,142
2
L
Fenrir
7,985
444
37
2
0
361,081
8
L
Hercules
9,785
544
133
7
0
345,785
4
L
The Morrigan
7,868
437
80
4
0
302,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role